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Racro 01 Arifistan
501st Knights of Leanbox
361
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Posted - 2014.06.24 00:23:00 -
[31] - Quote
they also do the same damage to lavs. are you going to leave them out of this or what?
I mean av is not just a threat to dropships its athreat to tanks currently as well.
Elite Gallenten Soldier
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Judge Rhadamanthus
Amarr Templar One
2316
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Posted - 2014.06.24 00:24:00 -
[32] - Quote
Racro 01 Arifistan wrote:they also do the same damage to lavs. are you going to leave them out of this or what?
I mean av is not just a threat to dropships its athreat to tanks currently as well.
I have not completed my LAV testing. So didn't want to make claims I could not back up.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
3
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Posted - 2014.06.24 00:26:00 -
[33] - Quote
Judge Rhadamanthus wrote:Racro 01 Arifistan wrote:they also do the same damage to lavs. are you going to leave them out of this or what?
I mean av is not just a threat to dropships its athreat to tanks currently as well. I have not completed my LAV training. So didn't want to make claims I could not back up. Fixed it for you. |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2361
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Posted - 2014.06.24 00:29:00 -
[34] - Quote
Judge Rhadamanthus wrote:ZDub 303 wrote:ADS can lolAB away . No it cannot. If you think it can, you are not experianced enough in dropships. ROFLCOPTER A rail tank can fire two shots before an afterburner is hit I've done this enough to know If I don't land 2 shots I'll have to back off recover my damage mods and come at him again, if it's a nub pilot or I have an exceptionally great location I can land 3 shots.
I've worked with some of the best Forge Gunners in PC and from what I hear landing the first and second shot is easy how ever any experienced Pilot can generally escape the 3rd shot unless the Forger gets lucky so yes maybe you aren't the experienced one.
Tanker/Logi
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Harpyja
Legio DXIV
1920
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Posted - 2014.06.24 00:40:00 -
[35] - Quote
Judge Rhadamanthus wrote:So a forge or swarm does the same damage to a dropship as it does to a tank. So CCP. Explain how you feel that two vehicles that have vastly different effective Hit Points should take the same damage from AV?
I defies logic. If swarms or Forges are balanced against tanks, then they are not against dropships. If they are fair against dropships then they are not against tanks.
Are you just pulling damage and resistance numbers from thin air? Because that is what it looks like. Wow. Just wow. I didn't expect this, yet again, maybe I should've at this point.
E.H.P.
A dropship has less EHP than a HAV. AV does the same numerical damage to both, but it may strip off 30% of a dropships EHP in one shot while only 15% off of a HAV.
So, AV doesn't deal equal damage to both. It's more damaging to dropships, as it should be.
CCP could've made EVERY vehicle have 2000 EHP, with the only variable be resistance. LAVs: 0%, Dropships: 25%, HAVs: 50%. But they didn't. Would've had the same effect as the current design, but they didn't and I like the current design better.
Judge, you've lost all credibility to me now. You're no better than a scrub.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
3
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Posted - 2014.06.24 00:44:00 -
[36] - Quote
Harpyja wrote:Judge Rhadamanthus wrote:So a forge or swarm does the same damage to a dropship as it does to a tank. So CCP. Explain how you feel that two vehicles that have vastly different effective Hit Points should take the same damage from AV?
I defies logic. If swarms or Forges are balanced against tanks, then they are not against dropships. If they are fair against dropships then they are not against tanks.
Are you just pulling damage and resistance numbers from thin air? Because that is what it looks like. Wow. Just wow. I didn't expect this, yet again, maybe I should've at this point. E.H.P. A dropship has less EHP than a HAV. AV does the same numerical damage to both, but it may strip off 30% of a dropships EHP in one shot while only 15% off of a HAV. So, AV doesn't deal equal damage to both. It's more damaging to dropships, as it should be. CCP could've made EVERY vehicle have 2000 EHP, with the only variable be resistance. LAVs: 0%, Dropships: 25%, HAVs: 50%. But they didn't. Would've had the same effect as the current design, but they didn't and I like the current design better. Judge, you've lost all credibility to me now. You're no better than a scrub. Why did you give him any to begin with? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11063
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Posted - 2014.06.24 00:45:00 -
[37] - Quote
BOOM and what could have been and interesting and valuable discussion about balance and vehicle roles was BLOWN wide open by a certain group of individuals once again waltzing in with assertions of player supremacy and calls of "Git Gud Scrub"......
This is why we can't have nice things..... If people just jumped into the thread to discredit Judge can you just **** off..... I don't care what his intentions are but I want to discuss this at the very least without some ******* irrelevant and or non productive interference.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Monkey MAC
Rough Riders..
2899
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Posted - 2014.06.24 00:46:00 -
[38] - Quote
While this is true and mildly logical, Assault based/centric aerial vehicles don't exactly give up much for their position. You FLY for crying out loud, you have to be prepared to give up something for that.
