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161. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wo...
- by Harpyja - at 2015.02.05 22:25:00
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162. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
What if the turret bonuses on the UHAV weren't restricted to the small turrets only? Blaster dispersion decrease, missile splash radius increase, and railgun splash radius increase will all provide infantry fighting bonuses without affecting vehic...
- by Harpyja - at 2015.02.05 21:04:00
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163. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: I don't see how people are missing this. My support goes to a weaker UHAV and stronger DHAV in terms of defenses. The UHAV will have to rely on its infantry fighting capabilities to defend itself from infa...
- by Harpyja - at 2015.02.05 20:38:00
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164. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like...
- by Harpyja - at 2015.02.05 17:48:00
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165. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: 5) New skills - Faction UHAV (Ultra Heavy Assault Vehicle) - Highly armored, slow, fewer slots, with damage and bonuses to small turrets 6) New skills - Faction DHAV (Destroyer Heavy Assault Vehicle) - V...
- by Harpyja - at 2015.02.05 17:36:00
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166. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
Probably some of the most pointless fun I ever had in EVE lol
- by Harpyja - at 2015.02.03 23:21:00
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167. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
I'm opposed to the vehicle hacking and "cooking" concept. It would discourage pilots from using pilot suits. At least I'd be discouraged. First of all, I'd have to use a proto pilot suit to lower the chances that someone out there will match my su...
- by Harpyja - at 2015.02.03 23:17:00
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168. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Point is, I see the blaster for what it is (Decent AI support with Good AV capabilities), understand it's advantages and disadvantages and use all of this to succeed with it. Though when it comes to ta...
- by Harpyja - at 2015.02.01 22:27:00
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169. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The thing is though that blasters in their current form are better optimized for AI than AV. They were better for AI before infantry cried to get it nerfed (which, I think was stupid because I almost never had problems with blaster HAVs when I was...
- by Harpyja - at 2015.02.01 15:41:00
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170. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin, the idea between having the SHAV and MBT is that they both can fit the exact same fits, except that the MBT has two small turrets as well. The current design hurts those that want team play when fitting small turrets by reducing the fittin...
- by Harpyja - at 2015.02.01 15:30:00
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171. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people want to run passive f...
- by Harpyja - at 2015.01.30 07:09:00
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172. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which is at a max around 30% shields -Shie...
- by Harpyja - at 2015.01.30 03:44:00
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173. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: H0riz0n Unlimit wrote: Armor hardner has a lower percentage of resistance and quite all AV weapon have bonus against armour so i think shield hardner is bettwr than armour hardner and if you have core ve...
- by Harpyja - at 2015.01.29 18:14:00
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174. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja, I don't think you get why those things are problems: Enforcers (DHAV) are supposed to be fast, weakly armored, high damaging turret platforms made for hit and runs, basically to be able to alpha then GTFO. Mar...
- by Harpyja - at 2015.01.29 15:02:00
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175. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: Why should an AV focused vehicle be more susceptible to infantry AV than an AI focused vehicle? The UHAV will be a much more considerable threat to infantry, yet it will boast the higher defenses. I think...
- by Harpyja - at 2015.01.29 06:38:00
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176. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: Heres my general thought process, because I don't think I'm expressing it clearly. Typically the AV community feels "If an HAV can easily kill me, I should be able to easily kill it....
- by Harpyja - at 2015.01.29 04:32:00
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177. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Heres my general thought process, because I don't think I'm expressing it clearly. Typically the AV community feels "If an HAV can easily kill me, I should be able to easily kill it. A 1 to 1 ratio." And while I don't compl...
- by Harpyja - at 2015.01.29 02:09:00
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178. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Tebu Gan wrote: Why do you not split the turrets, large that is, into 2 types? One with AV functionality and one with AI functionality. This has always perplexed me. Why is this not a viable stra...
- by Harpyja - at 2015.01.28 23:03:00
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179. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
Jonny D Buelle wrote: I made a similar thread about this around this time last year. However I believe HMGs would be too powerful to be used. Not to mention that according to lore it weighs a couple metric tons and that itself could off balan...
- by Harpyja - at 2015.01.28 06:33:00
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180. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Harpyja - at 2015.01.28 06:23:00
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