Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KalOfTheRathi
Nec Tributis
1
|
Posted - 2015.05.19 06:52:00 -
[31] - Quote
Nah, the silly sway in Dust makes sniping suck. It is part of the balance.
You get to burn SP to reduce it to horrible. Sink that ISK, sink that SP. Get squat for it.
My favorite tank is a Lightning. Just sayin.
|
Lahut K'mar
sarges heros New Eden's Heros
73
|
Posted - 2015.05.19 06:52:00 -
[32] - Quote
DJINN Jecture wrote: Scopes Tactical vs vanilla.
DJINN Jecture wrote: Bipods Cool idea actually.
DJINN Jecture wrote: Silencers and Muzzle brakes It's a railgun, dude.
DJINN Jecture wrote: Prone, Vault, and Cover options in movement*** SoonGäó Besides, it's been argued that prone would make sentinels OP, we've already got jumps and we can crouch.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
|
DJINN Jecture
Templar of the Glowing Blade
379
|
Posted - 2015.05.19 10:37:00 -
[33] - Quote
Lahut K'mar wrote:DJINN Jecture wrote: Scopes Tactical vs vanilla. DJINN Jecture wrote: Bipods Cool idea actually. DJINN Jecture wrote: Silencers and Muzzle brakes It's a railgun, dude. DJINN Jecture wrote: Prone, Vault, and Cover options in movement*** SoonGäó Besides, it's been argued that prone would make sentinels OP, we've already got jumps and we can crouch.
Just regarding the jumps comment, Vaulting is different than Jumping. What this means is that there would be more ability to use terrain as a mobility assistance rather than just stuff to bump into such as going over a rail on a catwalk (without myofibs on a fatsuit) to drop onto an enemy. Jumping relies on upward motion from legs, vaulting requires manipulation of your arms and legs together to lift yourself over an obstacle.
In reference to the responses to my post above reyours:
These options for movement would be useful if the said attachments were added and yeah I know sniper rifles are rail rifles but the concept is there, please for the love of god tell me that there is more than one person on these forums who believes that some sort of present->future tech may actually be possible in Dust.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
Cenvast Teg
Corvuss Secure Services
1
|
Posted - 2015.05.19 11:02:00 -
[34] - Quote
Seems to me the sway when initially bringing up the scope is needed to avoid 'run - scope - headshot' style quickscoping.
The sway when you are already crouched and scoped and trying to move to avoid return fire as you pick off a target is unfair, especially since the range nerf designed to bring snipers closer to the battle.
Would removing the latter and keeping the former help? |
itssnowingon me
Negative-Feedback. Negative-Feedback
16
|
Posted - 2015.05.19 12:01:00 -
[35] - Quote
I guess I'm the only one the still gets mid 30 kills with one, love the sniper don't change it |
DJINN Jecture
Templar of the Glowing Blade
379
|
Posted - 2015.05.19 19:43:00 -
[36] - Quote
Cenvast Teg wrote:Seems to me the sway when initially bringing up the scope is needed to avoid 'run - scope - headshot' style quickscoping.
The sway when you are already crouched and scoped and trying to move to avoid return fire as you pick off a target is unfair, especially since the range nerf designed to bring snipers closer to the battle.
Would removing the latter and keeping the former help? Yes.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
Lahut K'mar
sarges heros New Eden's Heros
77
|
Posted - 2015.05.20 06:55:00 -
[37] - Quote
DJINN Jecture wrote: there would be more ability to use terrain as a mobility assistance rather than just stuff to bump into such as going over a rail on a catwalk (without myofibs on a fatsuit) to drop onto an enemy.
yeah I know sniper rifles are rail rifles but the concept is there, please for the love of god tell me that there is more than one person on these forums who believes that some sort of present->future tech may actually be possible in Dust.
Good point about the vaulting. It gets silly when a sentinel can't get over an ankle-high girder. As for the silencer and muzzle brake: Railguns can't be feasibly silenced. The only sound is the projectile itself and the only way to silence it it to reduce projectile speed, use better flechettes or remove the atmosphere. And an open railgun has no gas pressure. There might be other ways to reduce recoil, but a brake wouldn't help at all.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
128
|
Posted - 2015.05.20 12:45:00 -
[38] - Quote
He actually has Removing the sway in Rattati's big Board of Things |
DJINN Jecture
Templar of the Glowing Blade
379
|
Posted - 2015.05.20 15:43:00 -
[39] - Quote
Lahut K'mar wrote:DJINN Jecture wrote: there would be more ability to use terrain as a mobility assistance rather than just stuff to bump into such as going over a rail on a catwalk (without myofibs on a fatsuit) to drop onto an enemy.
yeah I know sniper rifles are rail rifles but the concept is there, please for the love of god tell me that there is more than one person on these forums who believes that some sort of present->future tech may actually be possible in Dust.
