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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 21:27:00 -
[121] - Quote
Bright Cloud wrote:There is no issue with healing the "first layer" of defense of a dropsuit. Amor tanked suits make usage of damage mods. And you gotta keep in mind that objective type games allways require you to go CQC and thats where the fatal flaw lies with shield suits. Shield tanked heavys cannot receive any support at all when defending/attacking a objective while the amarr sentinel can bricktank with 4 plates, have a damage mod and a logi repping him for over 100HP/s. Same scenario goes aswell for assault suits.
Armor has way too many advantages. They can be repped, they have feroscale plates which give more HP then shield extenders, they can fit damage mods without having a drawback on their main tank. What does shield have? Mobility and shield regulators which only lower the shield recharge delay.
basically shields are lacking: -firepower -survivability -logi support
All 3 are keys to attack a objective. And the fact that there is no rifle which annihilates armor suits like the scrambler does it to shields is aswell a problem. Throwing nanohives and spamming core locus grenades is not to be accounted as logi support. Cause every 1 can do that without the need of a proto cal. logi.
Till those nades are gone...and the reality of the CalLogis superhives becomes obvious to the oblivious.
Best logic I've ever had made for me justifying adding sidearms to CalLogis, btw.
Logistics shield suit support= firepower use, so the Cal gets a sidearm in addition to their light. I like it.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Bright Cloud
Namtar Elite Gallente Federation
919
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Posted - 2015.05.02 21:58:00 -
[122] - Quote
DJINN Jecture wrote: They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
Get your facts stright: -Limbus= galente LAV= remote armor reps -Charybdis= Caldari LAV= remote shield transporter
The usage of the inbuild modules was extremely clunky and not comparable with repair tools. And the only reason why they seemed "OP" was that their healing values where like 200~300HP/s which was way beyond the healing capacity of the logis that we have today. Im gonna try to describe how clunky and scrubby the Logi LAV remote modules where:
-you got a swarm launcher lock on mechanic which only worked on infantry -once you achieved the lock on you have to tap R1 once to get the remote module working -if you break line of sight to the infantry player then your module activation was basically wasted cause you couldnt get a new lock on before the module went trough its module cooldown timer.
Logi LAVs where mostly not used for their logistic capability but rather to run people over and the fact that they had like 50% damage resistance which made them extremely hard to kill due to their high mobility and extreme high tanking was aswell a thing. However for pure vehicle play to support a tank it was awesome. Well except if the tank driver is a muppet and reverses into your LAV which caused insta death.
Bright is the opposite of dark! Who would have thought of that?!
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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 22:28:00 -
[123] - Quote
But when they were it would become a gang of indestructible heavies surrounding the LAV walking one end of the map to the other. Freakin' awesome. And OP as ****.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Bright Cloud
Namtar Elite Gallente Federation
922
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Posted - 2015.05.03 06:17:00 -
[124] - Quote
el OPERATOR wrote:But when they were it would become a gang of indestructible heavies surrounding the LAV walking one end of the map to the other. Freakin' awesome. And OP as ****. Which like never happend cause heavys where crap back then.
Bright is the opposite of dark! Who would have thought of that?!
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Talos Vagheitan
Ancient Exiles.
1175
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Posted - 2015.05.03 19:02:00 -
[125] - Quote
I remember when vehicles had these. I'd try to hover over a tank and charge it's shields.
It was a pain to aim and didn't work very well, but a cool concept I'd like to see return.
As for a handheld, I'd like to see that too, but I'd want it to function differently than the rep tool.
Maybe it charges in periodic bursts, or simply immediately starts the shield recharge process immediately
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Imp Smash
Molon Labe. RUST415
824
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Posted - 2015.05.04 05:58:00 -
[126] - Quote
el OPERATOR wrote: Some more reasonable stuff plusConsider this, again bearing in mind that my problem is the removal of the hive bonus for this idea: There's 2 "layers" of hp, shield and armor. When taking damage, shield goes first, especially when the combatant just stands and "toe-to-toes". After shields are gone repping armor becomes less about having a suit just stand and take fire and more about extending that suits ability to finish its most immediate confrontation ie. 10m targets and then get into cover so full regen, shields and armor can occur. Granted different situations have different outcomes like a logi'd heavy push vs assaults OR logi'd speedtanked MinHeavies vs logi'd bricktank Amarr heavies (<- very much your dps/hp pool contest). Its all relative EXCEPT that the repped layer is the 2nd. And thats where the OP argument gains steam. If the 1st layer becomes suddenly almost permanently sustainable AND the second layer behaves as it does now there very literally are the conditions for near-impervious or insurmountable (OP) fits and combos able to be created. Shield repping becomes something only viably balanced with a complete redraw of armor repping as well. Considering the amount of time, effort, fighting and crying its taken to get the balance we have it's probably just not worth it considering what will happen. Its either "OP" or we lose a good chunk of the work of years to get us here doing it. For a system that may or may not actually provide any more worthwhile gameplay. But could create less. Shield have an advantage in mobility, cqc or open spaces. Granted thats better in the latter. Use it. Shields extenders , I think, were due a buff a while back and idr if that ever happened or not. I remember plates being done but am unsure if extenders got anything. My instinct is no but I'm not positive. If they did then maybe some buffing to rechargers and energizers is in order. Personally, for my CalLogi, I'd much rather have my hive bonus AND better/more efficient regen mods than the same mods and another stick-a-repper-on-it role. btw the Antishield repper channel btw IS totally called, "We Want All the Fun of Being a DragChute for Ourselves"
Keep in mind though, the first layer of HP cant become sustainable. Its just not possible. Even with the best rep stream in the game your weapons do 4x the damage approximately. Even if the shield repper was on par with the armor repper you are still going to be out of shields like you would be out of armor. Only you don&t have a large armor buffer so you go down a second or two after. Practically speaking nothing would change except shield tanked assaults, heavies, or commandos would be viable rep targets whereas now, they are significantly less so.
As far as history of shields vs armor goes -- shield extenders were nerfed. They got a shield regen delay penaly added when armor got the buffed because back then shields were 10x better than armor. And it was too much of a swing. Also, a lot of suits that exist now didnt exist then, and this is before assault suits got the slot buffs.
Basically, it was a 3 solid rounds of buffs towards armor, and a nerf to shields, and thats why the balance is bad. I never said you had to lose your hive bonus. I have no opinion on that as I am not an equipment toting Cal. My only Cal suit is the Sent. I am an Amarr. I am a hardcore armor tanker. So while I can' talk about y'alls bonuses I CAN talk about the difference between Armor and Shields in CQC.
Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for shields is magically different than a rep tool for armor. It isn't, and in case you didn't notice, rep tools are a tad powerful in general. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
163
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Posted - 2015.05.05 23:44:00 -
[127] - Quote
what about having it be like a shield booster, not shield repping. plus it does NOT start the auto shield recharge, the shield delay is still there, no logi getting a bonus to it and like it recharges shield every 2-4 seconds at this rate or half of this rate.
The Dark Cloud wrote: Shield booster tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m
remember armor reps has both natural rep and a rep tool plus can regen while taking damage and can far out stack shields ehp, it is true shield do give to no speed penalty though ferroscales plates do the same plus more ehp as well ( including max skills, complex shield ext 72 vs complex ferro plate 75). this sounds fair. I am curious why active and ferro plates don't get the 10% armor bonus from the skill? |
Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 10:20:00 -
[128] - Quote
What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed.
Master Skyshark rider
Kaalaka dakka tamer
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
163
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Posted - 2015.05.06 14:02:00 -
[129] - Quote
Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed.
then like vehicles are now, shield regulators would be no point in using them on dropsuits. even with a long cool down timer most would use 2 on a caldari assault or logi if they were a high slot. I mean just using a cald assault with 3 complex shields and 2 boosters with some armor for alittle help when boosters are down. would be OP and no point of having the shield rep tool. though it is kinda like the way the idea of my shield booster/rep tool. however it will not auto start shields regen. I think 30 shield every 2-4 seconds would be fair close to the way shields slighty above avg regen now. |
Bright Cloud
Namtar Elite Gallente Federation
960
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Posted - 2015.05.06 15:02:00 -
[130] - Quote
Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed. No it should be a equipment that the cal. logi gets a bonus for. Not some nonesense thing that is more of a gimmick and useless for teamplay.
Thats why the OP made the stats he posted cause it works allmost identical like a reptool but instead for shields. Its a concept that has proven to work under allmost all circumstances. Get the latch onto a friendly and hold the button down to rep him. Simplistic but efficent, we do not want some over complicated stuff. It should be easy to use and beneficial for the team.
Bright is the opposite of dark! Who would have thought of that?!
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
163
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Posted - 2015.05.06 17:22:00 -
[131] - Quote
Bright Cloud wrote:Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed. No it should be a equipment that the cal. logi gets a bonus for. Not some nonesense thing that is more of a gimmick and useless for teamplay. Thats why the OP made the stats he posted cause it works allmost identical like a reptool but instead for shields. Its a concept that has proven to work under allmost all circumstances. Get the latch onto a friendly and hold the button down to rep him. Simplistic but efficent, we do not want some over complicated stuff. It should be easy to use and beneficial for the team.
ok so what kind of equipment? a nanohives, a shield rep tool, or what? remember it needs to be a model in the game already. well that is what CCP Rattati said a while back. however I do agree the first post stats on shield rep tool was too high, that is why I said HALF of that rate, only every 2-4 seconds (though it could be 1-2 seconds if lower than half) and plus it will NOT start the shield auto regen, so the delay penalty is still there. |
Bright Cloud
Namtar Elite Gallente Federation
960
|
Posted - 2015.05.06 18:29:00 -
[132] - Quote
jace silencerww wrote:Bright Cloud wrote:Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed. No it should be a equipment that the cal. logi gets a bonus for. Not some nonesense thing that is more of a gimmick and useless for teamplay. Thats why the OP made the stats he posted cause it works allmost identical like a reptool but instead for shields. Its a concept that has proven to work under allmost all circumstances. Get the latch onto a friendly and hold the button down to rep him. Simplistic but efficent, we do not want some over complicated stuff. It should be easy to use and beneficial for the team. ok so what kind of equipment? a nanohives, a shield rep tool, or what? remember it needs to be a model in the game already. well that is what CCP Rattati said a while back. however I do agree the first post stats on shield rep tool was too high, that is why I said HALF of that rate, only every 2-4 seconds (though it could be 1-2 seconds if lower than half) and plus it will NOT start the shield auto regen, so the delay penalty is still there. How are the values too high? They are allready half of that what the regular reptools are capable off. The stats for dropsuit shield regen for the prototype variant is only 35HP/s+native shield recharge on the suit itself. The second value is when you aim that thing at a VEHCILE.
Im gonna explain it cause dumb dumbs like you dont get it: -Ishukone Flux shield recharger tool dropsuit shield recharge= 35HP/s VEHICLE shield recharge= 90HP/s range= 22.5m
I just assume for example i would point that thing onto a caldari assault and he has a recharger fitted which gives him 45HP/s native regen. I point my shield recharger tool on him and he gets constant +35HP/s which aswell overclock the native regen so both values combined are 80HP/s. Just as a reference a lai dai flux reptool has a rep of 75hp/s and thats without the native armor reps added.
So please elaborate now Mr. Dumb dumb how this would be in any way OP when the armor tanked guy has more HP, more damage output and more HP regen with a reptool sticked onto him.
