Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 08:57:00 -
[91] - Quote
CamClarke wrote:Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Even a mere Operations 2 (the minimum for using the STD Breach ScP) bumps it up to 1440 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots).
Bolt pistol had neen reduced to 4 rounds per clip and 24 max ammo...
|
CamClarke
0uter.Heaven
112
|
Posted - 2014.09.17 09:00:00 -
[92] - Quote
Ew. I hope you reconsider, Rattati, or nerf the hell out of the Scrambler Pistol Operations skill. Seriously, it's messing up the balancing efforts hardcore from what I can see. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
156
|
Posted - 2014.09.17 09:09:00 -
[93] - Quote
I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes. |
Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 09:17:00 -
[94] - Quote
ACT1ON BASTARD wrote:I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes.
Agreed. Hit detection doesnt help, moreover if you only have 4 shots in a clip. Is 5 possible?
Sorry for my bad english ^^
|
|
CCP Rattati
C C P C C P Alliance
7252
|
Posted - 2014.09.17 09:28:00 -
[95] - Quote
If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 09:33:00 -
[96] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
Could be interesting.. But truth is that the hit detection is really glitchy so the max dmg per clip is almost never reached. I think 3-4 out of the 6 bullets will actually hit the target. If you can fix the hit detection then 4 bullets per clip would be nice I think.
Sorry for my bad english ^^
|
Jebus McKing
Legio DXIV
638
|
Posted - 2014.09.17 09:36:00 -
[97] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus Quality community interaction!
I like the changes.
+1
Paying customer. // @JebusMcKing
|
shaman oga
Nexus Balusa Horizon
2817
|
Posted - 2014.09.17 09:46:00 -
[98] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Yes, don't cut the clip size.
Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3084
|
Posted - 2014.09.17 09:52:00 -
[99] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
what about the scrambler pistol? It has very low pg and cpu compared to the other side arms.
supercalifragilisticexpialidocious
|
The True Inferno
Myrmidon Syndicate
65
|
Posted - 2014.09.17 10:02:00 -
[100] - Quote
Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
|
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
156
|
Posted - 2014.09.17 10:06:00 -
[101] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed? |
Jebus McKing
Legio DXIV
638
|
Posted - 2014.09.17 10:08:00 -
[102] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
The BoP will become one of the most rewarding weapons to use. Though it will be high risk as well, because if you miss those shots you really have a problem. I like it.
I don't see a problem with the reduced clipsize. Especially seeing that the BoP gets a quite considerable reload speed buff (~35%) and a really good headshot bonus. Lets face it, we are talking about dealing 600+ damage for a headshot. So if you miss a shot you can always make up for it by hitting the head with the next one. Though it requires some serious skills, which is good.
I was using the BoP quite a lot over the last weeks and I have to say more shots in the clip won't really help. Because of its firerate you are usually dead anyway before reaching that 5th shot. I mean the BoP gets a ~70% damage buff, that's a lot and together with the rest of the tweaks I think it will finally become balanced and useful.
Paying customer. // @JebusMcKing
|
I-Shayz-I
I----------I
4813
|
Posted - 2014.09.17 10:09:00 -
[103] - Quote
Bolt pistol headshots 250%? Reload speed down to 2 seconds?
Brb while I proto them. I will be the bolt pistol KING
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
|
CCP Rattati
C C P C C P Alliance
7254
|
Posted - 2014.09.17 10:15:00 -
[104] - Quote
The True Inferno wrote:Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite.
Probably number blindness after being in that doc for so long
Thanks for pointing it out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3084
|
Posted - 2014.09.17 10:16:00 -
[105] - Quote
Also for the love of god and all that is holy and sacred no I'm not amar but I don't care MAKE SURE THE BOLT PISTOL HAS VERY HIGH HIP FIRE DISPERSION if you don't do this this thing will become extremely OP.
Also by comparison the ion pistol has very low dps for its range, specially when the scrambler pistol has higher dps and of course that headshot multiplier and the bolt pistol is now a full auto charged ion pistol. It's dps should be around 450 at pro level imo, would also bring up its dmg per clip because it is relatively low compared to every other sidearm except the flaylock.
Also did you remove the heat buff on the iop and opted to reduce seize time? If you did please add it again the worst thing about the iop was the very punishing charge.
supercalifragilisticexpialidocious
|
The True Inferno
Myrmidon Syndicate
65
|
Posted - 2014.09.17 10:17:00 -
[106] - Quote
CCP Rattati wrote:The True Inferno wrote:Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite. Probably number blindness after being in that doc for so long Thanks for pointing it out.
No prob, but if you reduce that damage... wheres my crying hole?
ScP = GÖÑ
If you like chiptune
An Ace Pilot
|
Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 10:20:00 -
[107] - Quote
Why does the Assault version of the ScP has a clip size of 8 while the normal version has 12? should be the opposite as it has a higher rof with lower dmg/shot.
Sorry for my bad english ^^
|
The True Inferno
Myrmidon Syndicate
66
|
Posted - 2014.09.17 10:21:00 -
[108] - Quote
BL4CKST4R wrote:Also for the love of god and all that is holy and sacred no I'm not amar but I don't care MAKE SURE THE BOLT PISTOL HAS VERY HIGH HIP FIRE DISPERSION if you don't do this this thing will become extremely OP.
