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Alldin Kan
Imperfects Negative-Feedback
818
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Posted - 2013.12.07 01:12:00 -
[1] - Quote
A "support" suit that's able to have more firepower and health than Assault doesn't belong in this game.
Here are examples for the impaired:
Logistics MK.0 or CK.0 with 4-5 damage mods on AV or sniper and 450+ armor. Logistics GK.0 with 3 damage mods, 700+ Armor, and multiple Triage nanohives.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
598
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Posted - 2013.12.07 01:27:00 -
[2] - Quote
This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that.
My logi-code.
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Cosgar
ParagonX
8434
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Posted - 2013.12.07 01:30:00 -
[3] - Quote
Or they could wimpy fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards flock to the next FOTM, they'll have to nerf that and the cycle will continue.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Michael Arck
Anubis Prime Syndicate
1995
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Posted - 2013.12.07 01:31:00 -
[4] - Quote
So it continues... |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
956
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Posted - 2013.12.07 01:31:00 -
[5] - Quote
why not buff the assault suits high low slow count to equal the logi's and buff the pg and cpu to fit modules to them |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
534
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Posted - 2013.12.07 01:32:00 -
[6] - Quote
Any suit using more than 3 damage mods is a bad suit. |
Thor Odinson42
Molon Labe. RISE of LEGION
2199
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Posted - 2013.12.07 01:33:00 -
[7] - Quote
Not slot reductions or increases necessarily.
Bonus changes and buffing CPU/PG on assault suits
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Reav Hannari
Red Rock Outriders
2119
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Posted - 2013.12.07 01:34:00 -
[8] - Quote
I'd rather they keep the survivability of the logistics, giving it a bonus to equipment usage, and give more offensive bonuses to the assaults. Haven't we had this convo?
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Cosgar
ParagonX
8434
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Posted - 2013.12.07 01:34:00 -
[9] - Quote
ZeHealingHurts HurtingHeals wrote:This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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nor asha
Turbo Bros inc.
58
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Posted - 2013.12.07 01:35:00 -
[10] - Quote
All proto logis should get 2 less slots and a free fitting bonus to fit equipment in the 3/4 lows
The logis with only 3 equipment should have more H/L slots than the other logis that's just fair. Heavy suits and scouts should get more slots. |
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Nocturnal Soul
Immortal Retribution
1194
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Posted - 2013.12.07 01:38:00 -
[11] - Quote
Lol Amarr logo ain't up there :-)
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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God Hates Lags
Red Star. EoN.
523
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Posted - 2013.12.07 01:38:00 -
[12] - Quote
Cosgar wrote:ZeHealingHurts HurtingHeals wrote:This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype.
No. WP should be awarded for effectively using equipment be it militia or proto, not for using better equipment in general. The increased effectiveness of pro to equipment should be its own reward.
Doubles ISK
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Cosgar
ParagonX
8434
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Posted - 2013.12.07 01:40:00 -
[13] - Quote
nor asha wrote:All proto logis should get 2 less slots and a free fitting bonus to fit equipment in the 3/4 lows
The logis with only 3 equipment should have more H/L slots than the other logis that's just fair. Heavy suits and scouts should get more slots. All logis have the same slot count across the tiers with more or less module/equipment slots to reflect that already. Amarr is the only one with one less because of the sidearm.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4888
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Posted - 2013.12.07 01:48:00 -
[14] - Quote
Slot counts are not the problem.
Never forget
How to fix the Logi
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Alldin Kan
Imperfects Negative-Feedback
821
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Posted - 2013.12.07 01:52:00 -
[15] - Quote
Cosgar wrote:Or they could simply fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards flock to the next FOTM, they'll have to nerf that and the cycle will continue. It's time you stop posting...
TheAmazing FlyingPig wrote:Slot counts are not the problem. Yes it is, that's where all the excessive HP/Damage comes from.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Cosgar
ParagonX
8434
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Posted - 2013.12.07 01:53:00 -
[16] - Quote
God Hates Lags wrote:Cosgar wrote:ZeHealingHurts HurtingHeals wrote:This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype. No. WP should be awarded for effectively using equipment be it militia or proto, not for using better equipment in general. The increased effectiveness of pro to equipment should be its own reward. With the exception of triage hives and the core repper (which actually prorate triage points) prototype equipment actually gets less WP rewards. The proto injector gets rarely used because of this.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Rynoceros
Rise Of Old Dudes
1492
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Posted - 2013.12.07 01:54:00 -
[17] - Quote
Diversify.
Change Logi to 2 Equipment, Light and Sidearm, with 1 less H/L slot than its Assault Variant.
Create a 3 Equipment, No grenade, current Logi weapon slots, Medic Role. (*New thought....what if that Medic role, as previously described, was a Light Frame with an inherent 50 HP Armor Rep? After the Scouts get more base HP than a nanohive, of course. The ability to strafe and rep, rush objectives and lay down equipment, dart in with a needle, perimeter scanning...oh **** yes.)
Cheeseburgers.
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Cosgar
ParagonX
8434
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Posted - 2013.12.07 01:57:00 -
[18] - Quote
Alldin Kan wrote:It's time you stop posting... It's time you look at the bigger picture instead of just one suit. You don't fix what exploits broken core mechanics without fixing the broken core mechanics. Nobody complains about logis with sidearms, shotguns, plasma cannons, or any other niche weapons, they complain about logis with ARs and ScRs. Other people just complain about ARs and ScRs. See a pattern?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
8
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Posted - 2013.12.07 02:01:00 -
[19] - Quote
Logi's should have the most slots. Just remove the abilty for Logi's to use damage mods. |
GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1064
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Posted - 2013.12.07 02:07:00 -
[20] - Quote
PLEASE HTFU THANKS.
My PS3 is dusty ._.