And about the asset question: Just use the reptool model and give it a blue beam instead of the yellow one.
Bright is the opposite of dark! Who would have thought of that?!
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Talos Vagheitan
Ancient Exiles.
1211
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Posted - 2015.05.06 19:00:00 -
[133] - Quote
Could I get a witness!?
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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el OPERATOR
Capital Acquisitions LLC
1084
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Posted - 2015.05.06 20:28:00 -
[134] - Quote
Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me.
My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all frames could carry it and in deep combat its use isn't predicated on the loss of a gunman.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1084
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Posted - 2015.05.06 20:39:00 -
[135] - Quote
Imp Smash wrote: Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for shields is magically different than a rep tool for armor. It isn't, and in case you didn't notice, rep tools are a tad powerful in general.
I'm not saying it'd be drastically different, I'm saying the argument it'd be OP stems from the reality that it'd be used identically to armor reppers ( "tad powerful") and in conjunction with them which would create some serious OP circumstances. Especially in CQ where the immediate wipe of entrenched defenders' shields is critical to actually breaching an area and clearing it.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Bright Cloud
Namtar Elite Gallente Federation
961
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Posted - 2015.05.06 23:20:00 -
[136] - Quote
el OPERATOR wrote:Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me.
My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all frames could carry it and in deep combat its use isn't predicated on the loss of a gunman. Using a deployable equipment is bad for defending and pushing objectives. 1 flux/core locus and your fancy equipment gets destroyed. Thats why nobody with half a braincell is using the caldari logi with rephives. If i want to rep somebody i would use a repair tool which can be used indefenetly. The thing that nanohives are good for is ammo and everybody can allready carry 6 X-3 quantum nanohives so the existing Cal. Logi bonus is 100% useless.
I dont need the help of a cal. logi to spam core locus nades 24/7 and thats why nobody uses it. So stop trying to pretend as if the hive bonus has any meaningfull role. The only purpose of that suit is to put 5 myofibres on and spam drop uplinks on highgrounds.
Bright is the opposite of dark! Who would have thought of that?!
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Imp Smash
Molon Labe. RUST415
826
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Posted - 2015.05.06 23:23:00 -
[137] - Quote
el OPERATOR wrote:Imp Smash wrote: Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for shields is magically different than a rep tool for armor. It isn't, and in case you didn't notice, rep tools are a tad powerful in general.
I'm not saying it'd be drastically different, I'm saying the argument it'd be OP stems from the reality that it'd be used identically to armor reppers ( "tad powerful") and in conjunction with them which would create some serious OP circumstances. Especially in CQ where the immediate wipe of entrenched defenders' shields is critical to actually breaching an area and clearing it.
I'm sorry but, I don't understand your reasoning. How is 1 shield and 1 armor repper more powerful than 2 armor reppers? Assuming the rep amount is the same -- wouldn't the suit be getting the same amount of hp back in either circumstance? |
Talos Vagheitan
Ancient Exiles.
1213
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Posted - 2015.05.06 23:41:00 -
[138] - Quote
I'd like to see something more original than just a blue rep tool. I would like it to have some sort of functional difference
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Bright Cloud
Namtar Elite Gallente Federation
961
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Posted - 2015.05.07 10:45:00 -
[139] - Quote
Talos Vagheitan wrote:I'd like to see something more original than just a blue rep tool. I would like it to have some sort of functional difference Well the beam is blue and heals shields instead of armor. Thats the difference of how the whole concept is supposed to work.
Bright is the opposite of dark! Who would have thought of that?!
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Devadander
Woodgrain Atari
281
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Posted - 2015.05.10 18:02:00 -
[140] - Quote
Bright Cloud wrote:el OPERATOR wrote:Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me.
