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121. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Ported from another thread.... You cant create a link when a service is already available with less effort/cost. I am 100% for PC to only have eve orbital strikes. Right now its just fancy colors but a regular OB does the job just as well. PC ba...
- by IgniteableAura - at 2013.08.08 15:21:00
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122. [Suggestion] Optimize Instant battle/spawns - in Feedback/Requests [original thread]
bump
- by IgniteableAura - at 2013.08.07 20:45:00
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123. [Request] Improving in-game information display - in Feedback/Requests [original thread]
S Park Finner wrote: There's a whole recent thread on changes to the minimap here . Some worth-while stuff in it. Yep ill post my thoughts here as well....as redundancy is worthwhile. Quote: -Keep minimap a single size rather than expa...
- by IgniteableAura - at 2013.08.07 20:35:00
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124. [Suggestion] Optimize Instant battle/spawns - in Feedback/Requests [original thread]
Couple suggestions to improve the Q time of instant battles. One, remove the time in war barge. We honestly don't need it. It wastes a good 2 minutes of time before you go into battle and it really does not serve a purpose. At minimum just reduce...
- by IgniteableAura - at 2013.08.06 03:30:00
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125. [Request/Equipment] Proto Axis repair tool - in Feedback/Requests [original thread]
I would say they need better diversification in all the tiers.
- by IgniteableAura - at 2013.08.02 13:44:00
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126. Minimap Improvements - in Feedback/Requests [original thread]
-Keep minimap a single size rather than expand when sprinting -Add other 3 nautical directions -More obvious way to highlight altitude of red/blue dots -Only highlight downed blues or those in need of ammo if you have the equipment (I get injector...
- by IgniteableAura - at 2013.07.30 14:09:00
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127. Environmental additions - in Feedback/Requests [original thread]
I think you guys could take a lot away from brink, especially in this map http://www.youtube.com/watch?v=QFqFu3FuPGw They dont really showcase much of the "light" frame. But they move really quickly and can bypass areas that other size classes ...
- by IgniteableAura - at 2013.07.26 16:26:00
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128. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this...
- by IgniteableAura - at 2013.07.26 00:36:00
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129. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Alena Ventrallis wrote: My EVE character's fastest sp accrual rate is 2460 sp per hour, with a skill remap putting max stats into primary and secondary attributes for a given skill. Personally, I think the accrual rate of sp is fine. I beli...
- by IgniteableAura - at 2013.07.26 00:29:00
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130. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Acezero 44 wrote: people that play lots are racking up 2.5 - 3 mil a month, how much more you want them to get? So you are saying these people are playing over 700 games a month? With boosters you are looking at active gains of about 1.2 mi...
- by IgniteableAura - at 2013.07.25 05:21:00
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131. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Dust has turned into nothing more than a grind at this point...... I calculated it the other day, and it takes one week in eve to get a 1x skill to level 5. Also in eve most skills can be moved to level 4 in just a single day. So this whole....it...
- by IgniteableAura - at 2013.07.25 02:49:00
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132. [Feedback] Vehicle restoration - in Feedback/Requests [original thread]
So dropsuits can be revived by their fellow squad mates. However the vehicle division of dust has no luxury. What do you think of a vehicle only tool that would restore the exploded vehicle to a certain percentage of armor. (Similar to injector)....
- by IgniteableAura - at 2013.07.15 05:52:00
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133. Give us a prompt before reviving (with option to cancel it) - in Feedback/Requests [original thread]
Just to clarify, when you are revived you don't use up a fitting. So it's actually In your best interest to get picked up. However it does count as a "death". I agree a prompt would be nice to accept the revive.
- by IgniteableAura - at 2013.07.15 05:38:00
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134. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
I remember a mechanic from resistance 2 that I liked. Granted everyone had the same HP. But it could be based of a percentage. In r2 you got xp directly from shooting someone. Not after the kill. So you get WP in direct correlation to the damage ...
- by IgniteableAura - at 2013.07.08 04:29:00
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135. [REQUEST] Uplink Counter - in Feedback/Requests [original thread]
Please add a HUD notification on uplinks so that those laying them down know if they are about out of spawns. It could be on the respawn screen for all mercs that can spawn on the link. It could also be on the HUD of the merc the lays them down....
- by IgniteableAura - at 2013.07.08 04:24:00
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136. The new revival mechanics - in Feedback/Requests [original thread]
Yea a similar mechanic to bf3
- by IgniteableAura - at 2013.07.04 21:49:00
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137. The new revival mechanics - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Korvin Lomont wrote: I wish people would stop spawning just the moment I reach them with my needle even when there is no enemy...Apart from that I really enjoy the comeback of the injector The runaway respawns ...
- by IgniteableAura - at 2013.07.04 01:20:00
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138. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
It really boils down to mobility. Not being able to jump over a ledge sucks. Not to mention you just wasted 3/4 of your stamina trying to do it. I see the point in stamina, it gives meaning to different classes and helps players make a choice. Bu...
- by IgniteableAura - at 2013.07.04 01:16:00
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139. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
Headshot noise is a little flamboyant IMO. I don't want a fanfare whenever I score a HS. Why couldn't it be a satisfying thunk or tink. I actually prefer the vacuum noise over the obnoxious one in 1.2 I'm actually not sure if this was a CCP troll...
- by IgniteableAura - at 2013.07.03 13:06:00
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140. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
A bunch of my corp mates and myself have noticed a rather large nerf to stamina. Which could also explain the reason why scouts are now having a rather difficult time. Whats the reasoning behind this CCP? I feel it is actually going to enhance th...
- by IgniteableAura - at 2013.07.03 13:02:00
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