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101. Cry for Help - in General Discussions [original thread]
I have all of my SP invested in vehicles and I can't do ****. I lose 2 mil every battle. This is the worst state that this game has ever been in. Even worse than 1.6. At least then I could alt farm and get back a decent portion of my ISK back. No...
- by Harpyja - at 2015.03.25 16:46:00
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102. HAV Prices - in Feedback/Requests [original thread]
The dark cloud wrote: Harpyja wrote: Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle. Tanking is not...
- by Harpyja - at 2015.03.25 16:15:00
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103. HF Delta was better - in General Discussions [original thread]
Bahirae Serugiusu wrote: Just because its a proto HAV doesn't mean its supposed to be invincible. Also if you notice a large amount of AV maybe its not a good idea to run a expensive vehicle. I take it you don't tank. AV rears its ugly head a...
- by Harpyja - at 2015.03.25 15:49:00
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104. HAV Prices - in Feedback/Requests [original thread]
Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle. Tanking is not a viable role currently. Either buff them ...
- by Harpyja - at 2015.03.25 15:47:00
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105. HF Delta was better - in General Discussions [original thread]
I hate Echo HAVs they cost way too much now but still die way too easily. I've lost 15 mil in about three days whereas prior to Echo I was slightly on the positive. Also, f*** matchmaking as it always places me against proto AV and other HAVs. O...
- by Harpyja - at 2015.03.25 15:40:00
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106. Balancing the game on ISK - in General Discussions [original thread]
Alena Ventrallis wrote: Here is the reason why. A little reductum ad absurdum to illustrate the point Let's say, we buff the AR to do 1200 DPS with a 100m range and no kick. Incredibly OP, right? Now, going with your idea, let's make it cost 6...
- by Harpyja - at 2015.03.25 14:15:00
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107. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Echo 1991 wrote: The Attorney General wrote: Vesta Opalus wrote: I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ...
- by Harpyja - at 2015.03.25 13:32:00
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108. tank balancing and fitting flaws - in General Discussions [original thread]
Operative 1174 Uuali wrote: Regulator "like infantry" and it goes in a high slot? WTF! Put the reg in the low. Shield tanks still have to decide on running a cpu or pg to fit high mods or run less highs and go reg. Btw is the reg doing anyth...
- by Harpyja - at 2015.03.25 13:25:00
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109. tank balancing and fitting flaws - in General Discussions [original thread]
LUGMOS wrote: Shield tanks need more utility modules for low slots. However , they are in a good place as of now. They were never supposed to be frontline fighters like they were. Out-range the maddies and you win. Bullshit. My damage modde...
- by Harpyja - at 2015.03.25 04:02:00
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110. Large Blaster Turrets - in General Discussions [original thread]
After two days of using an Ion Cannon Madrugar, I think I'll say that the large blaster has become OP. It can just kill infantry and vehicles alike with no discrimination, whereas the railgun is good for popping vehicles but is absolutely horribl...
- by Harpyja - at 2015.03.25 00:01:00
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111. Revert HAV Operation to a 4x Multiplier - in Feedback/Requests [original thread]
True Adamance wrote: Harpyja wrote: I just want to speak out my thoughts on the training multiplier for this skill. Why? Just, why? Every other skill that does the exact same thing (allows you to operate basic standard/advanced/proto drops...
- by Harpyja - at 2015.03.24 01:44:00
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112. Revert HAV Operation to a 4x Multiplier - in Feedback/Requests [original thread]
I just want to speak out my thoughts on the training multiplier for this skill. Why? Just, why? Every other skill that does the exact same thing (allows you to operate basic standard/advanced/proto dropsuits/vehicles) is a 4x multiplier. Amarr/...
- by Harpyja - at 2015.03.23 22:26:00
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113. Large Missile Turrets - in Feedback/Requests [original thread]
So I was finally able to log back in and see the state in which the large missiles were in. To be fair, they are fine for the most part. (I also did used the prototype so the slight issues I found might be even more prominent in the lower tiers). ...
- by Harpyja - at 2015.03.22 14:00:00
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114. Acquired Rewards - Disconnect - in General Discussions [original thread]
jane stalin wrote: I just tried it now, aquired rewards=disconnect This usually happens, I think it may have worked when you only had a few rewards. Hmm. It always worked for me before warlords. Only now was I able to log back in since.
- by Harpyja - at 2015.03.22 05:36:00
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115. Acquired Rewards - Disconnect - in General Discussions [original thread]
When I try to see my acquired rewards under the daily missions menu, I get disconnected due to "an internal error." Is anyone else getting this?
- by Harpyja - at 2015.03.22 04:36:00
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116. Change the proxy mine warning sound! - in Feedback/Requests [original thread]
I'm opposed to removing the warning sound because contrary to popular belief, it's nearly impossible to react and stop your vehicle fast enough before you set them off. The only cases where you end up being able to avoid them are either due to p...
- by Harpyja - at 2015.03.22 01:17:00
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117. blaster turret too OP - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yeah don't waste a high slot on a regulator. They're useful, but not so useful that you want to replace eHP modules with them. I would avoid using regs until they get fixed and moved to low slots. Sad thing about regs i...
- by Harpyja - at 2015.03.19 14:21:00
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118. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Derpty Derp wrote: I personally wanted the fitting to be even more harsh (on both hardeners.) Something along the lines of the shield booster fitting, just to make sure if you have more than 1 at a time, it's going to be crap. Would be nice if...
- by Harpyja - at 2015.03.19 14:13:00
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119. Active module mechanics - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: It would greatly benefit all active modules for vehicles. I suppose that is why it falls to the bottom of the page, it is actually something good for vehicles instead of a nerf. Disclaimer: The above post is respe...
- by Harpyja - at 2015.03.14 13:48:00
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120. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
How about just add capacitors to vehicles? It will seriously fix so many problems and balance issues. If you want to run three hardeners at once, great! But don't expect them to all last as long as they will consume three time as much capacitor....
- by Harpyja - at 2015.03.13 22:09:00
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