My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all frames could carry it and in deep combat its use isn't predicated on the loss of a gunman. Using a deployable equipment is bad for defending and pushing objectives. 1 flux/core locus and your fancy equipment gets destroyed. Thats why nobody with half a braincell is using the caldari logi with rephives. If i want to rep somebody i would use a repair tool which can be used indefenetly. The thing that nanohives are good for is ammo and everybody can allready carry 6 X-3 quantum nanohives so the existing Cal. Logi bonus is 100% useless. I dont need the help of a cal. logi to spam core locus nades 24/7 and thats why nobody uses it. So stop trying to pretend as if the hive bonus has any meaningfull role. The only purpose of that suit is to put 5 myofibres on and spam drop uplinks on highgrounds.
Which we can no longer do
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Bright Cloud
Namtar Elite Gallente Federation
973
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Posted - 2015.05.10 18:13:00 -
[141] - Quote
Devadander wrote:Which we can no longer do Thats why i didnt specced into Cal.Logis cause of the obvious nerf hammer that was about to hit them. So again the Cal.Logi has no purpose. It even got worse since every 1 and their mother can carry 6 compact hives.
Bright is the opposite of dark! Who would have thought of that?!
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Devadander
Woodgrain Atari
281
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Posted - 2015.05.10 18:23:00 -
[142] - Quote
Bright Cloud wrote:Devadander wrote:Which we can no longer do Thats why i didnt specced into Cal.Logis cause of the obvious nerf hammer that was about to hit them. So again the Cal.Logi has no purpose. It even got worse since every 1 and their mother can carry 6 compact hives.
I have had all my cal roles for a long time, but still; this ^
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:02:00 -
[143] - Quote
Bright Cloud wrote:Devadander wrote:Which we can no longer do Thats why i didnt specced into Cal.Logis cause of the obvious nerf hammer that was about to hit them. So again the Cal.Logi has no purpose. It even got worse since every 1 and their mother can carry 6 compact hives. OMG I feel so sorry for you guys, I thought it was bad when everyone was able to carry around an injector but yeah I can see your point. In all reality though nanohive deployment ability hasn't gone up just the number of hives people can carry. Can we get a doctor...I mean a shield repper? Wait that sounds more like a nurse applying band-aids.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.27 19:17:00 -
[144] - Quote
Bump due to the new sticky logi discussion.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.04 15:44:00 -
[145] - Quote
Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal with this? And yes i even survived beeing core locus spammed so thats not the solution to it.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 02:34:00 -
[146] - Quote
Bright Cloud wrote:Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal with this? And yes i even survived beeing core locus spammed so thats not the solution to it. That's always the funny thing for me about that argument.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.05 14:33:00 -
[147] - Quote
Mobius Wyvern wrote: That's always the funny thing for me about that argument.
Its not just that this setup is much harder to push off a point but even if you manage to push me off the point, kill the logis and hack the objective you could had beeing hit instantly by a laser strike as soon their squadleader respawned. Because the logis allready earned tons of WP to fuel the "get of my porch" strike.
The only way how to deal with this is to get yourself brick tanked heavys with logis behind him. Countering a setup with the exact same setup is not good or a healthy thing for a sandbox. Imagine if you could only destroy a tank with a other tank and AV would just simply not exist.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.27 12:43:00 -
[148] - Quote
Bump cause of imbalance between armor+shields.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.27 22:07:00 -
[149] - Quote
Bright Cloud wrote:Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal with this? And yes i even survived beeing core locus spammed so thats not the solution to it.
Bump for nerf to spidering.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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WyrmHero1945
Finesse Soldiers
575
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Posted - 2015.08.24 18:13:00 -
[150] - Quote
How about instead of a rep tool we have a shield generator. Pretty much like a nanohive you drop to the ground and it repair shields instead of armor. It isn't so OP because you need to back to the field of barrier instead of a constant shield repair by a logi. So it's kinda situational. Its nanite clusters should be limited and its repair rate not so high. Probably could work better (not OP) by just reducing shield delay time. |
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