Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Detective Pritchard
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.05.29 16:44:00 -
[241] - Quote
Very Very excited...lol Just fix it so they can't use modded controllers....then problem solved....now i have used the Duvolle Tac and Glu as well, and they are both very nice guns smooth to fire with a whole lotta pop! Maybe a little 2 strong but that wouldn't be a issue if the whole using modded controllers thing was taking care of. Honestly the more i recall using them they are very powerfull..probably 2 powerfull. If the modded controller rapid fire was fixed so they was no longer an issue then you could get an honest opinion on if they are overpowered or not. |
Jathniel
G I A N T EoN.
386
|
Posted - 2013.05.29 16:55:00 -
[242] - Quote
12 pages of rage and counting.
I think it's pretty obvious that the Tac needs a hip-fire spread increase to reduce potency at CQC. (folks that say that wont make a difference, have clearly never used a Burst Scrambler Pistol... try to hip fire that gun, and laugh at yourself when you barely hit anything).
It also needs a RoF decrease to mitigate these god-awful modded inputs i keep hearing about. (dropping rate of fire to about that of the scrambler pistol should be fine).
Those two things in the bare minimum, and it will be fine.
Now that the respec is out of the way, can we get a timetable on when these changes to the TacAR will be implemented? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
68
|
Posted - 2013.05.29 23:44:00 -
[243] - Quote
Meeko Fent wrote:The TAR is Filling a Role Filled be another Weapon, Plain and Simple. And it does the Role Better. The SCR Should Outperform the PRs (Plasma Rifles. There is another "Assault Rifle" in town and calling a weapon AR when there are 2 Leads to Confusion) in general at Range. The TAR has Filled its role in the Beta as allowing those who wanted to be a More Supportive Rifleman Be that. But with a new Weapon that was supposed to make the TAR obsolete, it needs to either be Removed or made into a Wimpy Variant for AR spec'd characters to be ale to use w/o burning SP into a weapon they Rarely Use.
SKIP TO HERE As a summary, because I don't expect any self respecting Person to read my Wall of text, The TAR was supposed to be Made Obsolete by the SCR, but instead makes its Successor Obsolete.
Devs have said the Tac AR is currently filling the role that the new Combat Rifle is meant to fill. Not the SCR. If you all have such issues with a rifle that has range I can't wait to see what you all have to say when the Combat Rifles are introduced. |
Cross Atu
Conspiratus Immortalis
1029
|
Posted - 2013.05.30 00:10:00 -
[244] - Quote
I've posted on this subject several places so forgive me if I have a post swallowed in this threadnought which I've forgotten.
The tracking from the start of Uprising until present day I have seen the TAR consistently do the following.
- Destroy LAVs (note: have not seen this one since the LAV HP buff)
- Out dps LRs while in the LRs optimal range (note: I don't have specific fits to list because I've seen this a myriad of times in both skirmish and ambush)
- Kill shotgunners in CQC (note: this has been observed with shotgun users in the light and medium lines, I have not seen examples of a heavy frame shotgun user vs a TAR in CQC).
- Overkill/Instableed Mercs who began a firefight against the TAR with full shields and armor.
- Be used to kill a HAV (note: ok so this one is more of a fluke all HAVs in question were already on fire and only the killfeed actually thinks the TAR was what took out that HAV )
TAR spam is becoming more coming as the build progresses. The killfeeds in most matches I see are a tug of war between the TAR and everything else to see which one kills more that match. Under current conditions the TAR seems to be over preforming it's battlefield role.
0.02 ISK (as of May 29th 2013) Cross |
Rachoi
HavoK Core RISE of LEGION
81
|
Posted - 2013.05.30 00:13:00 -
[245] - Quote
my thoughts on this are.... damage and ROF drop. not big ones either, that's for sure, got to walk that one down properly, the damage should always stay atleast 15% more than the standard assault rifles, but should most definately not be so drasitic, or ninja, like they did with my poor MD. |
Drake435
Algintal Core Gallente Federation
51
|
Posted - 2013.05.30 03:04:00 -
[246] - Quote
Rachoi wrote:my thoughts on this are.... damage and ROF drop. not big ones either, that's for sure, got to walk that one down properly, the damage should always stay atleast 15% more than the standard assault rifles, but should most definately not be so drasitic, or ninja, like they did with my poor MD.