Level 1 Forum Warrior
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ReGnYuM
Vindictive State
1452
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Posted - 2013.12.07 02:08:00 -
[21] - Quote
Alldin Kan wrote:A "support" suit that's able to have more firepower and health than Assault doesn't belong in this game.
Here are examples for the impaired:
Logistics MK.0 or CK.0 with 4-5 damage mods on AV or sniper and 450+ armor. Logistics GK.0 with 3 damage mods, 700+ Armor, and multiple Triage nanohives.
The King has spoken !
Kneel Forum peasants! Kneel!
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
957
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Posted - 2013.12.07 02:13:00 -
[22] - Quote
Cosgar wrote:God Hates Lags wrote:Cosgar wrote:ZeHealingHurts HurtingHeals wrote:This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype. No. WP should be awarded for effectively using equipment be it militia or proto, not for using better equipment in general. The increased effectiveness of pro to equipment should be its own reward. With the exception of triage hives and the core repper (which actually prorate triage points) prototype equipment actually gets less WP rewards. The proto injector gets rarely used because of this. true logi's use proto injector and dont care about wp but the safe revive |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
957
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Posted - 2013.12.07 02:14:00 -
[23] - Quote
ReGnYuM wrote:Alldin Kan wrote:A "support" suit that's able to have more firepower and health than Assault doesn't belong in this game.
Here are examples for the impaired:
Logistics MK.0 or CK.0 with 4-5 damage mods on AV or sniper and 450+ armor. Logistics GK.0 with 3 damage mods, 700+ Armor, and multiple Triage nanohives. The King has spoken ! Kneel Forum peasants! Kneel! please not the amarian Ako was not included ccp dont let the amarian logi catch blow back nerf for the assault logi nerf |
Tectonic Fusion
658
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Posted - 2013.12.07 02:15:00 -
[24] - Quote
Reav Hannari wrote:I'd rather they keep the survivability of the logistics, giving it a bonus to equipment usage, and give more offensive bonuses to the assaults. Haven't we had this convo? This obviously.
Solo Player
Squad status: Locked
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Cosgar
ParagonX
8437
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Posted - 2013.12.07 02:17:00 -
[25] - Quote
Mortedeamor wrote:Cosgar wrote:God Hates Lags wrote:Cosgar wrote:ZeHealingHurts HurtingHeals wrote:This is the way to nerf my suit.
Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype. No. WP should be awarded for effectively using equipment be it militia or proto, not for using better equipment in general. The increased effectiveness of pro to equipment should be its own reward. With the exception of triage hives and the core repper (which actually prorate triage points) prototype equipment actually gets less WP rewards. The proto injector gets rarely used because of this. true logi's use proto injector and dont care about wp but the safe revive That throws off risk/reward ratio.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alldin Kan
Imperfects Negative-Feedback
822
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Posted - 2013.12.07 02:17:00 -
[26] - Quote
Cosgar wrote:Alldin Kan wrote:It's time you stop posting... It's time you look at the bigger picture instead of just one suit. You don't fix what exploits broken core mechanics without fixing the broken core mechanics. Nobody complains about logis with sidearms, shotguns, plasma cannons, or any other niche weapons, they complain about logis with ARs and ScRs. Other people just complain about ARs and ScRs. See a pattern? The problem with AR is high accuracy and low kick, Scrambler rifle simply has excessive dps on Ammar suit. Core mechanics aren't the problem.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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deepfried salad gilliam
Sanguine Knights
230
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Posted - 2013.12.07 02:19:00 -
[27] - Quote
Or they could drop the pg/cpu and change the logi bonus to reduce equipment pg/cpu cost Can no longer super stack module but uses equipment like a good logi
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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The Robot Devil
Molon Labe. RISE of LEGION
1290
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Posted - 2013.12.07 02:22:00 -
[28] - Quote
Alldin Kan wrote:Cosgar wrote:Or they could simply fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards flock to the next FOTM, they'll have to nerf that and the cycle will continue. It's time you stop posting... TheAmazing FlyingPig wrote:Slot counts are not the problem. Yes it is, that's where all the excessive HP/Damage comes from.
The problem is how the bonuses are applied and what the applied bonus is. The 5hp/s built in armor rep on logi is a bad perk. Assault suits need assault bonuses and logi need equipment perks. Slot layout wouldn't be as big of a problem if suit perks were done better.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Thor Odinson42
Molon Labe. RISE of LEGION
2202
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Posted - 2013.12.07 02:26:00 -
[29] - Quote
Alldin Kan wrote:Cosgar wrote:Or they could simply fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards flock to the next FOTM, they'll have to nerf that and the cycle will continue. It's time you stop posting... TheAmazing FlyingPig wrote:Slot counts are not the problem. Yes it is, that's where all the excessive HP/Damage comes from.
The damage can be reeled in with increased resistances to certain HP types.
When there is some opportunity for a choice other than "packing as much armor and damage mods as possible" those slots can be used for EWAR, speed, hacking, etc. That's why I don't like the slot reduction idea. It limits the variety. I hope they give the suits bonuses like T2 ships in Eve. You still have choice, but the bonuses point you in an obvious direction.
But lowering the TTK should be priority one and I think increasing resistances is the best way to that.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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The Robot Devil
Molon Labe. RISE of LEGION
1290
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Posted - 2013.12.07 02:26:00 -
[30] - Quote
Cosgar wrote: With the exception of triage hives and the core repper (which actually prorate triage points) prototype equipment actually gets less WP rewards. The proto injector gets rarely used because of this.
It gives the potential for more WP. Prototype equipment last longer and do a better job. That gives the potential for more WP. Prototype is better in all cases (maybe the Viziam is the exception) and none reward more or less WP but they do give the opportunity to make more the farther up the tier you go.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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