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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2337
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Posted - 2014.09.16 23:54:00 -
[61] - Quote
Why is flay lock PG consumption so high..? This will really, really kill its use on minmitar scouts. The reason i was looking forward to the buff was to have an effective weapon that could cut down on my PG usage enough that I could fit a compact nano hive in my second EQ slot as a minmitar scout. Currently, that slot is unoccupied. Please reconsider this nerf to the flay lock, as it is also a minmatar weapon, and thus should have low PG costs and high CPU costs.
Please reconsider this nerf.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1532
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Posted - 2014.09.17 00:00:00 -
[62] - Quote
Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit.
It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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CCP Rattati
C C P C C P Alliance
7229
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Posted - 2014.09.17 00:09:00 -
[63] - Quote
ResistanceGTA wrote:Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit. It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8?
Don't think the bolt has been changed since, so the video is relevant
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jebus McKing
Legio DXIV
634
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Posted - 2014.09.17 00:31:00 -
[64] - Quote
Just because a guy who doesn't even play the game anymore made a video of himself killing poor noobs in militia suits and starter fits or finishing off damaged enemies while camping on a hilltop in a dampened scout suit says it's balanced does not necessarily make it so.
The thing is, like he said, the bolt pistol is a skill weapon. But the problem is if you have the skill to actually use it as efficiently as possible it still is not more rewarding than a SMG or Magsec in the hands of someone of lesser skill would have been. You can absolutely kill an enemy with a SMG even if you are missing a considerable amount of shots. But missing more than 1-2 shots with the BoP and things will look pretty grim.
If you are hesitant to buff it more than please at least give the BoP the ranges of the proto variants instead of the advanced ones.
But like I said in an earlier post, I'd rather see the damage increased a bit more than the CPU/PG buffed.
Paying customer. // @JebusMcKing
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Erasmus Konstantin
Goonfeet Special Planetary Emergency Response Group
47
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Posted - 2014.09.17 00:55:00 -
[65] - Quote
BoP is a weird one. You really gotta make those shots count, so I'm really interested in how this plays out as it's my favorite sidearm.
I agree about the Bolt Pistol needing some more love. I'm glad that the RoF with charge time was acknowledged as an oversight so quickly.
I'd say don't decrease the range. And a headshot bonus for heavy pistols sounds pretty nice, not in the same league as scramblers maybe, but better than most weapons would be appreciated. A larger mag perhaps? Not by much though.
I like the fitting tweaks to the BoP as it was pretty intensive though.
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Nocturnal Soul
Primordial Threat
4118
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Posted - 2014.09.17 01:20:00 -
[66] - Quote
So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_-
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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SponkSponkSponk
The Southern Legion Final Resolution.
1073
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Posted - 2014.09.17 01:26:00 -
[67] - Quote
Cat Merc wrote:Sequal Rise wrote:Why decreasing the bolt pistol range??? Between optimal and effective range the amount of damage you do drops quite a lot, bolt pistol being no exception.
IIRC, the bolt pistol has a really fast drop off between optimal and effective.
Dust/Eve transfers
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
215
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Posted - 2014.09.17 01:30:00 -
[68] - Quote
My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too.
Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase?
Is this CCP's way of spam prevention? Seems alot of people can't fit the Flaylock because of the PG increase....shame. I CAN STILL FIT IT THOUGH. Looks like it will contend with SMG's for the sidearm slot. I have the PG reduction thanks to optimization skill from SMGs.
My question is how will this affect the Flaylock optimization skill? Currently it decreases CPU but, will it be changed to reduce PG now?
Also, could we get numbers on what the current and proposed Flaylock projectile speeds are?
Appreciate the work your doing CCP Rattati and the team behind him.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
226
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Posted - 2014.09.17 01:43:00 -
[69] - Quote
Chief-Shotty wrote:My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too. Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase? Is this CCP's way of spam prevention? Seems alot of people can't fit the Flaylock because of the PG increase....shame. I CAN STILL FIT IT THOUGH. Looks like it will contend with SMG's for the sidearm slot. I have the PG reduction thanks to optimization skill from SMGs. My question is how will this affect the Flaylock optimization skill? Currently it decreases CPU but, will it be changed to reduce PG now? Also, could we get numbers on what the current and proposed Flaylock projectile speeds are? Appreciate the work your doing CCP Rattati and the team behind him.
I already have prof. 3 in it and becuase of this buff just maybe it will bring back those flaylock days.......those beautiful 360 spin jump then pew, pew days. Beautiful.
The Blazing Intellect Machine
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ACT1ON BASTARD
Amarr Templars Amarr Empire
152
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Posted - 2014.09.17 01:52:00 -
[70] - Quote
Nocturnal Soul wrote:So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_- Ccp likes to balance in incraments, thats coming out in hotfix zeta. |
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
276
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Posted - 2014.09.17 02:10:00 -
[71] - Quote
The dark cloud wrote:Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot)
-Longer Range -Better Damage Profile. Less extreme and armor focused is better. -Fully Automatic. No oversampling. A Bolt Pistol user get their full DPS 100% of the time, while a Breach ScP user almost never gets their full DPS for more than 2 consecutive shots on occasion.
Those are three reasons to use a Bolt Pistol over a Breach ScP. |
CommanderBolt
TerranProtossZerg
1611
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Posted - 2014.09.17 02:34:00 -
[72] - Quote
Well it looks obvious to me as a sidearm layman.
You are reducing the magsec SMG`s main problem, the kick especially while ADS.
Calling it now - Magsec SMG will be the new favourite.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Adipem Nothi
Nos Nothi
4929
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Posted - 2014.09.17 02:59:00 -
[73] - Quote
CommanderBolt wrote: Also I quite like the look of the burst scrambler pistol with more rate of fire, that could be nice. I guess 'disc.' means the weapon was discontinued or otherwise does not exist?
The only proto ScP are the Viziam and Carthum. No burst. No breach. Presumed to mean "previously discontinued"
Shoot scout with yes.
- Ripley Riley
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Egonz4
DARKSTAR ARMY
435
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Posted - 2014.09.17 03:31:00 -
[74] - Quote
The Master of the Flaylock approves these changes
Master of The Flaylock
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jace silencerww
Inner.Hell
47
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Posted - 2014.09.17 03:54:00 -
[75] - Quote
CCP Rattati wrote:ResistanceGTA wrote:Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit. It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8? Don't think the bolt has been changed since, so the video is relevant LOL really? you know moody is a MK&B user right? so his accuracy is a lot better than the ds3 controller. plus he takes tons of games he recorded and picks the best parts.. the charge up on the first shot is ok but on each and every shot is just... well I just don't get at all. why have that? low ammo capacity and reload speed. the clip size is alittle small. I agree 8 would be prefect and as for ammo how about 55 instead of 36. with max ammo skill you only get 45 but for a huge sp sink so YAY! I get a grand total of 9 more bullets. if it is 55 ammo with maxed skills turns into 68.75. |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
311
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Posted - 2014.09.17 03:55:00 -
[76] - Quote
ohh praise rattati,
my flaylock is getting buffed, though i always used it to quickly destroy enemy equipment and force enemies from cover, now i'll be able to actually use it with the intent to kill with it
glad the bolt is getting fixed it will be great for my cal shotty chasing after them speedy minmatar scouts.
and my most sincere gratitude comes from the scp rof increase, helpful on multiple fits of mine.
yay for delta!!
ps better add my lp cal scout -_-
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
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Posted - 2014.09.17 04:30:00 -
[77] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
Idk. I've always wanted to use the bolt pistol over the magsec but I find it lacking range or rof and clip size up close.
Really i wanted pistols to be an extension of the primary weapon. A back up yes. But with no loss in dps. So idk if that would mean decreased ammo and range, but I don't like going from my main weapon to a weaker weapon. And in the case of RR to bolt pistol, I lose both range and dps. So I can't use it as a back up weapon, because it's range is too short. At the same time though, it's not good for defense either as it's rof and clip size is too small. So I've been using the magsec.
If the magsec had a scope it'd be the perfect sidearm for the RR. Bolt pistol is too niche |
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CCP Rattati
C C P C C P Alliance
7242
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Posted - 2014.09.17 04:40:00 -
[78] - Quote
Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Hello Kitty Logistics
1147
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Posted - 2014.09.17 05:54:00 -
[79] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
CPU increased on the flaylock? For a Minmatar that actually shield tanks that's a bad thing.
And here i was gonna run a sidearm instead of a light weapon,just to fend off scouts... And the scouts dive in and get it nerfed.
Great... I thought scouts weren't supposed to be slayers...why are weapons being balanced around them?
I suppose i'll try the sidearms after the update,and give you the opinion of a single weapon user afterward.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Sequal Rise
Les Desanusseurs
49
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Posted - 2014.09.17 06:32:00 -
[80] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Thanks for the bolt pistol changes! Now it's gonna get competitive with other sidearms.
Sorry for my bad english ^^
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Cat Merc
Onslaught Inc RISE of LEGION
12234
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Posted - 2014.09.17 06:33:00 -
[81] - Quote
Roflmao new bolt pistol with 250 damage. Dat alpha.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
12234
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Posted - 2014.09.17 06:34:00 -
[82] - Quote
Sequal Rise wrote:CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Thanks for the bolt pistol changes! Now it's gonna get competitive with other sidearms. It was competitive with the ion and the flaylock
Feline overlord of all humans - CAT MERC
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
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Posted - 2014.09.17 06:35:00 -
[83] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Becareful with that RoF increase on that AS Srambler Pistol. That thing has good accuracy, decent hipfire, and a massive headshot bonus already. You might make it op if you give it too much RoF.
Thanks for considering a PG reduction on the Flaylock too. I think Proto CPU cost is a bit too steep but i'll think on that a bit more since by then you would have access to the optimization skill by then.
This would keep the CPU reduction fitting optimization skill relevant as well, a 5% reduction on 40-60 CPU will have more impact than a 5% reduction on a 6-10 PG cost.
Also B I G Question regarding headshot bonus on flaylock?
The headshot bonus for the flaylock is nice but is it really feasible to pull headshots with it? I believe the Flaylock projectile drops in range and the way the sight works you really won't be able to aim at the targets head very well because of the gun's obstruction. Then again i've no idea how much the round drops or how fast the projectile moves. If it only drops a little at effective range then OK but otherwise.....huge luck factor isn't it?
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Cat Merc
Onslaught Inc RISE of LEGION
12234
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Posted - 2014.09.17 06:36:00 -
[84] - Quote
Might want to decrease bolt pistol shots per clip to 5 as it now has the highest damage per clip from the pistols.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
7580
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Posted - 2014.09.17 06:40:00 -
[85] - Quote
Someone, please explain to me why the Ion Pistol was given more PG?
Rattati, here's the thing about the Gallente weapons, Ion Pistols in this case.
If you're going to create a weapon that is extremely short ranged it needs to have some godly DPS. This is a semi automatic weapon we are talking about even with the RoF increased Oversampling is most definitely going to reduce that DPS by a good amount, the Scrambler Pistol is trailing right behind it with more range, overall damage and the great headshot bonus that makes the weapon shine.
But maybe I'm freaking out about nothing, I need to know what the Charge shot damage is as well as what in the world "Charge Coefficient" means.
I know that you guys want the main draw to the Ion Pistol to be the Charged shots so the stats we have without the charged shot may be acceptable if we have some more clear statistics here...and they are worth it.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
277
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Posted - 2014.09.17 06:45:00 -
[86] - Quote
Bolt Pistol is now an automatic weapon that does 625+ DPS.
Me:"I know I've always ignored you, Bolt Pistol, I guess I never really saw why some people were drawn to you, but your beautiful now. I've always seen you from a distance, and anytime we tried to get close, something drove us apart. Wanna go have some fun tonight?
Bolt Pistol: [blushes] "Y-yes, Senpai... I've been waiting so long for you to ask me!" |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
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Posted - 2014.09.17 06:49:00 -
[87] - Quote
Fizzer XCIV wrote:Bolt Pistol is now an automatic weapon that does 625+ DPS.
Me:"I know I've always ignored you, Bolt Pistol, I guess I never really saw why some people were drawn to you, but your beautiful now. I've always seen you from a distance, and anytime we tried to get close, something drove us apart. Wanna go have some fun tonight?
Bolt Pistol: [blushes] "Y-yes, Senpai... I've been waiting so long for you to ask me!"
I feel the same about the bolt pistol lol.
Literally went from not going to bother with it to going to prof 5 it right away haha |
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CCP Rattati
C C P C C P Alliance
7248
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Posted - 2014.09.17 07:25:00 -
[88] - Quote
Cat Merc wrote:Might want to decrease bolt pistol shots per clip to 5 as it now has the highest damage per clip from the pistols. agreed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Y-BLOCK
BioCyberDevelopment
18
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Posted - 2014.09.17 07:49:00 -
[89] - Quote
Please explain to me the logic behind nerfing the Scrambler Pistol.
It was fine, with the exception of the horrible slow rof.
Now that You've Tasted my Mutton.. How do you Like it!?!
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CamClarke
0uter.Heaven
112
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Posted - 2014.09.17 08:01:00 -
[90] - Quote
Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots). |
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