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Karam Arami
transport killers
8
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Posted - 2015.04.29 23:21:00 -
[1] - Quote
What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6106
|
Posted - 2015.04.29 23:45:00 -
[2] - Quote
10 people huh? That doesn't sound like a hyperbole at all.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18627
|
Posted - 2015.04.29 23:51:00 -
[3] - Quote
Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it!
Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating.
I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Karam Arami
transport killers
8
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Posted - 2015.04.30 00:03:00 -
[4] - Quote
True Adamance wrote:Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating. I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present. The tank was rarely moving and mostly sitting in one spot all the other redberries were focused on other things my Av is competant against ground vehicles though I have trouble hitting dropships with a plasma cannon and his gunning was indeed impeccible I died five times the other kubos guy does twice and my corp leader astroghini had the swarms and only died once |
Karam Arami
transport killers
8
|
Posted - 2015.04.30 00:07:00 -
[5] - Quote
Pokey Dravon wrote:10 people huh? That doesn't sound like a hyperbole at all. Wasn't talking literally but it used to take at the most 2 people to team up to kill a tank. Yes keep it at 2 but make it harder there is no way a standard tank should withstand 3 Av weapons simultaneously. |
Bright Cloud
Namtar Elite Gallente Federation
898
|
Posted - 2015.04.30 00:09:00 -
[6] - Quote
May i ask what tank you guys where riding in?
Bright is the opposite of dark! Who would have thought of that?!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18628
|
Posted - 2015.04.30 00:23:00 -
[7] - Quote
Karam Arami wrote:True Adamance wrote:Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating. I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present. The tank was rarely moving and mostly sitting in one spot all the other redberries were focused on other things my Av is competent against ground vehicles though I have trouble hitting dropships with a plasma cannon and his gunning was indeed impeccable I died five times the other kubos guy does twice and my corp leader astroghini had the swarms and only died once
Thank you for the honest assessment.
I find it interesting he was so stationary during the combat. Certainly for the sake of gunnery I might understand but in my experience 1x Hardener and 2x Repairs does not cover the amount of Alpha damage you guys were likely to have been dishing out.
I wonder what fit was being used.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6110
|
Posted - 2015.04.30 00:45:00 -
[8] - Quote
Most likely a dual rep dual harder fit. If he had both hardeners running he could probably handle that much alpha but from the sounds of it if he was just sitting there for a prolonged period of time so he was probably cycling them. Did you happen to check your efficiency rating against him while firing? Happen to remember HP values?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Bright Cloud
Namtar Elite Gallente Federation
898
|
Posted - 2015.04.30 00:55:00 -
[9] - Quote
Well maybe he had a army of logis repping his tank from behind. That would explain why he probs didnt moved. Reptools heal vehicles for much more HP then dropsuits. So if the tank had 1 minlogi with a lai dai flux sitting behind him it would be the same as having another heavy repper. A lai dai flux reptool with minlogi 5 reps at 131HP/s.
So i just assume that the tank in question was probs your regular tank fit with double hardener, plate and a rep. If the repper is a large complex the tank reps at 167HP/s. Now we add 2 minlogis to it (the 2 gunners) who jump out of the tank and run behind it for cover. Each minlogi reps at 131HP/s so two would mean 262HP/s.
So we know the numbers lets add them together: repper on tank: 167HP/s reps from minlogis: 262HP/s
total reps per second: 429HP/s
If he had the setup above he had probs somewhere around 4100HP armor. With a rep power like that it would only take 9,5 secs to go from allmost destroyed to full armor. If hes flipping on both hardeners he has somewhere around of a 70% damage resistance. The fact that you where using a plasma cannon is aswell bad cause they deal -10% damage vs armor. Plasma cannon proficency aswell does not apply vs armor tanked vehicles. Overall it looks grim your PLC's probs only did somewhere around 20% of their original damage. And if he had indeed 2 minlogis then they could easily outrep both PLC's and your tank shoting it.
Long story short: 2 minlogis repping a maddy>1 tank and 2 aver's. Or how i would call it you encountered a battlefield tactic beeing practiced on dust.
