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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Rattati
C C P C C P Alliance
5886
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Posted - 2014.08.28 08:32:00 -
[1] - Quote
Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Hello Kitty Logistics
1020
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Posted - 2014.08.28 09:01:00 -
[2] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive Amarr:change ferros to basic plates,replace the energizer with a damage mod (brick tank) Caldari: replace the recharger with another extender (thick shields) Gal: replace the plate with a reactive (less armor,rep tank) Min:replace the reactive with a ferros ,replace the kincat with a regulator (speedy,shield rep tank)
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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CCP Rattati
C C P C C P Alliance
5896
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Posted - 2014.08.28 09:45:00 -
[3] - Quote
Meee One wrote:Amarr:change ferros to basic plates,replace the energizer with a damage mod (brick tank) Caldari: replace the recharger with another extender (thick shields) Gal: replace the plate with a reactive (less armor,rep tank) Min:replace the reactive with a ferros ,replace the kincat with a regulator (speedy,shield rep tank)
I actually liked energizer to represent the "brick", strong shield, otherwise to similar to GA
Amarr - I am not a fan of using all basics, it makes it too slow which is why I picked ferros, Caldari - Maybe, I don't like brick ehp tanking Gal - Agree Min - Again, I wanted to have one kincat on one of the fits, but if you don't have a reactive, there is no armor rep for hit and run
Keep them coming, it's fun to discuss this actually as it brings out maybe what needs to be done to properly align philosophies and fitting (and the module stats themselves)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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voidfaction
Nos Nothi
441
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Posted - 2014.08.28 09:54:00 -
[4] - Quote
CCP Rattati wrote:Meee One wrote:Amarr:change ferros to basic plates,replace the energizer with a damage mod (brick tank) Caldari: replace the recharger with another extender (thick shields) Gal: replace the plate with a reactive (less armor,rep tank) Min:replace the reactive with a ferros ,replace the kincat with a regulator (speedy,shield rep tank) I actually liked energizer to represent the "brick", strong shield, otherwise to similar to GA Amarr - I am not a fan of using all basics, it makes it too slow which is why I picked ferros, Caldari - Maybe, I don't like brick ehp tanking Gal - Agree Min - Again, I wanted to have one kincat on one of the fits, but if you don't have a reactive, there is no armor rep for hit and run Keep them coming, it's fun to discuss this actually as it brings out maybe what needs to be done to properly align philosophies and fitting (and the module stats themselves) Amarr: I would use reactive plates. it needs some armor repair I would not use any dropsuit that didn't have any armor repair even if it is a shield based suit. all suits have shield regen built in.
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shaman oga
Nexus Balusa Horizon
2760
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Posted - 2014.08.28 10:26:00 -
[5] - Quote
Amarr Medium Assault (1H-3L)
Damage mod Armor plate Armor plate Armor repper Scrambler Rifle Assault Scrambler Pistol Locus Uplink
Without rep is not so cool, shield recharge is almost useless with such low shield, damage is better
Caldari Medium Assault (3H-1L) Extender Extender Energizer Regulator Rail Rifle Nova knives Packed AV nade Injector
Better to stack a little more shield if you can, caldari recharge rate is not bad, 2 recharge mod are not needed, AV for being more racial, NK are for the lulz, but they are actually better than a bolt pistols in CQC.
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Reactive Plate Armor Repairer Assault Rifle Ion Pistol Flux Active Scanner
I've changed a few in here, i like this fit.
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
This is probably the most difficult fit, due to the lack of HP and strange slot layout, 3-1 on std level was better, with the minmatar you have to be specialized in 1 thing, speed tanking is almost useless with a basic kincat. The only viable fit is imo is: damage mod damage mod reactive reactive
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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BL4CKST4R
La Muerte Eterna Dark Taboo
2956
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Posted - 2014.08.28 10:37:00 -
[6] - Quote
Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits.
supercalifragilisticexpialidocious
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CCP Rattati
C C P C C P Alliance
5905
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Posted - 2014.08.28 11:15:00 -
[7] - Quote
BL4CKST4R wrote:Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits.
Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
7376
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Posted - 2014.08.28 11:54:00 -
[8] - Quote
CCP Rattati wrote:BL4CKST4R wrote:Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits. Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor. whatever you give standard suits you'll have to give Gallente suits more.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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I-Shayz-I
I----------I
4703
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Posted - 2014.08.28 13:03:00 -
[9] - Quote
I walk into this thread and the first thing I see is an Amarr suit with 3 ferroscale plates.
