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101. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
********************************* ********************************* I'd rather see hitdetection fixed before we make any changes to strafe speed, cal scouts, min assaults, or ANYTHING. ********************************* ********************...
- by Jebus McKing - at 2014.11.22 22:51:00
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102. Move redlines back - in Feedback/Requests [original thread]
Really the redline should be a staging area. A safe place to group up and call in vehicles. The redline SHOULD NOT be part of the combat zone. So, please, move the redline back as far as you can. If you are worried it would take too much time ...
- by Jebus McKing - at 2014.11.22 22:14:00
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103. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
The EVE analogy is BS. The only choice we have is passive tanking because if you try to active shield tank a suit in DUST you are DEAD. Same for active armor tanking. Also there are no resistence modules or anything like that. I'm not an EVE playe...
- by Jebus McKing - at 2014.11.21 09:47:00
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104. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
It seems to me the strafe speed penalty is trying to fix 4 things at the same time. Heavy dominance. Scout dominance. HP stacking dominance. Bandaid for poor hit detection. I think it won't be that easy, Rattati. Please scrap this idea and come ...
- by Jebus McKing - at 2014.11.21 09:05:00
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105. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Signature penalty for shield extenders: Noone except scouts would even care because noone but scouts care for EWAR apparently. And this would hit the min scout even harder than the cal scout. Bad proposal. Hitbox size increase penalty for shield ...
- by Jebus McKing - at 2014.11.20 23:59:00
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106. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Scouts wiggle strafing is not the problem, poor hit detection is! Fix hit detection!
- by Jebus McKing - at 2014.11.20 23:22:00
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107. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
If you don't want people to strafe left-right-left-right then add a inertia system to strafing, so you don't reach your max strafe speed immediately when changing direction. This would penalise the wiggle-wiggle strafing but not affect strafing i...
- by Jebus McKing - at 2014.11.20 13:04:00
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108. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Ok, so I've been reading through all the arguments for this thread and I've come to the conclusion that CCP's original idea for fixing strafing will not work unless something is also done about shield penalties... Meaning th...
- by Jebus McKing - at 2014.11.19 23:19:00
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109. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
(accidental double post)
- by Jebus McKing - at 2014.11.19 22:41:00
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110. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sure a proto cal scout can have 400+ shield HP, so what? Still dies in 3 shots from a STD breach ScP. And if you did not see him coming then all the strafe speed and/or HP nerfs wouldn't have saved you. --- If you think that strafing is unrealis...
- by Jebus McKing - at 2014.11.19 22:39:00
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111. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Caldari scout OPness, might someone say There is no OPness. There is people using the wrong weapons. (I'm destroying cal scouts with breach ScP, they go down in 2-3 shots, or even just 1 when it's a headshot. And I think m...
- by Jebus McKing - at 2014.11.19 21:47:00
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112. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
If you'd fix strafe speed you wouldn't have to herf hit detection.
- by Jebus McKing - at 2014.11.19 20:26:00
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113. Move redlines back - in Feedback/Requests [original thread]
Redlines need to be moved back. Especially on domination maps. They should be a safe area to spawn in, not a place for cowards to hide in and snipe out of.
- by Jebus McKing - at 2014.11.18 17:07:00
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114. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I like this a lot. --- The only thing I am not so sure about is the tiered progression. With this system if I dropped 3x gauged hives and 3x gauged links with an ADV suit I will already have hit the limit and I could not use any remotes or prox...
- by Jebus McKing - at 2014.11.18 13:16:00
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115. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have gr...
- by Jebus McKing - at 2014.11.17 14:12:00
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116. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Cat Merc wrote: As a sidenote, didn't you say that Assault Profile will be reduced to 45dB? It says 50dB base, and which is the current number, but the Logi range isn't the current range? With dampening skills at 5...
- by Jebus McKing - at 2014.11.17 11:34:00
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117. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
iKILLu osborne wrote: +1, this would really give medium suits a chance. It has also been brought to my attention that scouts (gal included) are no longer unscannable, that a gal logi with the proper skill lvl and equipment can see it all, if t...
- by Jebus McKing - at 2014.11.17 11:17:00
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118. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I really like the differences in precision values and I think this has the potential to change things up quite a bit. But I have the feeling that without base scan radius changes this new system, while looking really cool in regards to the db val...
- by Jebus McKing - at 2014.11.17 11:04:00
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119. Requesting KBM users help - in Feedback/Requests [original thread]
It's been a while since I switched to DS3 from M/KB, and for me there is one thing that if not fixed renders all other changes pointless: Input delay. I know that after a while of using M/KB in Dust you get used to it to a certain degree, but th...
- by Jebus McKing - at 2014.11.17 08:36:00
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120. [Feedback] Ammo Capacity Skills - in Feedback/Requests [original thread]
Level 4 HMG = 300 shots =~450k SP ... not worth it Level CR = 81 shots ... not worth it I'm sorry but I don't see it. And I don't see why anyone would try to defend a skill being that expensive while also being useless. Skilling something to 5 ...
- by Jebus McKing - at 2014.11.15 00:09:00
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