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41. Does CCP Not Care Anymore? - in General Discussions [original thread]
DUST Fiend wrote: The simple fact is that without proper funding or an adequate sized dev team, DUST will only receive small, iterative changes that mostly revolve around existing assets Also consider that much of the balancing is done by play...
- by Harpyja - at 2015.06.01 18:12:00
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42. Does CCP Not Care Anymore? - in General Discussions [original thread]
How much longer do we have to wait for the Gallente lag facility to be removed? Just had a game where half of it was unplayable at 1-2 frames per second. How much longer do we have to wait for balanced armor/shield HAVs? How much longer do we ...
- by Harpyja - at 2015.06.01 17:52:00
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43. I know why weapons are so unbalanced - in General Discussions [original thread]
Varoth Drac wrote: All rifles are exceptionally well balanced (including scramblers). Balancing can always be improved, but there are plenty of other unbalanced weapons that CCP could be fixing. Unbalanced weapons in dust: Breach shotgun - te...
- by Harpyja - at 2015.05.31 15:51:00
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44. Vehicle Recall Time - in General Discussions [original thread]
Michael-J-Fox Richards wrote: i agree with recall time being shortened the part where you fell off a cliff was dumb tho and you shouldnt have mentioned it Agreed
- by Harpyja - at 2015.05.30 12:56:00
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45. Vehicle Recall Time - in General Discussions [original thread]
The 20 seconds need to be reduced to at most 15 seconds. On the Ashland map, it is very easy to slip off the southern cliff and fall into the redline with no way of coming back out of it. Because it takes 20 seconds to recall and the redline timer...
- by Harpyja - at 2015.05.30 12:38:00
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46. So, when are armor HAVs being nerfed? - in General Discussions [original thread]
bastille123 wrote: https://forums.dust514.com/default.aspx?g=posts&m=2739401#post2739401 just to levave it out there... well atleast people are starting to realize that the hardeners are the problem NOT the heavy reps Double heavy reps a...
- by Harpyja - at 2015.05.27 17:14:00
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47. So, when are armor HAVs being nerfed? - in General Discussions [original thread]
Anything a shield HAV does, an armor HAV does better. (Except for one thing: shield HAVs are better at dying) Even proto missile Maddies are better than proto missile Gunnies. They laugh at my hardened 6175 shield and melt through half of it in o...
- by Harpyja - at 2015.05.27 16:29:00
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48. .-. Death to scotty! - in General Discussions [original thread]
I frequently get waiting for deployment, and then nothing...
- by Harpyja - at 2015.05.26 18:03:00
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49. Worst night ever - in General Discussions [original thread]
Bloody matchmaking. I came on to finish up with my 5 daily missions. Had bad luck with my daily missions (such as one to gain 75k SP in one day, hack 16 primary objectives, activate instant booster 3 times, and win 8 battles). I did manage the 75...
- by Harpyja - at 2015.05.25 05:49:00
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50. Vehicle shields are... weird - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Welcome to the world of vehicles. Please leave logic by the door to collect on your way out! Yeah. Light shield boosters cost about as much fitting as light shield extenders, while heavy shield boosters cost about twic...
- by Harpyja - at 2015.05.23 14:12:00
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51. Flux OBs and Shield Vehicles - in Feedback/Requests [original thread]
It seems that every single 'round' of a flux OB deals at least 10k damage because my shields on any vehicle, no matter how much and if they are hardened or not (max EHP under fire: 5.8k shield, hardened), get wiped away instantaneously. I would s...
- by Harpyja - at 2015.05.21 01:59:00
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52. Remove shield hardener delay - in Feedback/Requests [original thread]
1) A shield vehicle's main line of defense is its shield, so every second under fire counts, whereas armor vehicles have their shield buffer to buy them time while their hardeners come online 2) Armor reps used to give armor at the end of each cyc...
- by Harpyja - at 2015.05.20 17:22:00
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53. Why does photon gear - in General Discussions [original thread]
omg this thread is almost a year old now and it's still going Edit: crap, it's been almost a year and I remember when this thread was first posted. Damn
- by Harpyja - at 2015.05.10 14:08:00
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54. tanks in acquisition - in General Discussions [original thread]
Foo Fighting wrote: Lai Dai. If everyone carried these dudes tanks would not be an issue. I'm not going to lie, I've been legitimately killed when several assaults start lobbing AV grenades at me all together.
- by Harpyja - at 2015.05.09 14:52:00
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55. Dumb things you have done in game... - in General Discussions [original thread]
Jumping out of a dropship that I'm flying when I'm trying to figure out what certain buttons do.
- by Harpyja - at 2015.05.09 14:49:00
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56. tanks in acquisition - in General Discussions [original thread]
In all honesty, I don't see this to be any different from a scenario where your team is all militia and standard and the enemy team is all advanced and proto. Of course you're going to lose. Either your team wasn't willing to switch to advanced/pr...
- by Harpyja - at 2015.05.09 14:46:00
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57. AHMG: My new favorite AV weapon - in General Discussions [original thread]
CCP Rattati wrote: It's so much fun when they underestimate you and come out of hardening close by. Triple kill Maddie the other day, Lai Dais and AHMG. So it's ok when infantry have a weapon that kills vehicles and infantry effectively, but ...
- by Harpyja - at 2015.05.09 14:33:00
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58. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Tebu Gan wrote: Harpyja wrote: Echo 1991 wrote: Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a ...
- by Harpyja - at 2015.05.07 14:58:00
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59. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Echo 1991 wrote: Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scann...
- by Harpyja - at 2015.05.07 14:39:00
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60. Vehicle warning sound for mines - in Feedback/Requests [original thread]
You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if th...
- by Harpyja - at 2015.05.06 14:40:00
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