I'm not going to ramble on about fittings, but here's what I attribute as the standard "racial" fitting idea when you go to fit an assault/medium suit and any tier (I have no idea if these actually work at std or not)
Amarr: Large tank, SLOW recovery, high damage -Mainly plates, 1 armor repairer MINIMUM, damage mods
Caldari: Large buffer, fast recovery, shield reliant -Mainly extenders, 1 or 2 energizer/recharger, regulators, possibly a reactive or kin cat in the extra low
Gallente: Fast recovery, focus on speed and stealth -Mainly armor repairers (at least half of your low slots), ferroscales or reactives with kin cats, dampener as a side option, shield rechargers or extenders based on preference
Minmatar: Dual tank with speed and damage -A good balance of a variety of modules. I'll give you my example proto fitting because this is hard to explain: -2 extenders, 1 energizer, 1 damage mod (option: swap e-tender for extra damage mod) -2 plates, 1 armor repair, 1 kin cat (option: swap plate/kin cat for extra armor repair)
I could make a video of some standard fittings though if you'd like...
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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The dark cloud
The Rainbow Effect
3999
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Posted - 2014.08.28 13:40:00 -
[10] - Quote
I-Shayz-I wrote:I walk into this thread and the first thing I see is an Amarr suit with 3 ferroscale plates.
I'm not going to ramble on about fittings, but here's what I attribute as the standard "racial" fitting idea when you go to fit an assault/medium suit and any tier (I have no idea if these actually work at std or not)
Amarr: Large tank, SLOW recovery, high damage -Mainly plates, 1 armor repairer MINIMUM, damage mods
Caldari: Large buffer, fast recovery, shield reliant -Mainly extenders, 1 or 2 energizer/recharger, regulators, possibly a reactive or kin cat in the extra low
Gallente: Fast recovery, focus on speed and stealth -Mainly armor repairers (at least half of your low slots), ferroscales or reactives with kin cats, dampener as a side option, shield rechargers or extenders based on preference
Minmatar: Dual tank with speed and damage -A good balance of a variety of modules. I'll give you my example proto fitting because this is hard to explain: -2 extenders, 1 energizer, 1 damage mod (option: swap e-tender for extra damage mod) -2 plates, 1 armor repair, 1 kin cat (option: swap plate/kin cat for extra armor repair)
I could make a video of some standard fittings though if you'd like... Since when are gallente assaults speedy and stealthy? Last time ive checked they armor tank and use damage mods. Both is not really optimised to be quick.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Monkey MAC
Rough Riders..
3385
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Posted - 2014.08.28 13:55:00 -
[11] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer - (Not really Amarrian Style but no other choice) Ferroscale Plate - (Replace with Reactive Plate) Ferroscale Plate - (Replace with Standard Plate) Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Focuses on armour buffer being the priority, since amarr is already slower they are more prepared to fit standard plates
Caldari Medium Assault (3H-1L) Extender Recharger - (Replace with Extender) Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Focuses on Shield Buffer being main priority but also enforces shields being stronger as a regen class.
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate - (Replace with Reactive Plate) Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Focuses on Armour active tanking, shows reliance upon in built eHP values
Minmatar Medium Assault (2H-2L) Extender Recharger - (Replace with Energizer) Reactive Plate - (Replace with Repper) Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
Focuses on minimal down time out of combat, Hit and Run
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sgt Kirk
Fatal Absolution
7378
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Posted - 2014.08.28 14:31:00 -
[12] - Quote
Why the hell does Caldari have a flux and Gallente have Locus grenades. The flux is Gallente amd the Locus os Caldari. They all seem fine but the Amarr And the Gallente as well now that I think about it.
I'd give the Gallente: 1 Damage Mod Basic Kinetic Catalyzer Armor Repair Armor Repair Plasma Assault Rifle Ion Pistol Active Scanner -speed and regen in mind-
Amarr Assault: Energizer Armor plate Reactive Plate Reactive Plate Scrambler Rifle Scrambler Pistol Uplink -brick tank in mind-
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1449
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Posted - 2014.08.28 14:52:00 -
[13] - Quote
Flaylock on the Minmatar suit... Well, that's just unfair Rattati. You're basically teaching new guys to never switch to their sidearm...
And these are standard items or Militia items? Because the buff required to fit a Militia Drop Uplink on the Amarr would be staggering, that thing is just terrible.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Arkena Wyrnspire
Fatal Absolution
17449
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Posted - 2014.08.28 14:54:00 -
[14] - Quote
We seem to have a little bit of grenade confusion.
