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241. Will the AR really be OP after the Rail Rifle is released? - in General Discussions [original thread]
It's already AR514, so the new Rifles won't be changing anything.
- by Justin Tymes - at 2013.12.07 01:24:00
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242. Reminder to the Community - in General Discussions [original thread]
Always save 1 Mill SP for cases that CCP changes content that nerfs or completely invalidates your playstyle through no fault of your own, and won't refund your time playing this mediocre game.
- by Justin Tymes - at 2013.12.07 01:23:00
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243. Why Nerf the Breach FG? - in General Discussions [original thread]
Luna Angelo wrote: Justin Tymes wrote: Pvt Numnutz wrote: Yeah totally, one shoting my python because I can't see you or your charging forge gun was balanced. Yeah, totally..... They charge for 6 seconds and are immobile and are shinin...
- by Justin Tymes - at 2013.12.06 21:32:00
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244. Why Nerf the Breach FG? - in General Discussions [original thread]
Pvt Numnutz wrote: Yeah totally, one shoting my python because I can't see you or your charging forge gun was balanced. Yeah, totally..... They charge for 6 seconds and are immobile and are shining while doing so, and are limited to a bad su...
- by Justin Tymes - at 2013.12.06 20:53:00
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245. What makes scouts broken? - in General Discussions [original thread]
Scouts desperately need a second EQ slot without sacrificing the side-arm. Obviously more CPU/PG to fit it. They need to be the ones using scanners the best, not Logis.
- by Justin Tymes - at 2013.12.05 23:50:00
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246. 1.7: The Rise of the Plasma Cannon - in General Discussions [original thread]
I'd sooner use the Freedom Mass Driver.
- by Justin Tymes - at 2013.12.05 23:47:00
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247. why limit the respec? - in General Discussions [original thread]
low genius wrote: Fuzzy McTickles wrote: Ok, now that I understand all that, why is this practically the only game with a skill tree and no option to respec for a price? because other games restrict what you can skill into, and dust does...
- by Justin Tymes - at 2013.12.05 20:30:00
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248. If I'm sniping in FW... - in General Discussions [original thread]
Lol if you're sniping you aren't taking anyone down if they're close. Enjoy dying to random blues, and eating REs from vets who don't care about being kicked.
- by Justin Tymes - at 2013.12.05 07:04:00
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249. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
Lol this changes nothing as the dual tankers only dual tank to survive encounters. If anything dual-tanking is being promoted with the new ARs coming out. When it's shields are depleted Caldari Logi will just use Triage Hives with it's Armor stac...
- by Justin Tymes - at 2013.12.05 06:04:00
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250. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Benjamin Ciscko wrote: Justin Tymes wrote: Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game ...
- by Justin Tymes - at 2013.12.05 05:15:00
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251. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE adv...
- by Justin Tymes - at 2013.12.05 04:47:00
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252. HAV thread.... - in General Discussions [original thread]
Benjamin Ciscko wrote: Justin Tymes wrote: Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you ...
- by Justin Tymes - at 2013.12.05 04:05:00
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253. HAV thread.... - in General Discussions [original thread]
True Adamance wrote: What Justin doesn't understand is how the universe Dust is set in Works. ISK is power. The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kit...
- by Justin Tymes - at 2013.12.05 03:55:00
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254. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank. Edit: also- if you could read better, non...
- by Justin Tymes - at 2013.12.05 03:51:00
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255. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE advantage over anything flying in the air. With Swarms...
- by Justin Tymes - at 2013.12.05 03:32:00
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256. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an A...
- by Justin Tymes - at 2013.12.05 03:04:00
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257. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of c...
- by Justin Tymes - at 2013.12.05 02:45:00
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258. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of course it's not the only useless Breach weapon in th...
- by Justin Tymes - at 2013.12.05 02:33:00
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259. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Anmol Singh wrote: Justin Tymes wrote: Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my ...
- by Justin Tymes - at 2013.12.05 02:20:00
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260. HAV thread.... - in General Discussions [original thread]
Anmol Singh wrote: Justin Tymes wrote: Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noo...
- by Justin Tymes - at 2013.12.05 02:04:00
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