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61. [Request] Weapon range info - in Feedback/Requests [original thread]
shameless self-bump
- by Jebus McKing - at 2014.12.22 11:21:00
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62. [Suggestion] Reimbursement for winning a match - in Feedback/Requests [original thread]
Breakin Stuff wrote: Will say that BPOs should never get reimbursed. Only paid modules. Good point. Reimbursement for free gear = 0. (BPOs, starter fits)
- by Jebus McKing - at 2014.12.22 11:16:00
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63. [Suggestion] Replace Kills Leaderboard with Wins Leaderboard - in Feedback/Requests [original thread]
Winning a match should be the most important thing in a competitve FPS. But too many people only really care about their Kills and KDRs and the result is that many don't play to win, but only to increase in rank on the Kills leaderboard. Your tot...
- by Jebus McKing - at 2014.12.22 11:10:00
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64. [Suggestion] Reimbursement for winning a match - in Feedback/Requests [original thread]
Nothing is more frustrating than fighting really hard, losing a lot of expensive gear, and winning a match only then to discover that you have actually lost more ISK than you gained. From my perspective this is one of the reasons why so many matc...
- by Jebus McKing - at 2014.12.22 10:57:00
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65. [Request] Weapon range info - in Feedback/Requests [original thread]
So, ETA, CCP?
- by Jebus McKing - at 2014.12.12 23:37:00
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66. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Kain Spero wrote: Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenade...
- by Jebus McKing - at 2014.12.09 10:19:00
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67. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: * GǣThrowing Remote Explosives at InfantryGǥ versus GǣNeed to Throw Remote Explosive at VehiclesGǥ New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Sa...
- by Jebus McKing - at 2014.12.09 09:43:00
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68. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
Alaika Arbosa wrote: THEY DON'T SLIDE AWAY TO SOME MYSTICAL PLACE ANYMORE!!!! IT NEVER WAS A MYSTICAL PLACE BEFORE EITHER, IT WAS RIGHT ABOVE THE CONSOLE AND IF YOU TOOK THE TIME TO LOOK UP, GUESS WHAT?!?! YOU SAW THEM!!! This is a flat out ...
- by Jebus McKing - at 2014.12.04 14:04:00
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69. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy them. If you see someone dropping them, move away. If you hear someone dropping an equipment behind you, run. If you charge after ...
- by Jebus McKing - at 2014.12.04 11:53:00
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70. New FoTM and broken suit - in Feedback/Requests [original thread]
lol Bulls***.
- by Jebus McKing - at 2014.12.04 07:59:00
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71. [Request] Weapon range info - in Feedback/Requests [original thread]
Optimal = 100% damage Effective = 100-25% damage Absolute range = 25-0% damage IIRC
- by Jebus McKing - at 2014.12.04 07:07:00
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72. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Right, scouts scan range effectively getting halved and Assaults being able to see Heavies on their radars from 30m away even without using modules really won't change anything. Also assaults are getting both a precision and profile buff IIRC. ...
- by Jebus McKing - at 2014.12.03 23:08:00
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73. [Request] Weapon range info - in Feedback/Requests [original thread]
So, can we finally have the weapon range stats in-game in the weapon stats info screen, please? This is long overdue, should be relatively simple to do, and will help everyone a lot, especially new players. It should show optimal ranges, and eff...
- by Jebus McKing - at 2014.12.03 10:31:00
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74. @Rattati, last post and spreadsheet numbers do not match? - in Feedback/Requests [original thread]
He's really going for the SEE EVERYTHING short range scans no matter what. Even at the cost of making range amps completely useless. Complex range amp increasing medium range by <3m, I mean, what?! I think we are going in the wrong direction ...
- by Jebus McKing - at 2014.12.02 10:35:00
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75. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile Can't we just move range amps to high slots? Precision mods can still have their profile penalty if you insist.
- by Jebus McKing - at 2014.12.01 21:39:00
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76. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile Let's not go too far with that. I think precision decreasing range is good enough. We can make it so that a range amp counters the penalty of a preci...
- by Jebus McKing - at 2014.12.01 18:27:00
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77. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: CCP Rattati wrote: Vitantur Nothus wrote: Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan d...
- by Jebus McKing - at 2014.12.01 16:09:00
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78. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
How about we give precision mods a penalty to range instead? This way you'd have to choose between good scans or good range without having to screw around with CAL/AM scout bonuses or having to make range amps high slot modules. (Damps could also...
- by Jebus McKing - at 2014.12.01 16:02:00
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79. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them. If scouts can't see you either the fights are much more balanced. I don't have a definate answer, but buffing scans ov...
- by Jebus McKing - at 2014.12.01 14:24:00
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80. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
- by Jebus McKing - at 2014.12.01 13:58:00
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