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1. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points If I read this correctly that means AUR = Command Points. Which means as many as you want through donation. Tha...
- by IgniteableAura - at 2015.04.06 16:10:00
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2. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Howdy I see a disturbing lack of scout.......... Anyway, I would never put a basic frame on this list. Those suits are basically worthless, I have never ran a basic frame suit, unless you count the starter fits that used to exist. Anyway. Since...
- by IgniteableAura - at 2014.12.04 16:43:00
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3. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile I still feel rock paper scissors is a better balance as previously stated We don't want to have cake and eat it too IgniteableAura wrote: - ...
- by IgniteableAura - at 2014.12.01 17:43:00
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4. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Does this include backward movement speed...........................please? Circle/figure 8 strafing will likely be just as effective with high HP mods.
- by IgniteableAura - at 2014.11.19 17:18:00
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5. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Cross Atu wrote: I have to vigorously disagree with this notion. The Logistics class is defined by it's ability to use equipment, both its suit stats and it's skill bonuses (racial and role) are devoted to this throttling the use of equipment ...
- by IgniteableAura - at 2014.11.18 19:30:00
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6. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
+1 very good General thoughts: We need actual numbers instead of placeholders to identify the problems. The mechanics behind your thinking are great, but we really need the BW data to determine if its fair to all roles. Some of the equipment BW...
- by IgniteableAura - at 2014.11.18 17:16:00
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7. So I've been working on something... - in Feedback/Requests [original thread]
I DEMAND a Minja that can break the speed barrier! PS need moar winmitar.
- by IgniteableAura - at 2014.11.14 15:01:00
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8. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Give Ewar mods drawbacks rather than HP mods. - Precision mods increase profile - Damp mods reduce range - Range mods reduce precision You could possibly make these mods effect active scanners as well. So when using them, if you have a range amp...
- by IgniteableAura - at 2014.11.06 19:42:00
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9. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while What about WP needed to call in HAVs and Dropships? Would help to change the dynamics of early games o...
- by IgniteableAura - at 2014.11.03 22:06:00
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10. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Why change the mechanics of kick and dispersion, both semi random variables? When you could have just created a bell curve of damage (aka laser rifle). So instead of doing 100% of its damage at 5m it does 50%. This still rewards players for skillf...
- by IgniteableAura - at 2014.10.29 18:51:00
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11. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I don't think this will make a very large impact and here is the reason: 1. Even at the highest amount of armor rep, its usually a wasted slot because of such slow recovery. (further details below) 2. You are normally better off with more buffer...
- by IgniteableAura - at 2014.10.22 16:22:00
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12. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Monkey MAC wrote: In terms of putting a bell curve on all the rifles. 1) What's the point of a general purpose rifle? 2) What's the laser rifles unique feature? 3) In terms of the laws of physics has it feasible? 4) Why would I use a long ran...
- by IgniteableAura - at 2014.09.05 01:05:00
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13. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
BL4CKST4R wrote: IgniteableAura wrote: Boot Booter wrote: IgniteableAura wrote: snip It's an interesting balancing idea for sure, but is this realistic? Why would a rail rifle slug do less damage at 5 m than 50m. It just doesn't mak...
- by IgniteableAura - at 2014.09.04 21:21:00
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14. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Boot Booter wrote: IgniteableAura wrote: snip It's an interesting balancing idea for sure, but is this realistic? Why would a rail rifle slug do less damage at 5 m than 50m. It just doesn't make any physical sense. I think a better balanc...
- by IgniteableAura - at 2014.09.04 21:11:00
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15. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
I think this is a great start, but I think you are looking at the data incorrectly. This also stems from the fact that as long as you are inside your rifles optimal range you deal full damage. Instead it should be similar to the laser rifle where ...
- by IgniteableAura - at 2014.09.04 20:53:00
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16. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Ps, not sure of this is possible, but what about allowing squad members the option to spawn on all logi classes. You could give the spawn modifier based on their racial level.?
- by IgniteableAura - at 2014.09.02 04:45:00
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17. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
A lot of my experience comes from a support role in general. I was a support logi since closed beta up until 9/19 when I switched over to the scout role. I don't have much current experience in the logi role, but all those sp spent into support it...
- by IgniteableAura - at 2014.09.02 04:27:00
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18. FW Loyalty Store Market Analysis (Something went terribly wrong) - in Feedback/Requests [original thread]
+1 I think the loyalty store is somewhat of a mess, like you have shown. But most of the items just don't serve a purpose. I think there are times when isk value doesn't matter. Example, uplinks. Its a great way to get proto uplinks and not spend...
- by IgniteableAura - at 2014.08.29 14:48:00
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19. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Kaze Eyrou wrote: IgniteableAura wrote: Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames? CCP Rattati wrote: Can we please get your opinion on racially themed fits based on sta...
- by IgniteableAura - at 2014.08.28 17:17:00
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20. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Vell0cet wrote: I'd like to see a MIL cloak with low fitting costs and a very short cloak time (like 5 seconds). This would expose new players to stealth gameplay but with pretty severe restrictions. While I do understand that would help, it ...
- by IgniteableAura - at 2014.08.28 16:33:00
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