Pages: 1 2 [3] 4 5 6 7 8 9 |
41. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Since devs are tracking this thread please look into shotgun hit detection as shotguns are "bread and butter" weapons for scouts. See attached video for evidence http://youtu.be/CNGM-RgxVH
- by IgniteableAura - at 2014.06.15 03:39:00
|
42. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Used to run Winmitar scout but got out of it when respec hit (moved to Gal/Cal) because of the issues others are mentioning here. It needs some TLC, likely in the form of some extra PG. Remove some CPU for PG if necessary. It currently doesn't nee...
- by IgniteableAura - at 2014.06.11 13:33:00
|
43. Pssst. CCP Logibro - in Feedback/Requests [original thread]
I don't understand the rational behind all scouts needing to have the option of radar invisibility. It should only be allowed on a single scout. If you want that option you should be forced to run gal. If you want to hunt scouts you should be forc...
- by IgniteableAura - at 2014.06.09 05:45:00
|
44. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
For reference, sprint charging was in the game until they fixed it in 1.4 and knives were not OP or FOTM. Allow sprint charge only on minmitar's that have sprint speed above 10. Which means you likely have no other weapon, therefore you sacrifice ...
- by IgniteableAura - at 2014.06.08 03:55:00
|
45. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
1% bonus per level.....lol. Might as well not even have a bonus. That's insignificant. At max skills that's 1.5m extra.
- by IgniteableAura - at 2014.05.26 05:46:00
|
46. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: IgniteableAura wrote: Actually current proposal is fine if the numbers are true. rather than Rattai's statement (3 damps + cloak). Gal scout only needs 3 damps to remain hidden, no cloak. Cloak has no bearing on any mean...
- by IgniteableAura - at 2014.05.24 16:55:00
|
47. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Actually current proposal is fine if the numbers are true. rather than Rattai's statement (3 damps + cloak). Gal scout only needs 3 damps to remain hidden, no cloak. Cloak has no bearing on any meaningful counters except at proto level against a g...
- by IgniteableAura - at 2014.05.24 15:50:00
|
48. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Quick thought after doing some math under current proposal. 15% bonus to damps. Three damps is all thats required for Gal to remain under gal focused scans. Pro cloak never changes any sort of meaningful change. (2 damps + cloak wont get you unde...
- by IgniteableAura - at 2014.05.24 15:31:00
|
49. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: IgniteableAura wrote: CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB. 14dB means under the focused radar. Apologies, sidebar. Wasn't there some discuss...
- by IgniteableAura - at 2014.05.24 15:25:00
|
50. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: IgniteableAura wrote: I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps. The problem is, they only have 45 seconds of time ...
- by IgniteableAura - at 2014.05.24 15:13:00
|
51. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps. The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(acti...
- by IgniteableAura - at 2014.05.24 14:44:00
|
52. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Why not make it so scouts are only immune to active scanners when cloak is applied? Each cloak meta works on the same meta and below as the scanner. So pro cloak hides pro scans, adv cloak adv scans. You would get the same effect but at least it's...
- by IgniteableAura - at 2014.05.24 05:58:00
|
53. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
But a gal logi only needs to fit a single piece of equipment that costs them very little. Honestly, you won't get any gal scouts attempting to remain hidden. They will just brick tank instead. 4 slots(3 damps and an active pro cloak) to counter ...
- by IgniteableAura - at 2014.05.24 05:41:00
|
54. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Rattati read my post above yours. Basically states answers to your current changes. Why should a scout sacrifice their ENTIRE fitting just to remain hidden from a single piece if equipment.
- by IgniteableAura - at 2014.05.24 05:32:00
|
55. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter.
- by IgniteableAura - at 2014.05.24 05:23:00
|
56. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Wowzer. Ok the main reason gal is used 50% of the time is because of its low slots, innate repair and ability to remain off the radar.; all the while maintaining a large hp pool. It's basically able to have cake and eat it too. Other scouts reall...
- by IgniteableAura - at 2014.05.24 05:11:00
|
57. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: The arrow over their head is brighter :P Not like they can't equip more than just 1 active scanner, including the type. It's equipment slots, not high and lows like scouts need to use. Thus you don't lose your survivabili...
- by IgniteableAura - at 2014.05.23 21:01:00
|
58. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
The-Errorist wrote: IgniteableAura wrote: First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible...
- by IgniteableAura - at 2014.05.23 13:17:00
|
59. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: IgniteableAura wrote: First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible...
- by IgniteableAura - at 2014.05.23 01:17:00
|
60. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible discussion is terrible. To get back on topic of...
- by IgniteableAura - at 2014.05.22 21:39:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |