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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Jin no kami
Valor Coalition Red Whines.
81
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Posted - 2014.09.04 23:38:00 -
[91] - Quote
Give the tac 2more bullets smh |
Monty Mole Clone
Shiv M
206
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Posted - 2014.09.04 23:41:00 -
[92] - Quote
CCP Rattati wrote:A slight ADS dispersion reduction could be added to make it shine.
in regards to the assault scram rifle could you make it cool down faster instead?
lets just burn this motherfucker down
pew pew goes my scram rifle zap zap goes my scram pistol
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Zindorak
1.U.P
796
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Posted - 2014.09.04 23:46:00 -
[93] - Quote
Im happy the AR variants are getting buffs but i would like a slight buff to the normal AR as it feels vey weak to me with 2 Enhanced DMG mods and prof 3
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Zindorak
1.U.P
797
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Posted - 2014.09.04 23:57:00 -
[94] - Quote
600 I can live with that Thanks for finding a good number CCP
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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BL4CKST4R
La Muerte Eterna Dark Taboo
3005
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Posted - 2014.09.05 00:17:00 -
[95] - Quote
Nothing to see here
supercalifragilisticexpialidocious
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1691
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Posted - 2014.09.05 00:36:00 -
[96] - Quote
Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both?
Shoot Scout with yes.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2253
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Posted - 2014.09.05 00:49:00 -
[97] - Quote
Mordecai Sanguine wrote:Combat rifle buffed ? These are WAY more instakilling than SCR but..anyway. Only if you stack armor like a scrub
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Zindorak
1.U.P
801
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Posted - 2014.09.05 00:52:00 -
[98] - Quote
BL4CKST4R wrote:Zindorak wrote:600 I can live with that Thanks for finding a good number CCP Your talking about the rof of the Tac and ScR right? Yea
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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BL4CKST4R
La Muerte Eterna Dark Taboo
3006
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Posted - 2014.09.05 01:03:00 -
[99] - Quote
Alena Ventrallis wrote:Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both?
I hope it's like 20% over the assault rifles dispersion. Because if they "slightly" increased the dispersion of the CR as is, well let me tell you 20% of 0 is still 0
supercalifragilisticexpialidocious
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IgniteableAura
Pro Hic Immortalis
1724
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Posted - 2014.09.05 01:05:00 -
[100] - Quote
Monkey MAC wrote: In terms of putting a bell curve on all the rifles. 1) What's the point of a general purpose rifle? 2) What's the laser rifles unique feature? 3) In terms of the laws of physics has it feasible? 4) Why would I use a long range weapon that peanilises me for getting to far away? 5) Why would I use a short range weapon that peanilises me fot getting to close?
1. We currently have all the rifles as "general purpose" they all do full damage inside their optimal ranges. Which means the Combat Rifle is just as good in CQC as the Assault Rifle. Which IMO makes balancing difficult. Whichever has the highest avg DPS is the winner. Which means the rifle that encompasses the vast majority of encounters in their optimal ranges.
2. Why does the laser rifle have a unique feature anyway? It really doesn't make sense for the laser rifle to under perform in all situations besides the "most optimal" when no other weapon behaves this way. The laser rifle is probably the least used for that reason. All other weapons outperform it because the laser has to be in a very specific range to be effective. It doesn't have a bell curve, its more like a steep peak outside of its optimal.
3. I don't think physics has much to do with video games, as described previously, you can "justify" it however you want. You don't have to break immersion to do so.
4. You already are penalized for using long range weaponry by getting to far away. Once you exceed the optimal range you lose effectiveness. The closer you get outside your optimal, you still do the same damage. So the only way to mitigate damage is to gain range on an opponent. Speed tanking would actually be a viable strategy as you could get inside enemies optimal ranges quickly.
5. Same as above.
Creating bell curved damage profiles allow weapons to exceed in their designated "area" without becoming OP outside of those zones. It would homogenize the DPS of the rifles while still allowing them to exceed in their zone of engagement. The AR will underperform if its DPS is below other rifles because it has such short range.
My Youtube
Biomassed Podcast
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1693
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Posted - 2014.09.05 01:05:00 -
[101] - Quote
BL4CKST4R wrote:Alena Ventrallis wrote:Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both? I hope it's like 20% over the assault rifles dispersion. Because if they "slightly" increased the dispersion of the CR as is, well let me tell you 20% of 0 is still 0 To be honest, more dispersion just makes my sharpshooter that much more useful to me. I just don't want it to be, say, 50% more, and anything beyond 15m is nigh untouchable.
Shoot Scout with yes.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3007
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Posted - 2014.09.05 01:40:00 -
[102] - Quote
Db post
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3007
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Posted - 2014.09.05 01:42:00 -
[103] - Quote
Alena Ventrallis wrote:BL4CKST4R wrote:Alena Ventrallis wrote:Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both? I hope it's like 20% over the assault rifles dispersion. Because if they "slightly" increased the dispersion of the CR as is, well let me tell you 20% of 0 is still 0 To be honest, more dispersion just makes my sharpshooter that much more useful to me. I just don't want it to be, say, 50% more, and anything beyond 15m is nigh untouchable.
Well 50% more than an AR is pretty bad foe the ACR, but 50% more of a acr and it would probably be about the same or a hair higher than an AR which imo would be to low. Then again without anyway of know what the dispersion is except by visualizing it through physical testing I don't know what these changes will bring, all I can hope for is that the rifles are fixed fairly once and for all.
supercalifragilisticexpialidocious
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Michael Arck
5402
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Posted - 2014.09.05 01:57:00 -
[104] - Quote
So taking this information coupled with the damage profile changes proposition, this just might be good.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Cat Merc
Onslaught Inc RISE of LEGION
11985
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Posted - 2014.09.05 04:46:00 -
[105] - Quote
Monty Mole Clone wrote:Cat Merc wrote:ResistanceGTA wrote:So.. We're doing literally nothing to the AScR, the really underperforming one..
At least I'll be the only one to use it I guess.. Nothing in the numbers suggest it should underperform. Literally nothing, it has amazing dispersion, amazing reload speed (best in class), gigantic clip (best in class), good DPS (isn't far from the other rifles at all), and the second longest range of the Assault variant rifles. If anything, this rifle by all rights should be the #1 rifle used. What's happening is the meta needs to shift to shields before it can really shine with its +20/-20 efficiency. the fact that it now overheats before a full clip on anything but an assault lvl 5 has ruined it imho It still does more damage before overheat than the ARR and ACR do in a full clip. With the Amarr Assault it even surpasses the Plasma Rifle in that regard.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11985
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Posted - 2014.09.05 04:51:00 -
[106] - Quote
Buffing the ASCR would be a terrible decision.
Taking out the efficiencies, it's an amazing rifle for many many reasons. The only reason it underperforms is because it requires a shield meta to truly shine.
But if a shield meta DOES happen, you can bet it will be the #1 rifle used.
Feline overlord of all humans - CAT MERC
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BL4CKST4R
La Muerte Eterna Dark Taboo
3012
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Posted - 2014.09.05 10:50:00 -
[107] - Quote
Cat Merc wrote:Buffing the ASCR would be a terrible decision.
Taking out the efficiencies, it's an amazing rifle for many many reasons. The only reason it underperforms is because it requires a shield meta to truly shine.
But if a shield meta DOES happen, you can bet it will be the #1 rifle used.
I think hat really makes it bad regardless of the meta is the proficiency skill, which pushes the damage even further into shields. For armor killers this isn't a problem because once the shields are down your damage accelerates which means reaction time to these are very low, but with shield killers once the shields are going down you have a small amount of shields and the damage reduction to armor to give you ample reaction time.
In my opinion the proficiency skill should be changed to 1% or 1.5% per level to reduce this effect. That or just remove that skill bonus and make it buff other aspects of the rifle, as it stands that skill just denies any form of pure tanking and contributes to hybrid brick tanks.
supercalifragilisticexpialidocious
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CommanderBolt
Osmon Surveillance Caldari State
1476
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Posted - 2014.09.05 11:03:00 -
[108] - Quote
Really appreciate the small RoF buff for the TAC AR!! You are the man Rattati! I am glad you are thinking about both the Scrambler Rifle and the Tac AR. That being said I have a few points....
A) - Can you increase the amount of rounds in the Tac AR clip as 18 or what ever it is is still too low.
B) - A RoF of around 600 for both the Tac AR and the Scrambler sounds about right, however I feel it might be a tad on the low side. 650 would sound about right but I suppose we can test the changes and report back.
C) - I do hope you do not plan to nerf the Scrambler any more as to be fair CCP it is not used that often as it is!
D) - So how about the crazy levels of dispersion with the TAC AR when hipfiring..... can we reduce that a bit please?
Overall quite happy with the changes but I will watch this space for sure.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Zindorak
1.U.P
814
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Posted - 2014.09.05 11:44:00 -
[109] - Quote
Do you have any ideas on AScR Rattati? Also would it be possible to increase TAC AR clip size as 18 is very small
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Adipem Nothi
Nos Nothi
4783
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Posted - 2014.09.05 12:54:00 -
[110] - Quote
Buffing the ACR makes me nervous.
Shoot scout with yes.
- Ripley Riley
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Grimmiers
658
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Posted - 2014.09.05 13:47:00 -
[111] - Quote
That's it! I"m going full gallmando
I finally won't be doing tickle damage within my range |
Mordecai Sanguine
What The French Red Whines.
722
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Posted - 2014.09.05 13:49:00 -
[112] - Quote
CCP Rattati wrote:Mordecai Sanguine wrote:Combat rifle buffed ? These are WAY more instakilling than SCR but..anyway. and increased dispersion
"Spread" to be honest i never felt the spread on any guns of Dust 514. So basically it's like you gave them free 4% damage.
Scr already have the worst damage profile of the game (Who cares about more damage on shield ? Nobody is shield tanking in this game since 8 months or more..) because Armor HP pools are way bigger than shields Hp pool.
You can't just compare DPS of Anti-armor weapons and Anti-shield weapons when Shields values and armor values are different. That's a huge non-sense.
On the other hand buffing shield tanking is NOT giving ANY advantage to ScR, i don't know why you're thinking this. Shield tankers just get more ehp. Armor tankers are not going to switch tanking, so you basically just gave them more ehp if they were having some shield mods.
You can't Nerf SCR for real and say it's balanced because you've buffed Shields tankers.... One nerf is REAL on SCR while you don't REALLY buff SCR somewhere else to balance.
You guys still forgetting Anti-shields weapons are TOTALLY out of the Meta. And have the worst Damage profile EVER. And even if we have a Shield meta once again, Anti-armor weapons will still be king because FLUX => Shield down => Slaughter armor. That's what i was doing during the Caldari logistics OP shields periods and shields Meta. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3012
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Posted - 2014.09.05 13:57:00 -
[113] - Quote
Mordecai Sanguine wrote:CCP Rattati wrote:Mordecai Sanguine wrote:Combat rifle buffed ? These are WAY more instakilling than SCR but..anyway. and increased dispersion "Spread" to be honest i never felt the spread on any guns of Dust 514. So basically it's like you gave them free 4% damage. Scr already have the worst damage profile of the game (Who cares about more damage on shield ? Nobody is shield tanking in this game since 8 months or more..) because Armor HP pools are way bigger than shields Hp pool. You can't just compare DPS of Anti-armor weapons and Anti-shield weapons when Shields values and armor values are different. That's a huge non-sense. On the other hand buffing shield tanking is NOT giving ANY advantage to ScR, i don't know why you're thinking this. Shield tankers just get more ehp. Armor tankers are not going to switch tanking, so you basically just gave them more ehp if they were having some shield mods. You can't Nerf SCR for real and say it's balanced because you've buffed Shields tankers.... One nerf is REAL on SCR while you don't REALLY buff SCR somewhere else to balance.
But if you nerf hybrid tanking...
supercalifragilisticexpialidocious
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Dj grammer
New Age Empire. General Tso's Alliance
358
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Posted - 2014.09.05 15:02:00 -
[114] - Quote
Breakin Stuff wrote:I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields.
Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash damage. They will enjoy no such advantage against projectiles with the proposed profiles.
Kinda like how calsent and minsent get torched by scrams.
So same damage profile like EXPLOSIVES? Ok make way for my FLUX ACR COMBO THEN. I do not want to hear any complaining if this becomes more meta than it is. Throwing my $.02 out there.
Darkness is a Beginning, you see, not an end.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2550
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Posted - 2014.09.05 15:29:00 -
[115] - Quote
Dj grammer wrote:Breakin Stuff wrote:I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields.
Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash damage. They will enjoy no such advantage against projectiles with the proposed profiles.
Kinda like how calsent and minsent get torched by scrams. So same damage profile like EXPLOSIVES? Ok make way for my FLUX ACR COMBO THEN. I do not want to hear any complaining if this becomes more meta than it is. Throwing my $.02 out there.
You mean the explosives that sentinels get a 25% flat damage reduction to? Those explosives? Like the Locus grenades that are shrugged off instantly? Like the flaylock and Mass Driver that are of marginal utility because anytime someone gets a kill with one it gets decried as OP? You know, explosives, which have been nerfed to hell by popular demand because they are no-skill noob toobs? Because God forbid an AoE weapon killed one of the :gungame elite:
Oh wait. The RE is still effective.
Are these the explosives to which you are referring to?
Does having the RE exist make your assertion magically valid? |
Dj grammer
New Age Empire. General Tso's Alliance
358
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Posted - 2014.09.05 16:29:00 -
[116] - Quote
Breakin Stuff wrote:Dj grammer wrote:Breakin Stuff wrote:I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields.
Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash damage. They will enjoy no such advantage against projectiles with the proposed profiles.
Kinda like how calsent and minsent get torched by scrams. So same damage profile like EXPLOSIVES? Ok make way for my FLUX ACR COMBO THEN. I do not want to hear any complaining if this becomes more meta than it is. Throwing my $.02 out there. You mean the explosives that sentinels get a 25% flat damage reduction to? Those explosives? Like the Locus grenades that are shrugged off instantly? Like the flaylock and Mass Driver that are of marginal utility because anytime someone gets a kill with one it gets decried as OP? You know, explosives, which have been nerfed to hell by popular demand because they are no-skill noob toobs? Because God forbid an AoE weapon killed one of the :gungame elite: Oh wait. The RE is still effective. Are these the explosives to which you are referring to? Does having the RE exist make your assertion magically valid? I love how you read the first statement and jump on the first flight to "conclusions." Here's a hint bucks: I run all tank types. I can run every single weapon in the game to a greater or lesser extent. Nerf my favorite to crap and I'll switch over as soon as I re-spawn. I'm not "bitching" I'm pointing out a stupid disparity.
I must had offended you from the sounds of how the last two lines in your post sounded. Plus it is opinionated and I was giving you mine. BUCKO sounds like you were pissed. Going to ignore that since there are better things to do than dispute. But if it makes you feel better I ran every class and gun in the game sitting on 43 million skill points, not that it "ACTUALLY" means anything.
But my opinion was agreeing with the -20/+20 if you failed to catch it. The remote explosives, as annoying as they are, do bypass the sentinel's bonus to explosive resistance. It's like comparing a C7 Corvette to a BRZ (both stock) in a 1320m drag strip race, you know which car is going to win. But both the example and RE are off topic in this forum.
I was calling out the fact that there will be an increase in FLUX usage if -20/+20 were to go through. This means that shielded tank users my hate this more but it also punish those armor tanking (due to speed penalties and majority low shields). This will change up the play styles of many when playing with said weapon or playing against said weapon.
So in all honesty I wasn't jumping into "conclusions", I poorly gave information supporting said post.
Darkness is a Beginning, you see, not an end.
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Kin Cat
Another Clone in the Wall
27
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Posted - 2014.09.05 17:28:00 -
[117] - Quote
does this mean the AR is getting better dispersion and kick? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2555
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Posted - 2014.09.05 17:50:00 -
[118] - Quote
Dj grammer wrote: So in all honesty I wasn't jumping into "conclusions", I poorly gave information supporting said post.
Suggestion for future reference?
Tis traditional when agreeing with someone to say so. THEN spitball the rant. Tends to lead to less confusion. Plus I'm too used to people whining that they don't want armor to get too scratched or lose their utility maiming caldari and minmatar for the easy WP. |
Cass Caul
1122
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Posted - 2014.09.05 17:59:00 -
[119] - Quote
Oh no! My CQC Rail builds are going down in usefulness.
Combat Rifle is still OP because armor is significantly more prevalent than shields
On Hiatus.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2556
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Posted - 2014.09.05 18:05:00 -
[120] - Quote
Cass Caul wrote:Oh no! My CQC Rail builds are going down in usefulness.
Combat Rifle is still OP because armor is significantly more prevalent than shields
But my caldari and minmatar sentinel and commando suits will be a lot more useful!
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