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1781. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme. This is pretty much what I suggested, but the thread got buried It's a remedy to a nu...
- by Jathniel - at 2013.03.17 04:44:00
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1782. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
If this topic interests you please visit: Sidearm Suggestions
- by Jathniel - at 2013.03.17 04:33:00
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1783. Sidearm Suggestions - in Feedback/Requests [original thread]
Yep. I like this. Pocket shotgun. Or pocket AR. Just proposed making full-auto ARs a sidearm. Just NOW saw your thread. Genius. Starting to figure, we should just eliminate the Sidearm slot all togehter, and just go with 2 weapon slots. Let the...
- by Jathniel - at 2013.03.17 04:30:00
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1784. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
This works pretty well... Look at the current CPU/PG requirements. Bursts, Tac, and officer ARs, are regulated to Primary Light Slot. Regular full autos militia, std, adv, and pro can be fit as sidearms. Keep the CPU requirements the SAME, and ...
- by Jathniel - at 2013.03.17 04:22:00
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1785. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The Black Eagle Scout Suit has that as standard. It comes at a high cost though as you lose the low power slots. Besides the Shotgun and AR combination the suit itself is nothing to shout about. The weapons are effectively ...
- by Jathniel - at 2013.03.17 04:13:00
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1786. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Vermaak Doe wrote: I love it, hell I suggested something similar, but I think it'll recive a lot of hate lol because people want an even fight, unless it means an even fight against them? xD
- by Jathniel - at 2013.03.17 04:03:00
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1787. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Wojciak wrote: i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme. Full-auto assault rifles only? Then bump up the damage a pinch for the Burst and Tac? (pinch being 5-7 damage) ...
- by Jathniel - at 2013.03.17 03:59:00
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1788. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
The popular viewpoint seems to be that the assault rifle, as a utility weapon, should be able to beat every niche weapon hands down, whether or NOT it's beating that niche weapon in the niche weapon's element. Niche roles find themselves in often...
- by Jathniel - at 2013.03.17 03:01:00
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1789. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Okay, new post, because the last one was needlessly confrontational... The game mechanic concept of a primary utility weapon vs. secondary niche weapons is a proven and true game mechanism. But that balance is TERRIBLY off-set in favor of the AR...
- by Jathniel - at 2013.03.15 09:09:00
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1790. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
RINON114 wrote: Dude, chill out and grow up. The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal. - SMG at optimal will destroy you. - HMG...
- by Jathniel - at 2013.03.15 06:58:00
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1791. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
SoLJae wrote: CCP, thanks for the exciting news. I just have one question: When will we get this? I know you mentioned that it will be later this year, but can you at least estimate it down to a month, if not a specific date? This^ Can ...
- by Jathniel - at 2013.03.15 04:41:00
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1792. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
+1 OP Means more powerful sides will have to watch their back and resources more.
- by Jathniel - at 2013.03.15 04:33:00
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1793. closed beta veterans opinion now - in Feedback/Requests [original thread]
It's just about time for a new build. I think this is the longest we've gone without one.
- by Jathniel - at 2013.03.15 04:31:00
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1794. Give us night maps!! (please) - in Feedback/Requests [original thread]
LMAO I just made a thread asking for the same thing. Go figure! +1 OP. lolz
- by Jathniel - at 2013.03.15 04:28:00
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1795. [Feedback & Request] Game Immersion. New build? - in Feedback/Requests [original thread]
First the immersion: I'd like to see darker maps that encourage use of night vision or toggleable flashlights. (been mentioned already) Some maps are already dark enough to require a flashlight. (Or at least the dirt is.) I'd like to see vision ...
- by Jathniel - at 2013.03.15 04:25:00
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1796. [Request] I want this sky back - in Feedback/Requests [original thread]
+1 I want to see the Old Manus Peak thrown in with the old colors as well, every now and then. I hate seeing the Old Manus Peak in an action picture when I'm Loading, but never getting to fight there.
- by Jathniel - at 2013.03.15 03:44:00
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1797. Calling out STB and Subdreddit after watching Ep. 2 of Boots On The Ground - in The War Room [original thread]
lol... These are simply two rematch requests. STB is a great corp. One of the Best. Huge. Lots of members. We simply want the opportunity to make sure the ground we held and took from one of the best corps in the game was not a fluke. To be able...
- by Jathniel - at 2013.03.14 06:24:00
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1798. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
RINON114 wrote: Volgair wrote: I get it, company motto. DUST is not pay to win... Sure. It is, its not a secret, and rather obvious. I don't mind paying for development compensation for a game I wish to support, and Unreal 3's royalty licenc...
- by Jathniel - at 2013.03.14 04:33:00
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1799. small scale conflicts for new players - in Feedback/Requests [original thread]
I like the idea. Especially because of the 1mil SP parameter you recommend, that basically forces the blueberry to grow up and move out of mom and dad's house so to speak. a game mode, that helps new players, but that old players can't abuse. i ...
- by Jathniel - at 2013.03.13 11:11:00
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1800. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive. Think about it. The AR is dpsing the hell out of something at 100m+ meters (effectively sniper). With nearly non-existen...
- by Jathniel - at 2013.03.13 11:07:00
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