Also by comparison the ion pistol has very low dps for its range, specially when the scrambler pistol has higher dps and of course that headshot multiplier and the bolt pistol is now a full auto charged ion pistol. It's dps should be around 450 at pro level imo, would also bring up its dmg per clip because it is relatively low compared to every other sidearm except the flaylock.
Also did you remove the heat buff on the iop and opted to reduce seize time? If you did please add it again the worst thing about the iop was the very punishing charge.
Yeah, agree
On that note, CQC weapons always tend to have worse hip-fire than long range weaponry(and it seems galentte get the short end of the stick, again, like always), this is something that definitely needs to change.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 10:57:00 -
[109] - Quote
shaman oga wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. No, don't cut the clip size, not all shots are registered correctly. Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what.
which skill? the cal assault reload bonus, or the bolt pistol operations skill? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 11:02:00 -
[110] - Quote
ACT1ON BASTARD wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed?
this is a different beast entirely. hopefully they fix it in the next hotfix. ive wasted whole clips before in heated fights only to realize i wasnt doing any damage |
|
manboar thunder fist
Dead Man's Game
125
|
Posted - 2014.09.17 11:12:00 -
[111] - Quote
Haahhaha Mwahahahaha Prepare for the return of my dual sidearm scout!
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
shaman oga
Nexus Balusa Horizon
2817
|
Posted - 2014.09.17 11:17:00 -
[112] - Quote
DeathwindRising wrote:shaman oga wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. No, don't cut the clip size, not all shots are registered correctly. Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what. which skill? the cal assault reload bonus, or the bolt pistol operations skill? Bolt pistol operation skill
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
|
The True Inferno
Myrmidon Syndicate
66
|
Posted - 2014.09.17 11:19:00 -
[113] - Quote
manboar thunder fist wrote:Haahhaha Mwahahahaha Prepare for the return of my dual sidearm scout!
Phfffttt
I already use a duel Assault ScP suit.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
|
Adipem Nothi
Nos Nothi
4940
|
Posted - 2014.09.17 12:08:00 -
[114] - Quote
Bolt Pistol body shot damage seems a 'bit high, but I trust your judgement.
Shoot scout with yes.
- Ripley Riley
|
Cody Sietz
Evzones Public.Disorder.
3988
|
Posted - 2014.09.17 12:46:00 -
[115] - Quote
The DpS on the Ion is still too low, the low range andbad hip fire make it not really worth using.
Also, what with the CPU/Pg nerfs?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
439
|
Posted - 2014.09.17 13:20:00 -
[116] - Quote
While you're at it, Rattati, could you please look at the stats on the Templar pistol? It's a basic item but with militia PG and CPU |
Celus Ivara
DUST University Ivy League
234
|
Posted - 2014.09.17 13:24:00 -
[117] - Quote
So, regarding the Flaylock PG increase, the following two things are both true:
1: It was definitely needed to enable the performance buffs required to make it usable again.
2: After the fix goes live, I will almost never be using the FP again.
The reason I have a FP on any of my fits is because I run some very PG hungry set-ups, and after all the required gear is in place, the STD FP is the only thing that'll fit.
I am not requesting the PG be kept at 0. But, down the line can we get a weapon variant or two with trash stats and very low PG/CPU requirements? I guarantee there is a niche for it. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
|
Posted - 2014.09.17 13:44:00 -
[118] - Quote
Celus Ivara wrote:So, regarding the Flaylock PG increase, the following two things are both true:
1: It was definitely needed to enable the performance buffs required to make it usable again.
2: After the fix goes live, I will almost never be using the FP again.
The reason I have a FP on any of my fits is because I run some very PG hungry set-ups, and after all the required gear is in place, the STD FP is the only thing that'll fit.
I am not requesting the PG be kept at 0. But, down the line can we get a weapon variant or two with trash stats and very low PG/CPU requirements? I guarantee there is a niche for it.
They haven't covered the specialist version of the flaylock pistols which IIRC, they have lower cpu/pg requirements but they do cost more. I think only the advanced flaylock has this. Thereis no standard specialist pistol or proto specialist i think(pulling from my head). They still have comparable performance though.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
|
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
51
|
Posted - 2014.09.17 13:47:00 -
[119] - Quote
i'm just sad that my SCP seems to be getting generally worse, we'll see how it compares to the SMG in the future, but looks at forst glance like SMG changed very little. oh well. |
Haerr
Legio DXIV
1409
|
Posted - 2014.09.17 14:44:00 -
[120] - Quote
Is the SMGs damage profile being changed to -15%, +15%, or -20%, +20%?
The old PRO Assault SMG did this against Armor: 23.1 - damage 1 / 0.06 - shots per second +10% - against Armor +15% - proficiency 23.1 * 1.1 * 1.15 * ( 1 / 0.06 ) Gëê 487 DPS against Armor
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +15% - against Armor +15% - proficiency 19.01 * 1.15 * 1.15 * ( 1 / 0.05 ) Gëê 502 DPS against Armor
OR
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +20% - against Armor +15% - proficiency 19.01 * 1.2 * 1.15 * ( 1 / 0.05 ) Gëê 524 DPS against Armor
I realise that it will have a few shots less in its clip but this seems like an unnecessary buff for something that is mainly being used as a finisher (mostly against Armor).
Maybe I am getting something wrong here, please correct me if that is the case.
·
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |