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221. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols. I am proposing to reduce reload speed to make up for the clip size. The BoP will become one of the most rewarding w...
- by Jebus McKing - at 2014.09.17 10:08:00
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222. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Based on quality feedback we modified our proposals PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault an...
- by Jebus McKing - at 2014.09.17 09:36:00
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223. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I actually watched this video a month ago, and it was impressive, but it's obviously a niche weapon https://www.youtube.com/watch?v=-4pB4coPpH0 Just because a guy who doesn't even play the game anymore made a video of h...
- by Jebus McKing - at 2014.09.17 00:31:00
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224. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pist...
- by Jebus McKing - at 2014.09.16 23:27:00
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225. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Bolt Pistol still looks a bit underwhelming to be honest. I don't think the additional range is good enough to make it competitive, especially compared to the Breach ScP. With the current ROF it takes 4.5 seconds to go from pulling the trigger ...
- by Jebus McKing - at 2014.09.16 22:50:00
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226. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Nice
- by Jebus McKing - at 2014.09.16 16:55:00
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227. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: Luck or skill. However, you need to read the changes again as you are exaggerating the scenario results. How does this change increase contribute to alpha damage? How does cooldown decrease K/D of an ADS? It reduces the imp...
- by Jebus McKing - at 2014.09.15 14:36:00
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228. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: It just seems to me that some of you want to keep the status quo and refuse to listen to anything else when we all know, and most pilots admit as much privately, that the ADS is completely overpowered. My main char is infa...
- by Jebus McKing - at 2014.09.15 12:31:00
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229. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
"Drive-bys"... LOL... That's a great idea considering that basically everything will only start rendering when you are very close. Most of the time you will have run past a target before it renders if you are trying to "drive-by". And it happenen...
- by Jebus McKing - at 2014.09.15 09:34:00
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230. [Feedback] - eWAR - in Feedback/Requests [original thread]
Remove scanning altogether, stop listening to music while playing, learn to use your eyes, ears, and common sense again. This is New Eden. This should be about the hardcore experience. Scanning is for scrubs.
- by Jebus McKing - at 2014.09.13 11:38:00
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231. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
I guess you are fixing rendering range problems aswell then? It's really awesome being shot at by a couple of swarmers/forgers and you will never know their location because they won't render if you are not within 10m of their location. And bei...
- by Jebus McKing - at 2014.09.05 10:29:00
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232. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Haerr wrote: OMG Next we will see a reworked EWAR system! Oh come on, you know it's not gonna happen. All ya scouts can't play without your wallhacks.
- by Jebus McKing - at 2014.08.20 09:39:00
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233. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Why would you invest time for something that might increase your player base if you gonna kill the game in a couple of months anyway? Tiercide is not gonna happen for Dust. I'd say it is even unlikely for Legion, if it even ever comes out. It's ...
- by Jebus McKing - at 2014.08.19 22:14:00
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234. Bug Reports - in Feedback/Requests [original thread]
anaboop wrote: Random hav blowing up when looking at the map or falling through the map. Not 100% sure but I think it happens relatively consistent when looking at the map while inside of a building while being in a HAV.
- by Jebus McKing - at 2014.08.02 09:36:00
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235. Bug Reports - in Feedback/Requests [original thread]
I've got a bug for you: Full squad of Heavies + 1 Cal Scout can see me through walls with any suit except a dampened Gal Scout. Easy to reproduce, just play the game. Plz fix.
- by Jebus McKing - at 2014.08.01 19:23:00
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236. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Dropsuits: If you are not in a Scout suit, the enemy always knows where you are.
Dropsuits: If you are not in a Scout suit, you can not hide.
Dropsuits: If you are not in a Scout suit, expect to be shot from behind.
Modules: Using dam...
- by Jebus McKing - at 2014.07.31 09:32:00
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237. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I see not much has changed. You still have only two options: 1) Use scout suit with extensive SP and fitting investments to stay off of people's radars. 2) You permanently have a red arrow above your head. From my perspective, this is unaccep...
- by Jebus McKing - at 2014.07.17 10:25:00
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238. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: ... we are discussing completely eliminating the restocking of all grenades by nanohives ... I am looking forward to this.
- by Jebus McKing - at 2014.05.23 14:15:00
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239. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I like the numbers so far. I also think the cloak duration reduction is reasonable. But what I would've liked to see even more so is a fix to shooting while decloaking. CR/AR changes look solid. I like making small changes first and see how thin...
- by Jebus McKing - at 2014.05.23 10:28:00
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240. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
If you absolutely want to go with removing the dampening effect of the cloak and only change one more thing to balance things out then do the following: Remove the damn chevrons over peoples heads when you passively scanned them. This way cloak...
- by Jebus McKing - at 2014.05.22 11:44:00
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