Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1341. CALDARI SHOTGUN VERY EFFECTIVE - in General Discussions [original thread]
At OP. Not quite. You'll find that a Scout Shottie build takes more skill than you realize. It is not, and never has been OP by any means. Smart scout shotties will try not to find themselves in the open very long. If they don't find a wall to g...
- by Jathniel - at 2013.05.30 09:29:00
|
1342. GG Tac AR, you had your moment - in General Discussions [original thread]
GVGISDEAD wrote: Carthum Assault Scrambler Rifle is next in my arsenal. a) 72 clip b) 39.6 base damage c) +% damage against shields d) Heat up is a joke you can literally go full auto with them "The scrambler rifleGÇÖs optimal range will be...
- by Jathniel - at 2013.05.30 09:22:00
|
1343. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
Mike Poole wrote: Wouldn't it be nice if it was possible to survive being instantly killed from full shields/armor? Even if just for a few precious seconds? Being instantly dropped is just so... cheap... especially when you have so much to los...
- by Jathniel - at 2013.05.30 09:14:00
|
1344. Sign Petition To change name of Laser Rifle > Laser Pointer - in General Discussions [original thread]
Sorry bro. Can't believe I missed your thread. SIGNED. - Jath - Sights are terrible on the LR. - An LR guy is lucky to do 200 points of damage to my shields if he holds his aim. Even then, if someone is good enough to aim an LR, they are better...
- by Jathniel - at 2013.05.30 09:10:00
|
1345. Things CCP did right the first time - in Feedback/Requests [original thread]
In Uprising, name something CCP did right the first time...? Scrambler Rifles - Give or take the charge up shot energy consumption. Burst Assault Rifles - They really are flawlessly well-balanced. Nova Knives - those are some lethal little fkers ...
- by Jathniel - at 2013.05.30 09:04:00
|
1346. Nerf the damn mcc and increase draw range/rendering - in Feedback/Requests [original thread]
Yeah, the rendering issue is a big problem. You sit in a sniper rifle, and vehicles render fine, but the pilots don't. So your tank or dropship can get shot at from long range, but the fker shooting at you will never render. It's very unfair.
- by Jathniel - at 2013.05.30 08:59:00
|
1347. Suns and Moons - in Feedback/Requests [original thread]
CCP Frame wrote: A-ha! I have something for you! DUST 514 - Reflecting the Universe: http://www.youtube.com/watch?v=nt_PLSh8qEY Hope you enjoy the presentation, and I hope it covers some of your questions/concerns. Very very insightful. ...
- by Jathniel - at 2013.05.30 08:55:00
|
1348. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Elimination of red line, in favor of an MCC perimeter defense mechanism.... I like it. I like it alot. Fits with lore, and can eliminate the immersion-breaing red zone. However, I would like ALL red zone removed and for the MCC's to be mobile fo...
- by Jathniel - at 2013.05.30 08:29:00
|
1349. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
N-O. No. No kill cam. Not now, not ever. Never. Not today. Not tomorrow. Not in a decade. Not in a century. Not in a millenium. Not in an eon. Not even after Armageddon. Never in a million galactic sunsets. No.
- by Jathniel - at 2013.05.30 08:23:00
|
1350. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Jathniel - at 2013.05.30 08:17:00
|
1351. Fused Locus grenade now in market... at 15 AUR - in General Discussions [original thread]
stlcarlos989 wrote: I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade si...
- by Jathniel - at 2013.05.29 17:47:00
|
1352. How do people even link the current AWOXing to EVE AWOXing and Griefing. - in General Discussions [original thread]
A kick function doesn't actually eliminate the meta game. It encourages it. The spy would have to play their role very well, to sabotage a match with subterfuge. Screw up, and the DIC picks up on you and your kicked. Do it well enough, and you ca...
- by Jathniel - at 2013.05.29 17:39:00
|
1353. New Blog: STB goes on offensive vs Imperfects - in General Discussions [original thread]
Well, you guys probably shouldn't be surprised that STB went public with their win. Bravado on forums, is a form of psychological meta-game. If you play against someone, and they don't just win, but are intent on defaming you as well, they are o...
- by Jathniel - at 2013.05.29 17:15:00
|
1354. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
12 pages of rage and counting. I think it's pretty obvious that the Tac needs a hip-fire spread increase to reduce potency at CQC. (folks that say that wont make a difference, have clearly never used a Burst Scrambler Pistol... try to hip fire th...
- by Jathniel - at 2013.05.29 16:55:00
|
1355. Shouldn't squads spawn into battle near each other? - in General Discussions [original thread]
We've gotten into the habit of calling the squad member that spawns in the midst of enemies, "The Sacrificial Lamb". Ah... the song that plays when you spawn in front of a group of reds... http://www.youtube.com/watch?v=RW7NnzlZ8N4
- by Jathniel - at 2013.05.29 15:57:00
|
1356. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: Lichsmash RN wrote: i see a lot of talk about reducing the rate of fire on the two tac' so that brings me to as a noob question isnt rate of fire irrelevant on a semi-auto weapon that fires as fast as you can pull the...
- by Jathniel - at 2013.05.29 13:51:00
|
1357. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Bob Amarrley wrote: TheEnd762 wrote: I'm glad Lasers got nerfed. It's refreshing not to see 3+ instant death beams cascading back and forth from out of the cradle in Manus Peak, or off the raised platform in Line Harvest. Yeah, because th...
- by Jathniel - at 2013.05.29 08:28:00
|
1358. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
If the TAR is properly balanced and not nerfed to kingdom-come, I will enjoy using it more. If it's not... Hellooooo Burst AR. (The Allotek makes the mouth water. ) The battle rifles *ahem* Burst ARs are probably the most balanced ARs at the momen...
- by Jathniel - at 2013.05.29 08:25:00
|
1359. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Well, you'd have to give a fck about random blueberries in a pub match to think it's a problem dropping an orbital on them. Which I don't... ...and I'm sure no other vet playing this game does. If FF were on in pub matches, I would drop it on a ...
- by Jathniel - at 2013.05.29 08:14:00
|
1360. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
Nice OP. But the tactical's functionality aiming down scope is exactly how it's meant to function. A hip fire spread increase will make it significantly harder to use in CQC (which is the main issue). A rate of fire decrease, that is too dramati...
- by Jathniel - at 2013.05.29 08:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |