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541. New Vehicle - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: DESTROYER STAR wrote: True Adamance wrote: It's called and MTAC as was planned for Dust. With half the HP of an LAV on a vehicle frame it would be worth less than a Sentinel Suit. https://wiki.eveonline.com/wikiE...
- by Harpyja - at 2014.06.23 13:55:00
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542. (feedback) shield tanks - in Feedback/Requests [original thread]
DarthJT5 wrote: You can't say shield tanks are terrible when you only have 3 mill into them... As a 16 mill SP missile Gunnlogi pilot, I almost never die to any tank that isn't a hardened rail Gunny, and even then I usually win. Though it tak...
- by Harpyja - at 2014.06.23 13:51:00
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543. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Well either way, I'm not spending any SP into vehicles that I can't operate and shoot at the same time, at least while I got better stuff to skill into and upgrade. I don't want to invest SP into something that requires another player that's also ...
- by Harpyja - at 2014.06.23 04:38:00
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544. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Infantry < Marauders < Enforcers < Infantry, and Basic HAVs can be fitted to slot in anywhere. Essentially what I'm thinking is make Marauders a hyper-durable hull, in the order of 2-3x as durable as a tradit...
- by Harpyja - at 2014.06.23 03:07:00
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545. lost my consecutive days played dust - in General Discussions [original thread]
JRleo jr wrote: IMMORTAL WAR HERO wrote: ive played this game awhile spent enough money, had enough fun, made enough friends, but i think it might be time for me to no longer be apart of this community. 2 days ago i was unable to log in to m...
- by Harpyja - at 2014.06.22 21:38:00
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546. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
Tebu Gan wrote: Harpyja wrote: I'm curious to see what would happen if the regular depleted shield recharge delay on vehicles is removed while the depleted recharge delay is increased by at least 50%. I feel that since shield vehicles have ...
- by Harpyja - at 2014.06.22 17:14:00
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547. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
Stefan Stahl wrote: I think Shield Boosters are supposed to make regen centered shield fittings more viable. However they seem comparatively useless. A heavy shield booster replenishes 1900 hp, if I remember correctly. Congratulations, that's ...
- by Harpyja - at 2014.06.22 15:36:00
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548. large blasters - in General Discussions [original thread]
KEROSIINI-TERO wrote: Everything Dies wrote: I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent ...
- by Harpyja - at 2014.06.22 15:02:00
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549. large blasters - in General Discussions [original thread]
CCP Logibro wrote: I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help ke...
- by Harpyja - at 2014.06.22 14:58:00
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550. Stacking Penalties - in General Discussions [original thread]
Lorhak Gannarsein wrote: 100, 86.9, 54.7, 24.1 and then something even less valuable. I might be wrong about the third and fourth, this is from memory after all. EDIT: http://wiki.eveuniversity.org/Stacking_penalties That sounds about rig...
- by Harpyja - at 2014.06.22 14:54:00
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551. Stacking Penalties - in General Discussions [original thread]
Benjamin Ciscko wrote: How are they scaled isn't like 100%,97%,47%,?,?, These are all constant through out all modules with stacking penalties right? Thanks. It's 100%, 87%, 57% for the first three modules iirc. I don't remember the exact num...
- by Harpyja - at 2014.06.22 14:52:00
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552. A change to armor penalties: fixing GalScouts - in Feedback/Requests [original thread]
SAIRAX SIS wrote: NO Cal Scouts and Sentinels are OP than Gal Scout... Tell that to those Gal Scouts that have as much, if not more, EHP than my Amarr assault (725). They can run faster, see better, become invisible, and are harder to detec...
- by Harpyja - at 2014.06.22 14:21:00
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553. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
I'm curious to see what would happen if the regular depleted shield recharge delay on vehicles is removed while the depleted recharge delay is increased by at least 50%. I feel that since shield vehicles have lower HP ceilings than armor vehicles...
- by Harpyja - at 2014.06.22 14:13:00
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554. Most Overpowered Weapon In History? - in General Discussions [original thread]
Atiim wrote: What was the most overpowered weapon in the history of DUST 514, and why? This includes Codex and Chrome. The ground. It will always kill you if you run into it fast enough
- by Harpyja - at 2014.06.22 04:02:00
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555. To ADS pilots - in General Discussions [original thread]
calvin b wrote: When you lose a DS that cost over a 500K isk to a determined FG heavy a. bang head on nearest wall b. send hate mail c. admit you should not F*** with a FG by sitting on top of them trying to play squish the ant and realize t...
- by Harpyja - at 2014.06.22 03:59:00
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556. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
Cat Merc wrote: Actually armor is weak to Forge, AV Grenades and Swarms, shields are weak to the PLC. Well I'd say that shields are weaker to those than armor due to regeneration. While reps constantly replenish armor which allows that vehicl...
- by Harpyja - at 2014.06.21 21:00:00
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557. Remove Tanks From Dom or limit spam - in General Discussions [original thread]
End Is Here wrote: Just killed 6 milita in one match. They just kept coming and coming. The entire other team was tank drivers. We won by a landslide but still. I hate forge gunning since damage mod nerf. Get no help from team. I feel tank spam...
- by Harpyja - at 2014.06.21 18:38:00
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558. The five hundred and fourteen things I love about dust... - in General Discussions [original thread]
Yes I too enjoy this "endless" character development. I just theory crafted possibly my ultimate advanced suit fitting, but I'd need max fitting skills. All cores to 5, nanocircutry to 5, and light weapon operation 5, sidearm operation 5, grenadi...
- by Harpyja - at 2014.06.21 04:26:00
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559. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Fox Gaden wrote: Kallas Hallytyr wrote: Really, what we, as a player base, really need is: - Player Market - Racial Vehicles and Weapons (Amarr/Minmatar vehicles; Gallente/Amarr heavy weapons) - PVE Client side work is possible, but with...
- by Harpyja - at 2014.06.21 04:17:00
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560. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Only if forgers and swarmers appear on the TacNet when they fire/charge as well. I mean, it's a god damn bright light and loud sound!
- by Harpyja - at 2014.06.20 17:03:00
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