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81. Races should've had scannner parity - in Feedback/Requests [original thread]
Scans as they work right now shouldn't have been in the game in the first place. Scans are OP as **** and they are destroying the game. Wanna guess why everyone is stacking HP? Because in a game where you can pretty much always see your enemy on...
- by Jebus McKing - at 2014.11.29 11:04:00
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82. "Nomad" Assault - in Feedback/Requests [original thread]
maluble wrote: Why does it have a flaylock pistol? This suit recieves a bonus to smg so logically speaking shouldn't it have an smg? Also RE's seriously have you used a CR they eat ammo you need a nanohive. Fail on your part CCP. Who ever desi...
- by Jebus McKing - at 2014.11.29 08:56:00
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83. quick easy fix for RE's spam - in Feedback/Requests [original thread]
GENERAL FCF wrote: Let's be honest one hit kill re's are cheap. I think everyone can agree on that. Even the ones who use em. lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy t...
- by Jebus McKing - at 2014.11.29 08:50:00
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84. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy them. If you see someone dropping them, move away. If you hear someone dropping an equipment behind you, run. If you charge after ...
- by Jebus McKing - at 2014.11.28 13:38:00
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85. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: Jebus McKing wrote: I think the most interesting thing we could do for the minmatar suits is give them the best delay. It doesn't make sense that they are worse than caldari in total shields, regen, and delay. It doesn't h...
- by Jebus McKing - at 2014.11.28 11:04:00
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86. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
I think the most interesting thing we could do for the minmatar suits is give them the best delay. It doesn't make sense that they are worse than caldari in total shields, regen, and delay. It doesn't have to be buffed a lot, just slightly bette...
- by Jebus McKing - at 2014.11.28 10:32:00
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87. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. True. We should totally not fix hit detection, but make everyone just strafe slower instead. Solid as **** fix.
- by Jebus McKing - at 2014.11.27 12:58:00
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88. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
Her Chosen wrote: Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense. Scout Frames start at 35dB. That righ...
- by Jebus McKing - at 2014.11.27 10:20:00
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89. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I just think some changes need to be made before I could support it. But you realise that what you propose would completely change what the module is suppoed to do, right? I'm sorry, but I just can't see how your criticis...
- by Jebus McKing - at 2014.11.26 18:28:00
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90. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's like expecting someone to say they like their meal even if they don't think it tastes good. But it would be polite to pretend and not break the cook's heart if he has put a lot of work into making the meal, especially...
- by Jebus McKing - at 2014.11.26 15:42:00
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91. Stacking penalty on EWAR? - in Feedback/Requests [original thread]
AFAIK all modules with a %-based modifier have a stacking penalty. Range amps, precision mods, dampeners already have a stacking penalty.
- by Jebus McKing - at 2014.11.26 13:18:00
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92. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Isn't that kind of the point of shield modules? To benefit shield tankers? 2. Its true there are too many lows, but I wouldn't break consistency for the sake of forcing a high. 3. But....it is a regulator, just better and...
- by Jebus McKing - at 2014.11.26 13:03:00
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93. strafe penalties on HP mods - in Feedback/Requests [original thread]
Vesta Opalus wrote: Read the threads, everyone can avoid the longer ranged scans more easily, but every suit will have a stronger inner circle of scan defense that should reveal much more, and for high scan precision suits should (in my opinion...
- by Jebus McKing - at 2014.11.25 19:49:00
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94. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I mean its your thing, but since it's performing like a shield regulator, it should go in the same slot as a shield regulator. So in that regard I'd like it a low slot with a direct penalty to either shield HP or recharge ra...
- by Jebus McKing - at 2014.11.25 18:54:00
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95. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Pokey Dravon wrote: I do like the idea of 'extreme' versions of modules that come with additional downsides. A good example of this are Shield Rechargers which increase recharge rate, and then Shield Energizers which increase recharge rate grea...
- by Jebus McKing - at 2014.11.25 17:23:00
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96. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Complex shield modulator: reduces shield regen delay by 65% Shield modulator skill: increases shield modulator efficacy by 3% per level High slot module. Basically is meant to make "active" shield tanking more viable at the cost of total shield...
- by Jebus McKing - at 2014.11.25 16:56:00
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97. strafe penalties on HP mods - in Feedback/Requests [original thread]
Vesta Opalus wrote: Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a weapon that can kill ev...
- by Jebus McKing - at 2014.11.25 16:28:00
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98. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: I still don't understand the hubbub I think that if you are stacking plates as a Heavy you don't really care about your speed anyway. Hitting a heavy really is not the problem. On top of that a strafe speed penalty to shiel...
- by Jebus McKing - at 2014.11.25 10:02:00
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99. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by Jebus McKing - at 2014.11.23 23:11:00
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100. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW h...
- by Jebus McKing - at 2014.11.23 17:16:00
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