Bright is the opposite of dark! Who would have thought of that?!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18628
|
Posted - 2015.04.30 01:04:00 -
[10] - Quote
Bright Cloud wrote:Well maybe he had a army of logis repping his tank from behind. That would explain why he probs didnt moved. Reptools heal vehicles for much more HP then dropsuits. So if the tank had 1 minlogi with a lai dai flux sitting behind him it would be the same as having another heavy repper. A lai dai flux reptool with minlogi 5 reps at 131HP/s.
So i just assume that the tank in question was probs your regular tank fit with double hardener, plate and a rep. If the repper is a large complex the tank reps at 167HP/s. Now we add 2 minlogis to it (the 2 gunners) who jump out of the tank and run behind it for cover. Each minlogi reps at 131HP/s so two would mean 262HP/s.
So we know the numbers lets add them together: repper on tank: 167HP/s reps from minlogis: 262HP/s
total reps per second: 429HP/s
If he had the setup above he had probs somewhere around 4100HP armor. With a rep power like that it would only take 9,5 secs to go from allmost destroyed to full armor. If hes flipping on both hardeners he has somewhere around of a 70% damage resistance. The fact that you where using a plasma cannon is aswell bad cause they deal -10% damage vs armor. Plasma cannon proficency aswell does not apply vs armor tanked vehicles. Overall it looks grim your PLC's probs only did somewhere around 20% of their original damage. And if he had indeed 2 minlogis then they could easily outrep both PLC's and your tank shoting it.
Long story short: 2 minlogis repping a maddy>1 tank and 2 aver's. Or how i would call it you encountered a battlefield tactic beeing practiced on dust.
I've wanted to try that for a while now.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Karam Arami
transport killers
8
|
Posted - 2015.04.30 01:42:00 -
[11] - Quote
Pokey Dravon wrote:Most likely a dual rep dual harder fit. If he had both hardeners running he could probably handle that much alpha but from the sounds of it if he was just sitting there for a prolonged period of time so he was probably cycling them. Did you happen to check your efficiency rating against him while firing? Happen to remember HP values? I don't remember the point values as o have only been active in the forums for a short time and I mostly also don't know how much armor or sheild values because I don't tank if anything vehicle wise I might try my hand at dropships. |
Karam Arami
transport killers
8
|
Posted - 2015.04.30 01:51:00 -
[12] - Quote
Oh I forgot to thank you for any input to how this is done as it might make it easier to combat it and i was only using a plasma cannon because I don't like using missiles that follow around. I guess I must use swarms.... |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
|
Posted - 2015.04.30 03:24:00 -
[13] - Quote
And get you some AV grenades .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18634
|
Posted - 2015.04.30 04:13:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:And get you some AV grenades .
Those a nasty right now.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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KalOfTheRathi
Nec Tributis
1486
|
Posted - 2015.04.30 04:38:00 -
[15] - Quote
Sorry, from my experience they aren't.
However, compared to the paper tanks laughingly called shield tanks they are considerably easier to fit for survivability. Shield vehicles suck. That is the reason most run armor.
Armor tanks can double hardeners and repair modules. The higher the level of tank, the higher BOTH can go. Proto allows dual Complex Hardeners and dual Complex Heavy Armor Repair. A driver that is aware of their surroundings, how many are chasing after them (with murder in their hearts), and is familiar with the layout of the map in the specific battle mode and with the particular sockets the map came with - they can survive quite a bit.
However, if you get stuck on a box, a ladder, a ramp, a cliff edge or one of a hundred problem areas that a real tank would drive right over and your very expensive tank is just another smoking ruin.
Now, if you come after in my armor tank Maddy ADV/PRO and you are alone with MLT to STD gear, well have a good time making +75WP for damaging me but unless I make a mistake you will not kill me. Your buddy running up behind me with those stinking Lai Dai Packed AV grenades - he will.
Which is why I try not to sit still for all that long.
My favorite tank is a Lightning. Just sayin.
