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521. WTF Is Going On? - in General Discussions [original thread]
Lorhak Gannarsein wrote: The in-battle screen is bugged :) So am I actually receiving my level 2 payout? That's the only thing I didn't note: my LPs before and after battle.
- by Harpyja - at 2014.06.27 00:47:00
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522. WTF Is Going On? - in General Discussions [original thread]
After each battle in Cal FW, at the end of battle screen, the standings needed for next level always change. If I win, I get the +75 points and the number decreases, as it should. But when I lose, the number increases by 75, as if I lost 75 standi...
- by Harpyja - at 2014.06.27 00:00:00
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523. Who has made it to level 10 factional standings? - in General Discussions [original thread]
I'm proudly... uh wait. I'm raging about the fact that I'm only level 1 with Caldari. Whenever I win it feels like god is shining down upon me. Otherwise most blueberries aren't worth their weight in lead. What's even more annoying is that losing ...
- by Harpyja - at 2014.06.26 21:30:00
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524. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
CCP Logibro wrote: Also, depending on how this event goes, we might consider doing this for sidearms (including the Nova Knife). Can there be an event for turrets as well? I'd love to have a shot to leave my mark on the XT-201s...
- by Harpyja - at 2014.06.26 21:23:00
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525. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread]
Atiim wrote: Godin Thekiller wrote: You forgot specialist versions of every last turret, and vehicles that are not pre-fitted. EDIT: Oh, and actually a point to having LP items other than having a name and a skin added to them. I will add...
- by Harpyja - at 2014.06.26 15:07:00
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526. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. They need ...
- by Harpyja - at 2014.06.25 14:45:00
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527. Vehicle - [Specifically dropship] collision damage. - in General Discussions [original thread]
Yes, collision damage is too much. I had a HAV reverse into my stopped LAV yesterday and I blew up. The other day, I was in my Python directly above another Python. We barely tapped and we both came crashing into the ground, burning wrecks.
- by Harpyja - at 2014.06.25 00:51:00
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528. No FW? - in General Discussions [original thread]
I've tried these past few days to join Caldari FW but with no success. Is FW down? Will I never be able to restock my State Gunnlogi which I had lost?
- by Harpyja - at 2014.06.24 16:44:00
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529. what do you run on your missile tanks? - in General Discussions [original thread]
@Tech Problem? I'll take it down if you've a problem with me using that quote. It's damn hilarious though
- by Harpyja - at 2014.06.24 13:55:00
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530. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Argetlam Thorson wrote: Harpyja wrote: CCP could've made EVERY vehicle have 2000 EHP, with the only variable be resistance. LAVs: 0%, Dropships: 25%, HAVs: 50%. But they didn't. Would've had the same effect as the current design, but they d...
- by Harpyja - at 2014.06.24 13:42:00
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531. what do you run on your missile tanks? - in General Discussions [original thread]
Complex fuel injector, heavy shield extender, and shield hardener. All about getting max shield tank with a large maneuverability bonus to battle those tougher-than-the-average-tank tank. True Adamance wrote: 2x Armour Plates....... I wanted ...
- by Harpyja - at 2014.06.24 02:54:00
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532. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2014.06.24 02:42:00
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533. LOL, 2 weeks on Vacation and HotFix Bravo comes out... - in General Discussions [original thread]
CCP Rattati wrote: Small Blaster ROF and dispersion were increased to make it easier to hit infantry, the intent was buff. How did Rail and dmg mod nerf change AV-Vehicle balance? The only change like Atiim says, PLC buff, AV grenade slight b...
- by Harpyja - at 2014.06.24 02:36:00
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534. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Judge Rhadamanthus wrote: So a forge or swarm does the same damage to a dropship as it does to a tank. So CCP. Explain how you feel that two vehicles that have vastly different effective Hit Points should take the same damage from AV? I defies...
- by Harpyja - at 2014.06.24 00:40:00
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535. Killstreak WP - in Feedback/Requests [original thread]
I think instead of "killstreaks," better WP rewards would be as follows (numbers used just for the suggestion): Double kill: +10 WP Triple kill: +30 WP Multi kill: +50 WP Multi kill is for four or more people. Kills must be achieved, say, within...
- by Harpyja - at 2014.06.23 23:43:00
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536. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: I really think that in addition to a dmg bonus, with should cover both weapon slots, they should also have a second grenade slot. what does the fox say? It was Rattati or Logibro or someone that said that they quickl...
- by Harpyja - at 2014.06.23 23:30:00
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537. CHANGE RAILGUNS BACK NOW! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: n00b
- by Harpyja - at 2014.06.23 23:27:00
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538. Minmatar Warhammer! - in General Discussions [original thread]
We need this ! Imagine whacking people with it lol
- by Harpyja - at 2014.06.23 19:20:00
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539. Proximity Mine Buffs - in Feedback/Requests [original thread]
Roger Cordill wrote: Harpyja wrote: Proxies can be considered OHK weapons and CCP is against having such weapons. Yet the bug that is JLAV's have stayed in the game for what, 7 months? Beats me *shrugs* Well if you're aware enough yo...
- by Harpyja - at 2014.06.23 14:56:00
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540. Proximity Mine Buffs - in Feedback/Requests [original thread]
Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over them. Proxies ca...
- by Harpyja - at 2014.06.23 14:30:00
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