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141. Kaalakiota vehicles - in General Discussions [original thread]
Feldt-Grace wrote: Kaalakiota and Sexy? Really? O.o It's Black with a bit red~ not more~and this for 23.800 Aurum lol. I mean~ the Quafes with green eyes are very sexy~ ^^ Hmmm am I the only one who thinks Khanid are the most *aesthetically...
- by Harpyja - at 2015.02.14 19:06:00
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142. swarm guidance. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Harpyja wrote: The current meta of avoiding swarms is to simply burn away as fast as possible in a straight line to tet out of lock range (and keep going if your speed is high enough to just outrun them) Wat.... Maybe...
- by Harpyja - at 2015.02.13 15:49:00
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143. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close r...
- by Harpyja - at 2015.02.13 02:56:00
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144. swarm guidance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: AC Vintage wrote: Swarms could have variants based on swarm nature? Dual Missile : Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest mag Swarm Missiles...
- by Harpyja - at 2015.02.12 22:07:00
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145. swarm guidance. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second? Is it also possible to make them update their trajectory relative to target location more often? I of...
- by Harpyja - at 2015.02.12 15:02:00
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146. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: Harpyja wrote: charts Harpya, can you make an extended chart that continues to show damage over longer periods of time? I would like too see how long each turret needs to hit a damage threshold. Lets just say how long...
- by Harpyja - at 2015.02.09 17:13:00
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147. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Just spitballing an idea here... If the SHAV is to be a variant of the HAV, without any upgrades or anything as Pokey has said, why not just have one operation skill for both of them? It would be similar to infantry weapons -> 1 operation skill...
- by Harpyja - at 2015.02.09 03:04:00
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148. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: They are nice graphs The missile turret does lots of damage before the rail even gets a shot off. Good time for missile tank to take cover or move on to a target 12 seconds away. I understand what you are trying to say, but we ...
- by Harpyja - at 2015.02.09 00:00:00
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149. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: why so mad though lol if you can't figure away out to use your highslots properly for a missile tank fit with 5 highs on shields and 3 highs on armor then i don't know what to say other than don't park your missile tank in front...
- by Harpyja - at 2015.02.08 21:46:00
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150. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Harpyja wrote: Doc DDD wrote: Harpyja wrote: I decided to put a few of the proposed large turret attributes into graphs/plots. My suggestions will be at the end of this post. Link -First graph: Damage Over Time *Thi...
- by Harpyja - at 2015.02.08 20:56:00
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151. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I like it the way it is, if it was up to me I would make it 20 times to keep the scrubs out. And I'm glad that it isn't up to you because that's just a terrible idea.
- by Harpyja - at 2015.02.08 20:53:00
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152. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Harpyja wrote: I decided to put a few of the proposed large turret attributes into graphs/plots. My suggestions will be at the end of this post. Link -First graph: Damage Over Time *This graph simulates damage over time i...
- by Harpyja - at 2015.02.08 20:41:00
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153. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I decided to put a few of the proposed large turret attributes into graphs/plots. My suggestions will be at the end of this post. Link -First graph: Damage Over Time *This graph simulates damage over time if each turret were to begin shooting...
- by Harpyja - at 2015.02.08 17:34:00
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154. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: Take into consideration the Hull bonuses, Missiles will do 25% more damaga on a Proto Caldari Destroyer HAV. Once you have the destroyer maxed you will have roughly the same damage output as current. Until then, its hard to e...
- by Harpyja - at 2015.02.07 17:01:00
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155. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
I hope this can be applied to vehicles as well. I love that camo on the State Gunnlogi
- by Harpyja - at 2015.02.07 16:50:00
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156. Daily Strongbox key - in Feedback/Requests [original thread]
137H4RGIC wrote: CCP Rattati wrote: We are discussing the availability, I am a bigger fan of winning battles than logging in Require a daily victory to get your daily key. Only problem there is you run into alts. So perhaps up the ante to ...
- by Harpyja - at 2015.02.07 16:10:00
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157. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I'm just looking at the proposed large missile turret and it just doesn't feel right. It's being nerfed way too hard. The large blaster and railgun will simply outperform it in every aspect. The large blaster has about 10% more DPS, does more da...
- by Harpyja - at 2015.02.07 16:01:00
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158. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lynn Beck wrote: What if UHAVs got hardener duration for role bonuses, while DHAVs got damage mod efficacy? Like the original proposition for the Minmatar Assault. Make it +10% per level or something If there are to be any module-specific bo...
- by Harpyja - at 2015.02.06 14:42:00
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159. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resist...
- by Harpyja - at 2015.02.06 07:13:00
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160. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Random thought Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracki...
- by Harpyja - at 2015.02.06 00:43:00
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