LOL No.
RoF decrease, hip-fire spread increase, and smaller clip size is fine enough.
Nerfing the damage is asking for too much. We don't want this to end up like the Breach AR do we?
(This is all coming from an avid AR user btw) |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 07:28:00 -
[247] - Quote
Detective Pritchard wrote:Very Very excited...lol Just fix it so they can't use modded controllers....then problem solved....now i have used the Duvolle Tac and Glu as well, and they are both very nice guns smooth to fire with a whole lotta pop! Maybe a little 2 strong but that wouldn't be a issue if the whole using modded controllers thing was taking care of. Honestly the more i recall using them they are very powerfull..probably 2 powerfull. If the modded controller rapid fire was fixed so they was no longer an issue then you could get an honest opinion on if they are overpowered or not. Modded Controllers = Unicorn S#!t
They aren't as common as you might think... Just people with fast fingers I for one with a mouse can get a ridiculous rate of fire from a GLU or a TAR. Its not that hard, try it!!
I'm not generally a TAC user but do break it out if I need to (more thesedays) if the reds are stacked with them. Even with a RoF of 200 RPM then thats still an average of 3 shots per second with with the Duv and no damage mods is the the region of 220 DPS which is enough to put most people down in 2-3 seconds.
What is needed is to leave the range and RoF alone, these are fine because they are consistent with the type of weapon. What they need to do instead is remove the "jack of all trades" role from it by severely reducing the clip size to slightly more than a sniper (say 10 rounds) and then increasing the hipfire spread (a lot).
This would bring balance as the need for frequent reloads would be the counter to the high RoF allowing those who are on the recieving end to either counter or to run away. It would also stop the TAR from dominating shotguns and SMGs in CQC and other weapons in close to midrange combat. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
|
Posted - 2013.05.30 07:46:00 -
[248] - Quote
Making a bunch of sweeping changes overnight without batting an eye to player feedback for Uprising seemed to work so well, didn't it? All these hot fixes to other problems, and the elephant in the room gets ignored when they could have fixed it weeks ago. People would have QQed, but most of them would be the ones exploiting the weapon. Why this has gone on so long still baffles me because it's killing our community. Don't play it safe now after the fact CCP. You're doing a good job of ignoring our feedback by bringing back fuse locus grenades, right? |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 07:50:00 -
[249] - Quote
Cosgar's Alt wrote:Making a bunch of sweeping changes overnight without batting an eye to player feedback for Uprising seemed to work so well, didn't it? All these hot fixes to other problems, and the elephant in the room gets ignored when they could have fixed it weeks ago. People would have QQed, but most of them would be the ones exploiting the weapon. Why this has gone on so long still baffles me because it's killing our community. Don't play it safe now after the fact CCP. You're doing a good job of ignoring our feedback by bringing back fuse locus grenades, right? Follow this link. Hopefully its gonna get fixed soon (not Soon TM) |
Jacques Cayton II
BetaMax. CRONOS.
0
|
Posted - 2013.06.01 00:30:00 -
[250] - Quote
I'm a heavy and im running and i like the way the heavies are now, but the TAR completely obliterates me in cqc I'm supposed to own 30m or less but the TAR does far to much damage to fast. For example i got a friend to get 15m away and shoot me as fast ashe could with a TAR while i did the same with my boundless. Let's just say i died in 5 shots turns out he was only hip firing. Now i had 1200 hp in all and it took him 5 shots so you tell me is it really OP or does this mean heavies need more power because without that heavies are the weakest in 3 months when everyone uses them. |
|
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 14:41:00 -
[251] - Quote
I believe that the Tactical Assault Rifles are the only weapon that balances basic/logi/assault/heavy/scout suits. With this weapon everyone has the ability to kill a proto.
The way that characters are rendered based on weapon range is one of the reasons why this is a good weapon. My render range is cut in half when I switch from a TAC to an Assault rifle. This is not a good thing and by far the biggest reason why I enjoy my TAC.
As for a reduction in accuracy in CQC, to me this is a cop out. If a Duvolle AR on full auto can't take out someone using a DUV TAC when in optimal then there is a player problem not a weapon problem. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
First page | Previous page | Next page | Last page |