Good point about the vaulting. It gets silly when a sentinel can't get over an ankle-high girder. As for the silencer and muzzle brake: Railguns can't be feasibly silenced. The only sound is the projectile itself and the only way to silence it it to reduce projectile speed, use better flechettes or remove the atmosphere. And an open railgun has no gas pressure. There might be other ways to reduce recoil, but a brake wouldn't help at all. I see your point, but raise you combat rifles, assault rifles, heavy machine guns and various pistols of all calibre.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
|
Posted - 2015.05.20 17:22:00 -
[40] - Quote
Operative 1174 Uuali wrote:NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op You can already do this by putting a dot in the middle of your screen with a marker. Nope, sniper needs to be a role made up of a combination of a light suit with bonuses, damage mods and more sp investment in the weapon with third tier skills in order to be respected and not end up being a go to for every Tom, ****, and Harry. Lol, I feel for people named D*ck. Your name gets filtered.
CCP has fixed some of the dot bit by having wild dispersion when not ads. OH the sniper roles are then already in the CALDARI COMMANDO. faster reload and damage to rail rifles. lol. you can kinda quick scope now but just need some focus and practice. the swap has never really stop my sniping. FYI my record is 57/0/0 and have done this 4 times. stop trying to line up headshot just learn to read how people move and most run or use the same walkways and area to move from place to place. in my starter sniper suit using militia sniper and killed 33 in a match
|
|
Vesta Opalus
Ostrakon Agency Gallente Federation
729
|
Posted - 2015.05.20 17:28:00 -
[41] - Quote
jace silencerww wrote:Operative 1174 Uuali wrote:NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op You can already do this by putting a dot in the middle of your screen with a marker. Nope, sniper needs to be a role made up of a combination of a light suit with bonuses, damage mods and more sp investment in the weapon with third tier skills in order to be respected and not end up being a go to for every Tom, ****, and Harry. Lol, I feel for people named D*ck. Your name gets filtered. CCP has fixed some of the dot bit by having wild dispersion when not ads. OH the sniper roles are then already in the CALDARI COMMANDO. faster reload and damage to rail rifles. lol. you can kinda quick scope now but just need some focus and practice. the swap has never really stop my sniping. FYI my record is 57/0/0 and have done this 4 times. stop trying to line up headshot just learn to read how people move and most run or use the same walkways and area to move from place to place. in my starter sniper suit using militia sniper and killed 33 in a match
Thats just sad.
Really its other player's lazyness that lets snipers do anything at all, the first time you sniped me I would have countersniped your ass inside half a minute. Then murdered every other sniper on your team just for kicks before switching back into my useful suit. |
Imp Smash
Molon Labe. RUST415
848
|
Posted - 2015.05.21 07:37:00 -
[42] - Quote
Hold breath mechanic would work too. Useable standing or crouching. Would allow frontline tactical markspeople roles. |
nelo kazuma
Ecce Initio RLC. RUST415
201
|
Posted - 2015.05.21 07:56:00 -
[43] - Quote
I would agree but it would then be abused a keynoard and mouse player would have to great an advantage over an enemy sniper ive tryed sniping with mouse n holy hell was it easier I prefer my remote though
FOR THE STATE ^(-_-) Cal Loyalist For Life
|
Luk Manag
of Terror TRE GAFFEL
819
|
Posted - 2015.05.21 19:44:00 -
[44] - Quote
Apocalyptic Destroyerr wrote:He actually has Removing the sway in Rattati's big Board of Things
Success! I know we haven't come up with a lot of new ideas, but I still like mine...no sway if crouched. Alternatively, if you are moving below 2m/s when you aim, or you move just a little while aiming, it doesn't simply start swaying around all crazy like.... "The damn stabilization gyros deharmonize with the slightest of positional updates."
There will be bullets. ACR+SMG [CEO of Terror]
|
KalOfTheRathi
Nec Tributis
1
|
Posted - 2015.05.21 23:07:00 -
[45] - Quote
MOG* has everything you are asking for. Dust doesn't. They are not the same game. Much as I enjoy the other I no longer wish for Dust to change.
Because I have given up.
The platform is too ancient, the game engine is as well. The entire connection with New Eden means that balanced game play was never a possibility, it just took me a long time to realize it. And adding all the features to a single class? Not going to happen. Well, I am learning not to say that. While I disagree with @CCP Rattati at least half the time, he is making progress. More so than any before him and since Uprising 1.0 was foisted off on us.
I play Dust to be with my friends. Some game play aspects are interesting.
But for serious get down and fight on fairly equal terms, MOG. First, last and always. There is no comparison.
* My Othere Game, see the foot locker.
My favorite tank is a Lightning. Just sayin.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |