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981. Can't Wait For the CalScout! - in General Discussions [original thread]
Nah... You guys are fooling yourselves if you think the Cal Scout will be a respectable shield tank. By the time the caldari scout comes out we'll be looking at another total reworking of our stats. Chromosome's Proto Gallente Scout is Uprising'...
- by Jathniel - at 2013.08.03 12:55:00
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982. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Good topic, OP. I would rework the ENTIRE Anti-Vehicle weapon system. AV Grenades should simply cease to exist. That said, the Proximity Explosive should be removed to. AV Grenades & current Proxis should be replaced by a Claymore-style pro...
- by Jathniel - at 2013.08.03 12:36:00
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983. [Proposal] Sundering Shields: Giving a Drawback to their Supremacy - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Maybe if your Sig Profile gets high enough, you're AV lockable? looooool! I like that idea! The Heavies would hate it though.
- by Jathniel - at 2013.08.03 09:46:00
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984. [FEEDBACK] Covered Habitacle Cabin for LAV's - in Feedback/Requests [original thread]
First off, OP... If you got killed in your LLAV because you were trying to run people over...... ...then this is for you. Considering, how your vehicle hasn't been properly balanced yet, being able to kill you while you drive it is a reasonab...
- by Jathniel - at 2013.08.03 09:31:00
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985. [minmatar assault rifle] yah I said it! - in Feedback/Requests [original thread]
Looks good. But... I'm betting nobody is going to use it, OR they will only use the tactical variant. Why they WON'T use it? Two reasons: 1. Damage Profile. It's biased against Armor and weak against Shields like the SMG and HMG. Being stron...
- by Jathniel - at 2013.08.03 09:25:00
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986. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Captain Wontubulous wrote: As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftop...
- by Jathniel - at 2013.08.03 08:53:00
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987. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
CCP Logibro wrote: Hey guys I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view w...
- by Jathniel - at 2013.08.03 08:45:00
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988. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
General Erick wrote: King Kobrah wrote: That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when...
- by Jathniel - at 2013.08.03 08:41:00
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989. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
Wakko03 wrote: Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.? EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope ...
- by Jathniel - at 2013.08.03 08:40:00
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990. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: Jathniel wrote: RINON114 wrote: Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sni...
- by Jathniel - at 2013.08.03 06:57:00
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991. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exp...
- by Jathniel - at 2013.08.02 13:01:00
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992. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
This would be a programming nightmare. A gameplay nightmare as well if you have multiple spamming and stacking debuffs. Nah... I like the intention behind the idea but I don't find this very sound.
- by Jathniel - at 2013.08.02 12:13:00
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993. [Feedback] Gallente Scout is omglolwtfh4x - in Feedback/Requests [original thread]
I'm going to go ahead and put this right here: Sniper Rifle + Gallente Scout = Potentially OP Combination Dead serious. It's a good thing the Gallente Proto is 1 High Slot 4 Low Slots, and even then it's still potentially OP in the right hands....
- by Jathniel - at 2013.08.02 11:46:00
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994. Current Laser Rifle - in Feedback/Requests [original thread]
Talos Alomar wrote: Jathniel wrote: Was using it earlier today. The laser rifle is functional... went like 8/3 in one match... 7/1 in another. 10/2 in another. It will eat scouts alive, kill assaults/logis, but it seems to have a hard time...
- by Jathniel - at 2013.08.02 08:26:00
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995. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a s...
- by Jathniel - at 2013.08.02 05:45:00
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996. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
No. I like the idea that a fight for the high ground using dropships can help decide the outcome of battles. An orbital can clear rooftops now. If you give ground access to rooftops, there is absolutely NO point using a sniper rifle nor forge gun...
- by Jathniel - at 2013.08.02 05:37:00
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997. Question to those who regularly visit the Feedback/Requests Forums - in Feedback/Requests [original thread]
This is why the Feedback/Requests section is the section I prefer to look at most. It's free of bravado, drama, and smack talk... most of the time. I wouldn't knock our CPM members. They've all done a good job so far. They represent and serve t...
- by Jathniel - at 2013.08.02 04:59:00
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998. Current Laser Rifle - in Feedback/Requests [original thread]
Was using it earlier today. The laser rifle is functional... went like 8/3 in one match... 7/1 in another. 10/2 in another. It will eat scouts alive, kill assaults/logis, but it seems to have a hard time on heavies. I mean you'll overheat before...
- by Jathniel - at 2013.08.02 04:51:00
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999. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
There's a simple fix for this. Let the Charge Sniper Rifle always be a OHK on headshot. Forge gunners are heavies, and shooting a heavy in the head with a sniper rifle is easy. They OHK you guys with their forge guns, and us snipers will OHK th...
- by Jathniel - at 2013.08.02 04:43:00
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1000. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Let's not exaggerate the problem. The fact is you faced players that have good aim. That said, the ONLY problem with the AR is the non-existent recoil in ADS for the first 15-20 rounds. I have no clue why it's like this. But don't say it's like...
- by Jathniel - at 2013.08.01 15:58:00
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