The Caldari fit has a flux grenade. The flux grenade is a Gallente item. The Gallente fit has a locus grenade. The locus grenade is a Minmatar item. The Minmatar fit has a flux grenade. The flux grenade is a Gallente item.
Suggested resolution: Caldari fit gets AV grenade. Gallente fit gets flux grenade. Minmatar fit gets locus grenade.
Also, three ferroscales on the Amarr fit? Normal armour plates are more the Amarrian style, I think.
Sometimes I feel as if I've encountered the limits of human stupidity.
And then, once more, I return to the forums.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2213
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Posted - 2014.08.28 14:55:00 -
[15] - Quote
I started a thread on starter fits a few weeks ago. There's probably some useful info there.
I think you should separate the logi equipment from the more frontline stuff into 2 versions of each suit. Frontlines could be more about the racial assault style and would be more competitive as a slayer. Equipment on these would tend to be nano hives. The support suits would feature alternative weapons like the mass driver, laser rifle, plasma cannon etc. as well as focus on survivability and their racial equipment.
Best PvE idea ever!
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IgniteableAura
Pro Hic Immortalis
1671
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Posted - 2014.08.28 15:54:00 -
[16] - Quote
Scout M-I3,000 Basic Shield Extender975 Basic Shield Extender975 Basic Kinetic Catalyzer675 Basic Kinetic Catalyzer675 Combat Rifle1,500 Nova Knives675 Flux Grenade600 Cloak Field2,085 Compact Nanohive900 ISK Estimated Cost:~ 12,060
The main issue with starter scout fits is that they won't be able to fit cloak until they hit racial 5. Which means they won't be using a main component of the scout arsenal until they have sunk an incredible amount of SP into the skill tree.
My Youtube
Biomassed Podcast
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MINA Longstrike
Kirjuun Heiian
1158
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Posted - 2014.08.28 16:17:00 -
[17] - Quote
CCP Rattati wrote:BL4CKST4R wrote:Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits. Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor.
I believe a large portion of this problem is because of the design shift going into dust (aka, whoever was in charge of design got things wrong). If you don't have at least 1 (preferably 2) armor repair you can and will get worn down due to attrition - shields are currently designed so that no matter what you do, you will at some point be 'tanking' on armor, it's also possible to turn shield recharge off with as little as 1 point of damage meaning that shields are even more susceptible than armor (with reppers fitted) to attrition, whereas I can toss 2 complex repairers on a high HP armor suit and get ~20 hp a second no matter the incoming fire. Shields seem designed solely as a buffer before hitting armor (and hit armor you will)
In eve your shields recharge at a sliding rate no matter what is happening (based on time and max hp, with 'peak' recharge being at 33%) or you can use active modules to keep your shields topped up. Shield modules in eve provide quick constant bursts of shield at the cost of a lot of cap use (repairing as soon as the switch is flipped), where armor repairers have long cycle times that repair far more efficiently but do so at the end of cycle.
In eve it is entirely possible to mount a shield or armor tank without being interested in the other.In dust it is only possible to mount a 'full armor tank' without needing to be interested in shields at all, it is not possible to mount a 'full shield tank' without needing to be interested in armor.
If shields were designed in such a manner that every (value A) amount of time you got (value B) shields back regardless of whether you were taking fire or not the idea of mounting full shield tanks becomes a lot more desireable - you don't 'need' to worry about your armor at all because in any situation where it would come up you're likely already taking enough damage to die. This would ideally replace the current 'delay' / 'depleted' system. So ideally you could have a proto caldari sentinel running around with lets say 800 shield hp (just tossing a number out) and then because (value B) is based on total health but is still modified by rechargers/energizers the sentinel is getting back ~60 hp every (value a) time (lets say 1.4 seconds even under fire) because the cal sent has good base values and opted to fit a complex regulator.
Not that I ever truly expect this to be implemented, just expressing some of my issues with the current design.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2213
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Posted - 2014.08.28 16:19:00 -
[18] - Quote
IgniteableAura wrote: Scout M-I3,000 Basic Shield Extender975 Basic Shield Extender975 Basic Kinetic Catalyzer675 Basic Kinetic Catalyzer675 Combat Rifle1,500 Nova Knives675 Flux Grenade600 Cloak Field2,085 Compact Nanohive900 ISK Estimated Cost:~ 12,060
The main issue with starter scout fits is that they won't be able to fit cloak until they hit racial 5. Which means they won't be using a main component of the scout arsenal until they have sunk an incredible amount of SP into the skill tree.
