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TERMINALANCE
Zumari Force Projection Caldari State
238
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Posted - 2013.12.11 17:16:00 -
[1] - Quote
Cuse its not even worth carrying around as a primary anymore |
calisk galern
BurgezzE.T.F Public Disorder.
1467
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Posted - 2013.12.11 17:17:00 -
[2] - Quote
it honestly could be...in most war games it would take the sidearm slot since that tends to be where rocket launchers and other specialized equipment sits. |
Cosgar
ParagonX
8539
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Posted - 2013.12.11 17:20:00 -
[3] - Quote
You know, tanks are actually paper thin once their modules are in cooldown.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7413
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Posted - 2013.12.11 17:22:00 -
[4] - Quote
Oh the melodrama
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Lorhak Gannarsein
666
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Posted - 2013.12.11 17:23:00 -
[5] - Quote
Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown.
This.
EDIT: You know what, would you be terribly upset if I sigged this?
Recipe for OP Sica
First, add one Sica.
Then, add two shield hardeners to your high slots.
- Enjoy!
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TERMINALANCE
Zumari Force Projection Caldari State
238
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Posted - 2013.12.11 17:26:00 -
[6] - Quote
Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown.
you mean when they move at mach 1? |
Cosgar
ParagonX
8541
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Posted - 2013.12.11 17:30:00 -
[7] - Quote
Lorhak Gannarsein wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. This. EDIT: You know what, would you be terribly upset if I sigged this? Knock yourself out.
TERMINALANCE wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. you mean when they move at mach 1? It's called a bug. I never seen you complaining about the invisible swarms.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1767
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Posted - 2013.12.11 17:30:00 -
[8] - Quote
Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running.
Right now it's a have your cake and eat it type thing.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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chase rowland
The Enclave Syndicate Dark Taboo
110
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Posted - 2013.12.11 17:30:00 -
[9] - Quote
TERMINALANCE wrote:Cuse its not even worth carrying around as a primary anymore potato. cuz tomato.
logic |
Cosgar
ParagonX
8541
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Posted - 2013.12.11 17:34:00 -
[10] - Quote
Cody Sietz wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running. Right now it's a have your cake and eat it type thing. I have a feeling their speed is based on what infantry might be getting in 1.8. But really, tanks aren't that much faster, they just have crazy good acceleration.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1767
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Posted - 2013.12.11 17:44:00 -
[11] - Quote
Cosgar wrote:Cody Sietz wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running. Right now it's a have your cake and eat it type thing. I have a feeling their speed is based on what infantry might be getting in 1.8. But really, tanks aren't that much faster, they just have crazy good acceleration. my squad was talking about your Sig earlier, we were laughing pretty hard.
Back on topic, I really don't think they should have the ability to get away so quickly, at least not so often.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rasatsu
Much Crying Old Experts
947
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Posted - 2013.12.11 17:45:00 -
[12] - Quote
This is a bad OP and you should be ashamed of yourself. |
Cosgar
ParagonX
8543
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Posted - 2013.12.11 17:49:00 -
[13] - Quote
Cody Sietz wrote:Cosgar wrote:Cody Sietz wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running. Right now it's a have your cake and eat it type thing. I have a feeling their speed is based on what infantry might be getting in 1.8. But really, tanks aren't that much faster, they just have crazy good acceleration. my squad was talking about your Sig earlier, we were laughing pretty hard. Back on topic, I really don't think they should have the ability to get away so quickly, at least not so often. That's the beauty of it. Once this modules wear off, they're going to haul ass away. Don't position yourself to fight a tank while it's fighting get ready to kill it when it's running.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
538
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Posted - 2013.12.11 17:53:00 -
[14] - Quote
Cosgar wrote:Cody Sietz wrote:Cosgar wrote:Cody Sietz wrote:Cosgar wrote:You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running. Right now it's a have your cake and eat it type thing. I have a feeling their speed is based on what infantry might be getting in 1.8. But really, tanks aren't that much faster, they just have crazy good acceleration. my squad was talking about your Sig earlier, we were laughing pretty hard. Back on topic, I really don't think they should have the ability to get away so quickly, at least not so often. That's the beauty of it. Once this modules wear off, they're going to haul ass away. Don't position yourself to fight a tank while it's fighting get ready to kill it when it's running.
Prepare to kill tanks moving like LAVs? Forge Gun needs charge time, lolswarms have a pathetic 175 range(which also needs prep), and AV nades need CQC but again tanks are moving like LAVs. At best you're only getting 1 hit, you're not going to kill them with 1 hit, and a good tanker is long gone after that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
826
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Posted - 2013.12.11 18:06:00 -
[15] - Quote
Let's just make them the Caldari missile heavy weapon and then that would justify their effectivness. As it is CCP can't justify a light weapon that much.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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