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221. You all just need to adapt - in General Discussions [original thread]
We are 138 wrote: Atiim wrote: Korvin Lomont wrote: Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. "Teamwork for thee, but no teamwork for me" -Such is the motto of vehicle ...
- by Justin Tymes - at 2013.12.14 19:58:00
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222. mlt tanks are OP. - in General Discussions [original thread]
Aikuchi Tomaru wrote: Eurydice Itzhak wrote: aden slayer wrote: Eurydice Itzhak wrote: aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report your...
- by Justin Tymes - at 2013.12.14 19:50:00
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223. tanks aren't op - in General Discussions [original thread]
Cosgar wrote: I agree, tanks aren't OP. They're more accessible. No more SP > skill disparity to keep tanking a niche specialty anymore. You can do work with a soma or sica and get enough out of the experience to see if you want to actually ...
- by Justin Tymes - at 2013.12.14 19:46:00
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224. to AVers - in General Discussions [original thread]
I never once said the price cut was the problem. Proto AV being needed to take down Militia tanks is the problem. Anything above that is a fools errand without RE spam. I also believe those complaining about the price decrease wasn't counting on t...
- by Justin Tymes - at 2013.12.14 06:57:00
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225. Now that i'm getting used to 1.7 - in General Discussions [original thread]
No reason whatsoever to use more Infantry over tanks in Ambush. Tanks are cheaper, faster, impervious to almost every weapon in the game, and nearly invulnerable to everything during boost mode. The only reason to use Infantry in other modes is to...
- by Justin Tymes - at 2013.12.14 06:36:00
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226. Wow how can you say tanks ARENT OP? - in General Discussions [original thread]
R F Gyro wrote: Patrick57 wrote: R F Gyro wrote: I have 13 mill SP in infantry gear and 130K SP in vehicles. I've spent a year as infantry, and before 1.7 had used maybe 10 tanks. But now I call in a Soma in almost every battle. So, ar...
- by Justin Tymes - at 2013.12.14 05:12:00
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227. Tanks are meant to wreck you. - in General Discussions [original thread]
The Attorney General wrote: Atiim wrote: LOL the "aura" on most vehicles won't render past 15m. And how can you attack something when It easily flees with no effort or care whatsoever? And no don't feed me the "It's only because of the ML...
- by Justin Tymes - at 2013.12.12 21:11:00
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228. Tanks new FOTM! - in General Discussions [original thread]
Luk Manag wrote: I think this was the only thing in the world that had a chance to stop the Core Locus Grenade spam - spam packed AV grenades instead :D Lol getting that close when tanks move like LAVs. REs are the only viable way to take do...
- by Justin Tymes - at 2013.12.12 20:51:00
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229. THE TRUTH! - in General Discussions [original thread]
Jane Madson wrote: Dont think most players know that they A. Run out of ammo B. When active mods go into cooldown you can pop a tank like a ballon. ( hint, if they are glowing, your av not going to harm them) C. During cooldown. Concentrat fire...
- by Justin Tymes - at 2013.12.12 20:31:00
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230. Tank Talk - in General Discussions [original thread]
Drifter MAGGOT wrote: Atiim wrote: AV is also supposed to be a threat to vehicles. And no, they aren't supposed to be that fast. If tanks were easy to be taken out they wouldn't be "tanks". Not just tanks. Lolswarms are useless agains...
- by Justin Tymes - at 2013.12.11 19:07:00
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231. Make the swarm launcher a sidearm - in General Discussions [original thread]
Cosgar wrote: Cody Sietz wrote: Cosgar wrote: Cody Sietz wrote: Cosgar wrote: You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have ...
- by Justin Tymes - at 2013.12.11 17:53:00
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232. To fix Swarms we must... educate them - in General Discussions [original thread]
crazy space 1 wrote: Seriously, has anyone killed a dropship since 1.7 with swarms? nope.avi
- by Justin Tymes - at 2013.12.11 07:17:00
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233. To fix Swarms we must... educate them - in General Discussions [original thread]
Faunher wrote: Fix tank speed, leave AV how it is. It is time for AV to learn how to leave their comfort zone, and play the hard role for once. It's not about comfort, it's about effectiveness. No one is going to use mediocre at best AV opti...
- by Justin Tymes - at 2013.12.11 07:09:00
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234. Why does the AR have the worst variants? - in General Discussions [original thread]
Lol people complaining about the worst AR.
- by Justin Tymes - at 2013.12.11 07:05:00
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235. As a vehicle player - in General Discussions [original thread]
Lol Swarms Lol AV Nades Forge Guns are fine All hail Murder Taxi: AV mode.
- by Justin Tymes - at 2013.12.11 06:55:00
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236. The only way to kill tanks - in General Discussions [original thread]
Murder Taxi is the way to go. I wish I would see a tank anywhere in pubs, prepare to lose 72+ ISK while I gain 200+ SP.
- by Justin Tymes - at 2013.12.11 06:44:00
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237. My vehicle explodes, but I get kicked for friendly fire? - in General Discussions [original thread]
Ain't this a *****. Just when I was testing out the kamikaze jeep too.
- by Justin Tymes - at 2013.12.10 21:52:00
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238. Uh oh (SocksFour has a surprise for us) - in General Discussions [original thread]
Ah, so no AR damage nerf by 20%...
- by Justin Tymes - at 2013.12.09 20:24:00
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239. The CCP logic - in General Discussions [original thread]
I've been using Gal Logi since the Uprising respec, when it was bad because Armor plates were bad. It's not Gal Logi it's the meta. TTK is so high that speed doesn't matter, HP values do. -Increase Complex Shields to 75HP -Decrease AR and SR dama...
- by Justin Tymes - at 2013.12.07 04:39:00
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240. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Any suit using more than 3 damage mods is a bad suit.
- by Justin Tymes - at 2013.12.07 01:32:00
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