I'd like to see a MIL cloak with low fitting costs and a very short cloak time (like 5 seconds). This would expose new players to stealth gameplay but with pretty severe restrictions.
Best PvE idea ever!
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IgniteableAura
Pro Hic Immortalis
1671
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Posted - 2014.08.28 16:33:00 -
[19] - Quote
Vell0cet wrote:I'd like to see a MIL cloak with low fitting costs and a very short cloak time (like 5 seconds). This would expose new players to stealth gameplay but with pretty severe restrictions. While I do understand that would help, it wouldn't solve the problem of scouts being unable to fit racial equipment until they sink a ton of SP into their role. Creating a cloak with low fitting requirements would allow all classes to utilize it. So instead of making another EQ, which isn't something CCP can hotfix. They should instead change the bonus to cloak fitting to a role bonus (reduce cloak fitting requiremetns by 95%), instead of a racial bonus (12.5%/level); which is something thats easily doable in a hotfix.
My Youtube
Biomassed Podcast
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Sgt Kirk
Fatal Absolution
7378
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Posted - 2014.08.28 16:34:00 -
[20] - Quote
It makes me worried that CCP doesnt even know which grenade goes to which Race
P.S. You at least give the Amarr an AV grenade
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Kaze Eyrou
Molon Labe. General Tso's Alliance
519
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Posted - 2014.08.28 17:12:00 -
[21] - Quote
IgniteableAura wrote:Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames?
Closed Beta Vet // Logi Bro // @KazeEyrou
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IgniteableAura
Pro Hic Immortalis
1673
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Posted - 2014.08.28 17:17:00 -
[22] - Quote
Kaze Eyrou wrote:IgniteableAura wrote:Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames?
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Does not specifically state medium frames in any context other than what he "starts off with". Reading.....I does it.
My Youtube
Biomassed Podcast
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Kaze Eyrou
Molon Labe. General Tso's Alliance
519
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Posted - 2014.08.28 17:36:00 -
[23] - Quote
IgniteableAura wrote:Kaze Eyrou wrote:IgniteableAura wrote:Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames? CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc) Does not specifically state medium frames in any context other than what he "starts off with". Reading.....I does it. Skimming.... I does it and miss things like that. Doh!
Carry on.
Closed Beta Vet // Logi Bro // @KazeEyrou
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3235
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Posted - 2014.08.28 17:39:00 -
[24] - Quote
CCP Rattati wrote:BL4CKST4R wrote:Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits. Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor.
Rattati, you should be careful using so much logic on these forums. Logic, especially from a Dev, is not welcome around here.
3 for Gal and 1 for everyone else would be my suggestion, especially after the low slot layout change for Amarr/Gallente.
My thoughts on racial preference:
Amarr - High EHP low speed - you'll never be fast with such a low base speed, so brick tank and outlast in EHP if you can. Caldari - Highest EHP possible, keep at range so you have more breathing room for regen.
These are the two races I play the most. I have a hard time commenting on the others but... when I was min logi in Chrome it was all about dual tank, but they should be more into speed and regen according to eve lore.
Gallente could find a use for an active tanked build possibly, which would be their lore-based preference. I feel like they need something better than Damage mods to make that a reality though. Seriously consider swapping damage mods and kin cats to make this more like EVE.
B C R U are letters, not words - Wierd Al Yankovich
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
19
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Posted - 2014.08.28 17:39:00 -
[25] - Quote
Arkena Wyrnspire wrote: Also, three ferroscales on the Amarr fit? Normal armour plates are more the Amarrian style, I think.
+1 |
Snake Sellors
Hellstorm Inc General Tso's Alliance
365
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Posted - 2014.08.28 18:10:00 -
[26] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
Just a small note on the caldari, the only issue (and it is with all caldari) is that you will be losing a good chunk of your extender due to the penalties you get from the energizer. it's a direct contradiction. you would be better with Recharger Extender Damage mod/extender (or even 2nd recharger) Regulator (more realistically reactive plates-helps to counter fluxes)
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3235
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Posted - 2014.08.28 18:25:00 -
[27] - Quote
Snake Sellors wrote: Just a small note on the caldari, the only issue (and it is with all caldari) is that you will be losing a good chunk of your extender due to the penalties you get from the energizer. it's a direct contradiction.
I haven't played shield suits in a while after switching to Amarr Logi but when Energizers were first introduced they only affected the base shield hp, has this been changed? I've never seen any patch notes on that.
