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21. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Scout M-I3,000 Basic Shield Extender975 Basic Shield Extender975 Basic Kinetic Catalyzer675 Basic Kinetic Catalyzer675 Combat Rifle1,500 Nova Knives675 Flux Grenade600 Cloak Field2,085 Compact Nanohive900 ISK Estimated Cost:~ 12,060 The main is...
- by IgniteableAura - at 2014.08.28 15:54:00
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22. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently. If you want to win a battle, would you prefer the squads of A or B on your team 1A vs 2B - 1A 1A vs 3B - 1A 1A vs 4B - ...
- by IgniteableAura - at 2014.08.22 15:19:00
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23. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Kevall Longstride wrote: I'd also say a 2.5/3 to 1 ratio. But I'd add a modifier for those working together in a squad. Kevall, I agree with a 2.5:1 ratio, but do we always want the B players winning (3:1)? I think a 2.5:1 would be better...
- by IgniteableAura - at 2014.08.21 19:07:00
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24. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Basically I agree with what others are saying on a 3:1 odds. I think Arkena makes an important point. But if what you want is "100% chance of B level players winning a fight against A level players" it would be about a 3:1 odds. 2:1 is a 65% or l...
- by IgniteableAura - at 2014.08.21 16:25:00
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25. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: So my question is what could be factored in to prevent really high scoring players from lowering their Mu without isk loss? (Afking as a squad in an MCC to help their team lose for 0 warppoints?) Player behavior in past ...
- by IgniteableAura - at 2014.08.20 20:44:00
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26. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: mollerz wrote: The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained t...
- by IgniteableAura - at 2014.08.07 20:31:00
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27. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
^ You have been asked that a thousand times and yet you don't say how? That doesn't help anyone. Here is another: Sign up for the dust newsletter to get free stuff! @ https://dust514.com/user/
- by IgniteableAura - at 2014.08.01 16:10:00
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28. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Grenades have the highest nanite cost when supplying in a nanohive. (stacking penalty) Never fit more than 3 of any stacking penalized mod due to diminishing returns Absolute values don't have stacking penalties while percentage based values do...
- by IgniteableAura - at 2014.07.31 16:18:00
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29. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Thanks for clarifying, are you planning on "turning it up" or just playing it out to see how it feels. Are you guys worried about unintended consequences if you aren't seeing anything in the test build? Any word on timeline?
- by IgniteableAura - at 2014.07.25 04:57:00
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30. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: And a note for the aim adhesion: It's on now, but we haven't managed to get much out of it. At this stage we'll still deploy it on, but we may decide to roll out Charlie without the aim adhesion just to see how the other ch...
- by IgniteableAura - at 2014.07.24 19:50:00
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31. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
I don't see the logic behind nerfing swarms. Dropships are so incredibly hard to kill with swarms its not even worth bringing them out. The only AV weapon that is slightly useful to dropships are proto assault forge guns with three complex damage ...
- by IgniteableAura - at 2014.07.24 19:24:00
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32. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I-Shayz-I wrote: Any reply about Nova knives getting MORE efficiency to vehicles than Mass Drivers? Cause honestly if it happens that would just be extremely silly. There hasn't been a response because this is a "nova knife" feedback thread...
- by IgniteableAura - at 2014.07.22 13:32:00
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33. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: We concerned that it might be a little too powerful, so we would especially like to get your feedback on this change. As always, changes are not final, and we would love to hear your feedback. Reducing range can really ...
- by IgniteableAura - at 2014.07.18 00:22:00
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34. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? You could look at changing that to a "Backstab" bonus and it would be more appropriate. <3
- by IgniteableAura - at 2014.07.18 00:10:00
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35. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
^What they said, delay between releasing knives and actual damage would help a great deal.
- by IgniteableAura - at 2014.07.17 00:32:00
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36. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Iggy Isn't the plan aim adhesion + range increase? Thats what I understand, but how is aim adhesion going to keep the target from gaining ground as you swipe? The range can help, but I suppose time will tell, 0.5m wont...
- by IgniteableAura - at 2014.07.16 19:56:00
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37. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Can we make the knives "swing faster" aka apply their damage more quickly? Because while I think the increase in aim adhesion and range will improve a little bit in CQC, it will always remain impossible to knife someone while they are sprinting u...
- by IgniteableAura - at 2014.07.16 18:48:00
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38. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after thoroughly discussing with the scout community, these are our proposed changes. EWAR Calculations I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have...
- by IgniteableAura - at 2014.07.16 04:10:00
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39. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Every time you swipe you "slow down" https://www.youtube.com/watch?v=Yscdf_-ztOU&list=UUPEDnyW3VLCVue8my3DxMkg#t=93 @1:37 1m away, swipe....miss. @ 3:08 backpedal is OP. That dude would have killed me had his mag not been empty. @4:29 backp...
- by IgniteableAura - at 2014.07.16 00:12:00
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40. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. While I understand that...
- by IgniteableAura - at 2014.06.24 19:04:00
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