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81. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
CCP Remnant wrote: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cl...
- by IgniteableAura - at 2014.01.09 14:40:00
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82. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
+1 Summed up quite nicely. Don't think you left anything else out. Secondary roles for scouts that would tie in with roles Movement/biotic boosts Sidearm boosts (could be minmitar boost as opposed to nova knife only) Shield delay boosts Silent fo...
- by IgniteableAura - at 2014.01.08 19:43:00
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83. {Suggestion} Isk Sink consumables - in Feedback/Requests [original thread]
How is that any different than running proto in pubs? The idea is to create more sinks for isk. Currently not much is spent.... To be real honest less money is spent in fw than I had imagined. I usually only see std gear at best. Proto is a rare...
- by IgniteableAura - at 2014.01.01 06:08:00
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84. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
You may not realize it, but CCP doesn't just throw out a random number when balancing profiles. I have a feeling there is a reason for it being just at the cusp of detection. It should require two complex damps on a medium frame to evade a proto...
- by IgniteableAura - at 2013.12.31 14:58:00
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85. {Suggestion} Isk Sink consumables - in Feedback/Requests [original thread]
Random thought of the day. Add in battle consumables to help create additional isk sinks into dust. Some various examples would be boosters/drugs/implants/installations etc. The boosters would last for a short amount of time (<60secs) and wou...
- by IgniteableAura - at 2013.12.31 14:46:00
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86. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
There are some issues thus far that I think need addressed. What is the reason we need to change the WP system? Seems there are multiple reason that people have described. Player retention and burnout. Help newbros out to help them get compe...
- by IgniteableAura - at 2013.11.15 15:33:00
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87. [Request] Rebalance CQC - in Feedback/Requests [original thread]
o/ shotty! Few comments/suggestions. IF CCP would increase our (scout) movement speed, all suits could have their "max" turn speed be the same. But our movement speed in CQC needs to be every so slightly higher than that cap. That way we can "do...
- by IgniteableAura - at 2013.11.08 13:45:00
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88. Buff Armor Reppers - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: IgniteableAura wrote: I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot. What we need is a high slot mod for armor. Those need to be ...
- by IgniteableAura - at 2013.11.05 04:34:00
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89. Buff Armor Reppers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: IgniteableAura wrote: I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot. What we need is a high slot mod for armor. Those need to be the...
- by IgniteableAura - at 2013.11.05 03:22:00
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90. Buff Armor Reppers - in Feedback/Requests [original thread]
I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot. What we need is a high slot mod for armor. Those need to be the reactive plates, rather than in the lows. That wo...
- by IgniteableAura - at 2013.11.04 05:26:00
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91. [Request/Bug] Corp chat via eve - in Feedback/Requests [original thread]
Somewhat surprised this still hasn't been added. Actually forgot this bug? Still existed and spent 5 minutes trying to figure out why corp mates couldn't hear me via corp chat while on eve character. I can make a chat room via eve and be heard j...
- by IgniteableAura - at 2013.11.04 05:18:00
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92. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Nova, To expand on the idea of taking months to do something. It takes entirely too long to complete anything in dust. In eve it takes several hours to train a new skill and use a new ship type. In dust it take MONTHS to do that. You can even loo...
- by IgniteableAura - at 2013.11.01 14:48:00
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93. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
I really don't like those mechanics. It makes dust just like every other shooter with no "real" progression. I would agree that being "good" at Dust is more about playing than getting any SP. I have no problem running totally BPO suits and gettin...
- by IgniteableAura - at 2013.10.31 13:50:00
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94. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I would also like to ask another question. Whom gets the orbital when an eve player earns it? What mechanic are you using to ensure it goes to the "proper" individuals.
- by IgniteableAura - at 2013.10.22 18:54:00
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95. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Suggestion. Also get PC into high sec. Mandate a war between the two corps whenever they attack a dust district and have the war finished when battle commences. Would allow more eve players to participate without making themselves too vulnerable....
- by IgniteableAura - at 2013.10.21 21:19:00
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96. [Feedback/Suggestion] Scout Suit needs one more mod slot - in Feedback/Requests [original thread]
That caldari suit would wreck havoc. Imagine trying to take down a scout with 450hp in shields. I would venture to guess this suit could be neigh unkillable if the merc was smart about engaging and using the shield regen glitch to its fullest. Pe...
- by IgniteableAura - at 2013.10.18 20:45:00
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97. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I do have a concern for eve pilots. You need to implement some sort of cookie for them to wait around for orbitals. Otherwise a vast majority of these games wont have any orbital support. Agree with the TK numbers...its a little too much punishm...
- by IgniteableAura - at 2013.10.18 19:40:00
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98. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I wish it would be items besides just prototype....I do enjoy myself some prototype items. But thats a huge amount of SP that needs to be sunk in order to utilize the LP store. Please also include some adv tech as thats not quite so difficult to s...
- by IgniteableAura - at 2013.10.18 19:23:00
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99. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Posted this in general thread but think it goes here as well. Could also use a militia chat channels once we reach a specific reward level so we can coordinate or notify EVE pilots of needed OB support.
- by IgniteableAura - at 2013.10.18 19:19:00
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100. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Most looks well and good. I do have a concern for eve pilots. You need to implement some sort of cookie for them to wait around for orbitals. Otherwise a vast majority of these games wont have any orbital support. Could also use a militia chat ...
- by IgniteableAura - at 2013.10.18 19:16:00
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