B C R U are letters, not words - Wierd Al Yankovich
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Cass Caul
966
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Posted - 2014.08.28 18:59:00 -
[28] - Quote
CCP Rattati wrote: Amarr Medium Assault (1H-3L) HS: Energizer LW: Scrambler Rifle SA: Scrambler Pistol GS: Locus EQ: Uplink LS: 3x Ferroscale Plate
IMO, I'd swap the Energizer for a damage modifier. The energizer does not give a significant increase, even with maxed out passive skills, to benefit the very low shield value for the suit. I'd also swap the Locus Grenade for a Flux Grenade. Primarily because I prefer the utility of a flux over a locus but also because if you get caught up in your own blast you are less affected by it- flux on armor locus on shield. Then I'd replace one of the Ferroscale plates with a Reactive.
CCP Rattati wrote: Caldari Medium Assault (3H-1L) HS: Extender, Recharger, Energizer LW: Rail Rifle SA: Bolt Pistol GS: Flux EQ: Injector LS: Regulator
Can't remember, which causes reduction to shields? I'd remove that one and replace it with the other or replace the one that doesn't reduce health with a second extender. Same thing as above with the grenade, swap to a locus because of opposing values. EQ, definitely replace this. The injector should never be allowed on a suit with only 1 EQ slot. It's only going to be used to troll/farm people for 60WPs- a reward greater than actually shooting someone. More than that, though, the Caldari Weapons have very low max ammo values and a nanohive would suit the suit far better.
CCP Rattati wrote: Gallente Medium Assault (1H-3L) HS: Damage Mod LW: Assault Rifle SA: Ion Pistol GS: Locus EQ: Active Scanner LS: Armor Plate, 2x Armor Repairer
First, toss the Ion Pistol. You're better off not having a sidearm than using that one. Seriously, there's very little hyperbole/humor in that statement, it's garbage. It's way too easy to accidentally charge a shot, which will cause a full seize even if you didn't use a full charge. Second, again with the grenade. The Flux Grenade is even produced by Allotek Industries. I also get more millage out of 2 plates and 1 repairer than your current set-up. The Active Scanner seems like a bad idea. Unless you're sticking it in there because it's The Gallente Equipment better off with a nanohive because the AR can run out of ammo very quickly.
CCP Rattati wrote: Minmatar Medium Assault (2H-2L) HS: Extender, Recharger LW: Combat Rifle SA: Flaylock GS: Flux EQ: Nanohive LS: Reactive Plate, Kinetic Catalyzer
Minmatar is more a shield based suit than an armor one, so the Grenade thing again. The flaylock is not a weapon I'd give to someone. It's something you choose because you want to clear enemy EQ quickly or distract people by making them thing a grenade of MD round just went off. I'd go with the SMG here because it's just a standard suit probably not meant for people specialized in battlefield roles yet. I'd also use a Cardiac Regulator instead of a Kinetic Calalyzer. First, you need Biotics V to unlock KinCats; Second, 5% increased sprint is going to get you less benefit than 50% stamina
I blame her for nova knife kills on tanks
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Ripley Riley
Incorruptibles
2717
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Posted - 2014.08.28 19:08:00 -
[29] - Quote
CCP Rattati wrote:Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor.
Please do this. Every dropsuit needs 0.5 or 1.0 HP/sec armor rep. Give Gallente a better armor rep rate, of course.
He imposes order on the chaos of organic evolution...
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2214
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Posted - 2014.08.28 19:14:00 -
[30] - Quote
IgniteableAura wrote:Vell0cet wrote:I'd like to see a MIL cloak with low fitting costs and a very short cloak time (like 5 seconds). This would expose new players to stealth gameplay but with pretty severe restrictions. While I do understand that would help, it wouldn't solve the problem of scouts being unable to fit racial equipment until they sink a ton of SP into their role. Creating a cloak with low fitting requirements would allow all classes to utilize it. So instead of making another EQ, which isn't something CCP can hotfix. They should instead change the bonus to cloak fitting to a role bonus (reduce cloak fitting requiremetns by 75%), instead of a racial bonus (15%/level); which is something thats easily doable in a hotfix. Yeah I was trying to think of a way for this to work, but not be abused by assaults, commandos and logis. One way is to have the dampening effect only be enough to evade unskilled academy players. Also you could give the basic light frames a bonus to Militia cloaks to help with this, so you could keep fitting costs higher. I don't think most assault players would want to sacrifice an equipment slot to have a cloak with a very short duration and easily scannable with any scanner.
Best PvE idea ever!
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