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Imp Smash
Molon Labe. RUST415
822
|
Posted - 2015.04.30 07:19:00 -
[16] - Quote
Because it is their turn |
Karam Arami
transport killers
8
|
Posted - 2015.04.30 08:01:00 -
[17] - Quote
KalOfTheRathi wrote:Edit: Okay, I made it all the way though the thread, versus reading just the original post of QQ. While the rhetoric was cute it didn't help your case at all. Details are needed. What was the armor/shield combination for the Maddy-1. Note that -1 is standard /1 is ADV and v.0 is PRO. If the armor was 2700 when maxed the repair units and/or hardener combination was your stumbling block. Depending on what was included for small turrets and whether the tanker was using an IOC or NB (something else you neglected to share) the amount of CPU/PG can vary dramatically. Scanners: Yes or No? Damage mods, even heat sinks show as a damage modifier (I think so anyway). Without more information it is difficult to solve your situation. No hardeners might mean triple repairs at complex level with a PROTO tank DRIVER. Possibly four repairs, Base or Complex. Enhanced armor repair units are an insult. Nobody should waste any ISK on them. The other thing to remember is he (generic he, you gave us no name) had your number. You lost how many fits and he mowed you down. Which means you came here an rage posted. Which means, he really, really had your number. Each death means he has 10 seconds to recover his armor. He only needs 9. If the team cannot coordinate your volleys, you might as well be playing solo. And considering how he shot you down, controlled the battle you should have thought like a tanker. Go do something else when you are outmatched. A tanker that thinks like you did, well he loses tanks. My original knee jerk reaction: Sorry, from my experience they aren't. However, compared to the paper tanks laughingly called shield tanks they are considerably easier to fit for survivability. Shield vehicles suck. That is the reason most run armor. Armor tanks can double hardeners and repair modules. The higher the level of tank, the higher BOTH can go. Proto allows dual Complex Hardeners and dual Complex Heavy Armor Repair. A driver that is aware of their surroundings, how many are chasing after them (with murder in their hearts), and is familiar with the layout of the map in the specific battle mode and with the particular sockets the map came with - they can survive quite a bit. However, if you get stuck on a box, a ladder, a ramp, a cliff edge or one of a hundred problem areas that a real tank would drive right over and your very expensive tank is just another smoking ruin. Now, if you come after in my armor tank Maddy ADV/PRO and you are alone with MLT to STD gear, well have a good time making +75WP for damaging me but unless I make a mistake you will not kill me. Your buddy running up behind me with those stinking Lai Dai Packed AV grenades - he will. Which is why I try not to sit still for all that long.
Yes I did rage but I do have a valid point he indeed was a std tank he was sitting there taking full volleys of everything I listed earlier but armor tanks still shouldn't be that invincible he took a total of 19 swarms and 31 kubos shots before he mowed me down and I kept pulling those suits since I had alot of them and just wanted to get rid of that one tank because no one else bothered but my squad mates and to put Astroghini is one of the best tankers in dust and an organized leader we timed each volley as was ordered if anything I couldn't even get damage on it. I'm not a tanker I find it boring I leave that to Astro I've seen him take down proto armor tanks with sicas. |
The KTM DuKe
Gallente Federation
160
|
Posted - 2015.04.30 10:39:00 -
[18] - Quote
IAFG PROOF 5 and lai dai AV nades, still can kill a tank solo, you need tactic and bluebarries covering you from infantry, nothing else
Circlejerk confirmed.
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KalOfTheRathi
Nec Tributis
1490
|
Posted - 2015.04.30 11:43:00 -
[19] - Quote
Karam Arami wrote: Yes I did rage but I do have a valid point he indeed was a std tank he was sitting there taking full volleys of everything I listed earlier but armor tanks still shouldn't be that invincible he took a total of 19 swarms and 31 kubos shots before he mowed me down and I kept pulling those suits since I had alot of them and just wanted to get rid of that one tank because no one else bothered but my squad mates and to put Astroghini is one of the best tankers in dust and an organized leader we timed each volley as was ordered if anything I couldn't even get damage on it. I'm not a tanker I find it boring I leave that to Astro I've seen him take down proto armor tanks with sicas.
It is really tough to explain this to a non-tanker. It is even worse in this exchange because you don't want the information, you just want the results to be different so you can kill this one tank cause its not fair. You even state that normally your squad can beat tanks. Dude, some guys are better at this than the rest of us.
You still didn't tell us his armor values. If he is holding onto more than 2700 armor his is using plates. Do the math, more armor means more thick stuff to get through. If 4K that takes more effort to knock it down. If 5K even more. You also didn't talk about hardeners. They used to not work at all. Now they are okay, they drop 40% off of armor damage. Multiple hardeners have stacking penalties but they work. Single hardener, triple repair. Armor plates plus two repair. Several options can foil an AV squad.
If you find tanks boring - fine, leave them be when you cannot beat the one tanker out of twenty you come up against. If you don't learn enough about them then all I am doing is wasting bits cause you don't want to learn something new. You just want to win without doing any math or using different gear. Or telling me enough information to explain the reality of the situation to you.
BTW, Astro can take down Proto tanks with a Sica cause the Sica is a tank and he is a good tanker.
Any good tanker can mount a Particle Accelerator on a Sica. With damage mods. Just sayin.
My favorite tank is a Lightning. Just sayin.
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Galvatrona
Death Merchants Inc.
5
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Posted - 2015.04.30 11:50:00 -
[20] - Quote
Soo funny
Yes I do see the new armor tanks as a bit too survivable compared to the shield tanks. I down those tanks in 4 shots unless their moving at full speed to use buildings for cover. There has only been 1 tank that has gotten away from my 4 shot kill and its a proto maddy. Now if I build my 4 shot killer out of a basic gunnlogi It fits nothing but the turret and killing mods, it can't leave our redline. When building the 4 shot tank out of a proto its still not wise to go too far away from the redline. With whats needed to down a maddy the gunnlogi is mainly fitted with mods to kill and not mods to make it survivable. This is where I feel the imbalance com es into play, the guns that regularly fit on the maddy have not had their fire power or ammo reduced but the guns that fit regularly goes on the gunnlogi has had its firing reduced to 3 shots and ammo upped by 3 to 12. What a ass trade off more ammo to not need to reload a gun that can't kill anything higher than a lav or badly fit dropship.
Missiles don't need a damage mod to output a lot of damage and the blaster doesn't need a cooler or a damage mod to do its job but they help. Now with the rail turret you need to run a cooler (which you can only run 1, WTF) and as many damage mods as you can fit. Putting it in DPS comparison The DPS on the rail has been severely reduced while the survivability of the tanks it needs to shoot at has been upped with no penalty to its DPS output. This seems like a bad trade off. But how you going to get people to buy the Prae 7 tanks from the packaged fits. Lets look at another "STUPID" move made to tank fits, the Prae 7 tanks got to see an upgrade in module fitting slots without changing the mods in the slots, a little tweaking and its a good survivable tank for cheap, cheap. Lets look at the Kali Gunnlogi tank, no module slot upgrades and if you take the tank out the way it is and you get blown up, good for you, your a dummy. The way the kali gunnlogi looks in its "upgraded" state is that It would seem that no one at could make a good survivable tank out of the gunnlogi fit so they didn't touch it. In price comparison the kali tank is too expensive to be in a tank with a crappy main gun, short mod slots, and a mod fitting that is only good for shooting ratty little lavs, even that is ****** that a basic blueprint lav with plueprint mods survives a shot from the kali tank, most embarrassing **** I've seen yet. You ONLY get 3 shots and you need to get 2 of them into the hull of a fast moving target, slow tracking to boot.
I don't particularly care these days if you write me fan mail stating how much you hate the redline and can't cross it to down me. Cry some more when you don't understand that my side of the battle field is a tank free zone (unless its another blue tank). Don't roll my side of the field unless you want to lose your investment, I'm not leaving the closeness of the redline you can complain to ccp that I am using my resources wisely and that they should make tanking balanced so tanks don't need the redline to make their tank survivable/output enough DPS. So far I have mainly lost tanks to jihaders on a rampage through our redline, otherwise keep your tank on your side of the field.
You know people are butt hurt when they search the whole map to remote you. I wrecked 2 of this guys tanks from range and it had 3 people in it both times. My baby started to cry so I recalled my tank and went to sit deep, deep redline in my all blueprint suit. While I am holding my child I see buddy drive in with his lav jump out and remote my feet, aww he committed suicide boo hoo. I coulden't get to the controller before he spawned so he got to kill me once with the remote. Now this seems stupid as they lost horribly and never got to hold the point once, 3 of their team were to distracted looking for me that they didn't help their team.
