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1381. ("ONLY WANT TO HEAR FROM DEVS") on the TAC ARs - in Feedback/Requests [original thread]
Yes, OP. The TAR needs to be nerfed. Do I want this? No. Is it necessary? Yes. Please contact your CPM as well.
- by Jathniel - at 2013.05.27 08:27:00
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1382. When Trying To Look Tough Goes Wrong - in The Locker Room [original thread]
What's the phrase? "Old but gold"? http://www.youtube.com/watch?v=vQdqQsivA4U The outcome wasn't actually all that suprising. Hm. Deja vu actually. Hm. Yes yes. I've seen this kind of thing in Dust quite a few times before too. Who else?
- by Jathniel - at 2013.05.25 12:45:00
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1383. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I'm sure I've given some feedback here. Issues with the TAR upon reading what people that get hit by it say: - Too good at CQC - Too much damage - High RoF enables modded inputs - Ammo persistence GLU-5 Tactical Assault Rifle Damage: 61 HP R...
- by Jathniel - at 2013.05.25 11:32:00
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1384. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Panther Alpha wrote: Iron Wolf Saber wrote: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread Simple solution: Remove the crosshair from the hip firing mode, and force people to use ONLY the scope ( The same as ...
- by Jathniel - at 2013.05.25 11:05:00
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1385. Good music to listen to in Dust? - in General Discussions [original thread]
Battlestar Galactica Season 3 OST - Mandela In The Clouds - those drums at 00:15, set a good pace for Assault role and Ambush matches. Battlestar Galactica Season 1 OST - Battle On The Asteroid - VERY good for Skirmish battles. Especially, wh...
- by Jathniel - at 2013.05.25 10:59:00
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1386. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Panther Alpha wrote: I'm no saying that TAC doesn't need a " FIX " ... i just trying to avoid the CCP BIG NERFING HAMMER. Me too man... >.< That's why I've been asking for people's input on this thread... https://forums.dust514.c...
- by Jathniel - at 2013.05.25 10:26:00
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1387. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Panther Alpha wrote: Jathniel wrote: Panther Alpha wrote: Jathniel wrote: Panther Alpha wrote: Well.. I hope you ready to spend a full day writing about the Scramble Rifle... because that is coming next. Actually the overheat fun...
- by Jathniel - at 2013.05.25 10:18:00
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1388. Hypothetical; the tac ar gets its nerf, where will you go? - in General Discussions [original thread]
The Black Art wrote: Tac AR. Nothing you said affects what makes the Tac AR truly the best, it outranges all other weapons in its class. It's the best because it's a skill weapon, and I love it.
- by Jathniel - at 2013.05.25 10:04:00
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1389. Hypothetical; the tac ar gets its nerf, where will you go? - in General Discussions [original thread]
I'll still use the tactical. I'm trying to stop it from getting nerfed TOO badly. But I will use the Burst AR, and Sniper Rifles if the Tactical is totally killed.
- by Jathniel - at 2013.05.25 10:03:00
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1390. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Panther Alpha wrote: Jathniel wrote: Panther Alpha wrote: Well.. I hope you ready to spend a full day writing about the Scramble Rifle... because that is coming next. Actually the overheat function on the scrambler rifle is what mitiga...
- by Jathniel - at 2013.05.25 09:54:00
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1391. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Sorry, Amadi. I couldn't place the link I wanted to in the thread. It's been blocking HTML? https://forums.dust514.com/default.aspx?g=posts&t=76615&find=unread Believe it or not, I actually do not want the weapon to be nerfed. >.<...
- by Jathniel - at 2013.05.25 09:42:00
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1392. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Panther Alpha wrote: Well.. I hope you ready to spend a full day writing about the Scramble Rifle... because that is coming next. Actually the overheat function on the scrambler rifle is what mitigates. A person cannot remain in a state of n...
- by Jathniel - at 2013.05.25 09:35:00
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1393. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Aeon Amadi wrote: Jathniel wrote: Here's what I've been putting together. Been trying to build some consensus on it. GLU-5 Tactical Assault Rifle Damage: 61 HP Rate of Fire: 450 RPM (compare with full auto Breach AR) down from 789.5 Acc...
- by Jathniel - at 2013.05.25 09:32:00
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1394. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Here's what I've been putting together. Been trying to build some consensus on it. GLU-5 Tactical Assault Rifle Damage: 61 HP Rate of Fire: 450 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spr...
- by Jathniel - at 2013.05.25 09:19:00
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1395. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
Rei Shepard wrote: Jathniel wrote: Rei Shepard wrote: Jathniel wrote: (Getting involved with forums again, since CCP did some nice fixes yesterday... I'm happy that they were quick to fix things for a change.) Here are some proposals ...
- by Jathniel - at 2013.05.25 09:07:00
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1396. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Sontie wrote: What I would like would be; Base Damage @ Proto : 100ish ROF ~180 Clip size 10-15 Increase the Kick same spread. That's called a close-range sniper rifle. Nope.
- by Jathniel - at 2013.05.25 09:04:00
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1397. Just spent all day writing about the Tactical AR... - in General Discussions [original thread]
Cass Barr wrote: I'm not sure I'd say the AR should be better in CQC by far . It should definitely be clearly better, but the TAR is still an AR, not a sniper, and it should be viable at shorter ranges, though at a disadvantage. My concern i...
- by Jathniel - at 2013.05.25 09:02:00
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1398. "players were essentially forced into using this gun...and that makes the g... - in General Discussions [original thread]
Jen Gelfling wrote: If they fix it like they fixed "weapon damage mod displays", they can just remove all the other weapons in the game. Problem solved. Yeah. I liked that. They fixed the weapon damage mod display by removing it. How wonder...
- by Jathniel - at 2013.05.25 08:42:00
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1399. CCP, nerf the sniper rifle damage, range and buff the ISK cost. - in General Discussions [original thread]
Bubba Brown wrote: big problem is player render distance going to infinity as you're scoped in, and the sniper rifle having no real maximum range. this means the only effect counter to a sniper is a counter sniper that knows EXACTLY where the e...
- by Jathniel - at 2013.05.25 08:33:00
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1400. Dust Uni - If you are going to teach.... - in General Discussions [original thread]
Stupid Blueberry wrote: Kousuke Tsuda wrote: What makes me chuckle is watching someone try to get close by attempting to ride up the mountain with their LAV. 90% of the time they get stuck or flipped while I snipe their head off or toss one ...
- by Jathniel - at 2013.05.25 08:25:00
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