The gunnlogi needs to either have the rail turret back to firing a proper amount of ammo before cooling or make the tank able to survive more of a pounding. I though tanks were supposed to get balanced/fixed with the inclusion of adv and proto tanks, not have 1 tank go off the chart. Lately I rarely see a gunlogi, but down maddy after maddy all I gotta do is wait for them to get cocky and roll on my side of the field. |
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shaman oga
Dead Man's Game
4541
|
Posted - 2015.04.30 12:18:00 -
[21] - Quote
Agreed, shield tanks are back to their pre 1.7 role of glass cannons, unfortunately they are even worse now, no splash damage to defend from infantry and destroy equipments and ultra harsh heat build up. I don't even have to talk about modules.
Shaman's Shack - A place to trade
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Anaheim Darko
Corrosive Synergy Rise Of Legion.
394
|
Posted - 2015.04.30 12:22:00 -
[22] - Quote
I bought 48 Sicas after a few drinks. They're disappearing *really* quickly compared to the 10 Somas I had.
Caldari Assault ck.0.
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Devadander
Woodgrain Atari
281
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Posted - 2015.04.30 16:00:00 -
[23] - Quote
I run gv0/cv0, and you are doing it wrong.
First mistake - you brought swarms and plc. Where was your forge gunner?
Second mistake - you brought swarms and plc. Where was your tanker?
Just giving ya a hard time. But seriously. Even if I'm just rolling a STD you should bring a forge. I look as soon as I hear the swarm release and target those guys outright. Unless the plc is in the hands of Kubo himself, idc about it. Lai dai is the devil (just sayin) But the forge is just nope. I see one of those 2d12 MDC balls of hate coming my way, n20 on, deflectors at maximum, deuces.
Flip the coin. I like to hunt tanks on foot when I'm not driving them. I tried swarms, PLC, AVnades, nothing seemed to work. Then one day I thought, well crappins, I keep trying to put an HMG on this cal-sent, lets try the flagship of the state.
Man-portable anti-asteroid destruction device eh? Sounds legit.
Cal-sent with quad dmg and a PRO ass-forge will handle most of the riff-raff. For those pesky gv0/cv0, I duplicated that fit and swapped in a PRO breach. Two connect in a row = NEXT! (pro V, mods V, wb V)
TL;DR Get a rabid Caldari loyalist to squad with you, and your tank problems are over.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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oldhero
The Naughty Ninjas Smart Deploy
20
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Posted - 2015.04.30 16:17:00 -
[24] - Quote
i call bull on this i have proto gal tanks and whith just 2 of the av you mention i have to start moving or they will kill me yea it will take 3 to 4 shot to get me to half armor but it will get there also note the kupo plc is best vs shields and the slow realod lets the tank rep armore if its a dual rep dual hardener tank he can rep 290 at most the swarm should have hit him while you realoded to keep armore down then 2 shot from your plc each should have done the trick you would have to do it and reapet about 3 time but it works and for god sake use cover dont be a scrub and stand still infront of him
The Black Reaper
Employed as a angeloid guardian
Pray you don't cross paths whit me
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Tebu Gan
Capital Acquisitions LLC
1405
|
Posted - 2015.04.30 16:20:00 -
[25] - Quote
2 Kubo, from my personal experience, should have wounded him enough to back it off. My guess is that those plasma cannon shots missed. Couple with a swarm launcher hitting it, it honestly should have died.
You had to have missed those plasma cannon shots. Even still, when I use my PLC to take on an armor tank, my weapon alone will never do the job. Against a STD (more then likely it isn't running complex reps and if it is, it's gimped in other area's), a 2 AV nades with a few PLC shots generally drops that tank, or at least forces the thing back.
With 3 people attacking it, I find it unlikely it was sitting in one spot though, it can't take that kind of damage.
Tanks - Balancing Turrets
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Vesta Opalus
Ostrakon Agency Gallente Federation
643
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Posted - 2015.04.30 16:56:00 -
[26] - Quote
Karam Arami wrote:True Adamance wrote:Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating. I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present. The tank was rarely moving and mostly sitting in one spot all the other redberries were focused on other things my Av is competant against ground vehicles though I have trouble hitting dropships with a plasma cannon and his gunning was indeed impeccible I died five times the other kubos guy does twice and my corp leader astroghini had the swarms and only died once
As much as I agree that the current madrugers are broken with their rep/hardener combo, the reality is it only takes two AV players about 10 seconds of firing to take one down.
OP's posts are either a troll or a really bad attempt to make AV players sound as unreasonable as the tankers defending the current madrugers and trying to pretend tanks should be invincible. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3143
|
Posted - 2015.04.30 20:09:00 -
[27] - Quote
Vesta Opalus wrote:Karam Arami wrote:True Adamance wrote:Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating. I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present. The tank was rarely moving and mostly sitting in one spot all the other redberries were focused on other things my Av is competant against ground vehicles though I have trouble hitting dropships with a plasma cannon and his gunning was indeed impeccible I died five times the other kubos guy does twice and my corp leader astroghini had the swarms and only died once As much as I agree that the current madrugers are broken with their rep/hardener combo, the reality is it only takes two AV players about 10 seconds of firing to take one down. OP's posts are either a troll or a really bad attempt to make AV players sound as unreasonable as the tankers defending the current madrugers and trying to pretend tanks should be invincible.
Wait, there's still people who are defending the current ones? Lel.
Although, there's still a lot of problems on both sides, it's in a much better place imo than a couple months ago.
Top lel
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MarasdF Loron
Fatal Absolution Negative-Feedback
1099
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Posted - 2015.04.30 20:25:00 -
[28] - Quote
Well, while my video was not made for this purpose, I feel like I just must post it here just to show that they are not anywhere near invincible.
https://www.youtube.com/watch?v=PwmLDoHh05M
Just skip to 10:50 and you can see how quickly you die to 2-3 people with only 1 hardener on, with 2 I might have had a very slight chance of getting away. And yes, it's proto tank with max skills.
PS. The video was made to show my performance in best case scenario so it's not about my skill or anything like that.
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el OPERATOR
Capital Acquisitions LLC
1055
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Posted - 2015.04.30 22:02:00 -
[29] - Quote
Can I haz the rest of your Kubo's? They're obviously wasted on you.
I'll give you a fat pile of STDs so you can train.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Slave of MORTE
429
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Posted - 2015.05.01 02:36:00 -
[30] - Quote
True Adamance wrote:Karam Arami wrote:True Adamance wrote:Karam Arami wrote:What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flimsy wen it came to anti vehicle infantry weapons but you didn't have to make them god mode! There was one standard madrigar withstanding 2 kubos cannons and a wykomi swarm and i lost 5 kubos in one match gunning for that one tank and he killed all 3 of us the tank was standard. How on earth could he withstand 3 of the best antivehicle weapons that you could get. He was not taking any damage whatsoever. Fix it! Depend whether or not you were three competent anti-vehicle players. The wider community and I should hope CCP Rattati are aware of the imbalances Passive Armour Repair Modules with the prolific repair per second rates of Active Modules are creating. I genuinely struggle to understand how with the three aforementioned weapons you failed to critically wound or destroy the HAV outright however this result may have been the produce of multiple influences including your AV tactics, the tankers knowledge of AV weapon and how to counter them, tankers aim, and or additional infantrymen present. The tank was rarely moving and mostly sitting in one spot all the other redberries were focused on other things my Av is competent against ground vehicles though I have trouble hitting dropships with a plasma cannon and his gunning was indeed impeccable I died five times the other kubos guy does twice and my corp leader astroghini had the swarms and only died once Thank you for the honest assessment. I find it interesting he was so stationary during the combat. Certainly for the sake of gunnery I might understand but in my experience 1x Hardener and 2x Repairs does not cover the amount of Alpha damage you guys were likely to have been dishing out. I wonder what fit was being used. My proto fit is viable for stationary but not vs that level if av at that many numbers ide be strafing and killing them
I'm her slave because amarrians are the best in the sheets #stamina
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