However I am in agreement with you when it comes to Transport/Logistics centric vehicles, they just don't have the survivability to justify getting in them as a passenger.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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devonus durga
Death Dea1ers
310
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Posted - 2014.06.24 00:48:00 -
[39] - Quote
1lb of c4, regardless of what material it hits, has the same explosive impact against all targets. Its how that target responds that changes. Unfortunately, even a scifi setting such as dust, physics still apply. The same explosion will cause the same amount of damage to a target regardless of its materials, and its a general physical limitation, that, since they fly, helicopters planes etc have less armor then a tank.
This also applies to derpships, seeing as though we might have hover capabilities in dust, the behicle in question would still require a generator of sufficient size to enable lift. This coupled with armor would greatly inhibit a vehicles mobility. So much like modern day, a balance must be achieved between the two. It would of course be possible to create a vehicle with as much armor as a tank, capable of flight, but this vehicle would be far far less maneuvaurable then a tank, as tanks only have to generate enough energy to propel them forward and backwards, while am airborne vehicle of similar weight and armor, would have to sacrifice the majority of its maneuvaurability to maintain VERTICLE lift, its horizontal movemt would be very slow\and or rather clunky and hard to handle. So, asking for one weapon to do less damage, is not only physics wise iimpossible, but also incapable of being argued that an airborne vehicle with the maneuvarability characteristics of a dropship, is better able to resist damage then a tank.
Second, In modern military vehicles explosive resistance comes from reactive armor whihc is desighned to take a hit, and project the blast away from the vehicle as best it can. This usually takes the form of plates that fall off on impact, much like modern cars crumple zones that are used to guide the explosive impact into.a non deadly form. The majority of. These systems are one time use plating. In dust shields and hardners perform along a similar principle, deflecting the blast away as best it can within limits, and are then used up till restocked\recharged.
Your a dropship, your ability to shrug off damage is much like a scouts; its not the ability to soak damage, but the ability to avoid damage, that gives you an edge. You already have an elevated position, stronger weapons and armor then any infantry, and are more maneuvaurable in all axises then anything else on the battlefield.
If we really want a realistic damage profile, let's take the AT4 anti tank weapon used by the us military. It can one shot even our own Abrams. Then there is the javelin missle launcher, capable of targeting both ground and airborne targets, has homing capabilities, and also one shots anything on the modern battlefield. Even classic rpgs can one shot most tanks, and disable all know vehicles. The only difference is that most of the vehicle their used against are desighned to insure their passengers and pilots survival, the vehicle is almost always knocked out of commision by a single strike. Its to bad your derpships arnt desighned that way. Oh wait, nm; you guys always survive your dropship being destroyed unless we hunt you down on the ground.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11063
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Posted - 2014.06.24 00:54:00 -
[40] - Quote
devonus durga wrote:1lb of c4, regardless of what material it hits, has the same explosive impact against all targets. Its how that target responds that changes. Unfortunately, even a scifi setting such as dust, physics still apply. The same explosion will cause the same amount of damage to a target regardless of its materials, and its a general physical limitation, that, since they fly, helicopters planes etc have less armor then a tank.
This also applies to derpships, seeing as though we might have hover capabilities in dust, the behicle in question would still require a generator of sufficient size to enable lift. This coupled with armor would greatly inhibit a vehicles mobility. So much like modern day, a balance must be achieved between the two. It would of course be possible to create a vehicle with as much armor as a tank, capable of flight, but this vehicle would be far far less maneuvaurable then a tank, as tanks only have to generate enough energy to propel them forward and backwards, while am airborne vehicle of similar weight and armor, would have to sacrifice the majority of its maneuvaurability to maintain VERTICLE lift, its horizontal movemt would be very slow\and or rather clunky and hard to handle. So, asking for one weapon to do less damage, is not only physics wise iimpossible, but also incapable of being argued that an airborne vehicle with the maneuvarability characteristics of a dropship, is better able to resist damage then a tank.
Second, In modern military vehicles explosive resistance comes from reactive armor whihc is desighned to take a hit, and project the blast away from the vehicle as best it can. This usually takes the form of plates that fall off on impact, much like modern cars crumple zones that are used to guide the explosive impact into.a non deadly form. The majority of. These systems are one time use plating. In dust shields and hardners perform along a similar principle, deflecting the blast away as best it can within limits, and are then used up till restocked\recharged.
Your a dropship, your ability to shrug off damage is much like a scouts; its not the ability to soak damage, but the ability to avoid damage, that gives you an edge. You already have an elevated position, stronger weapons and armor then any infantry, and are more maneuvaurable in all axises then anything else on the battlefield.
If we really want a realistic damage profile, let's take the AT4 anti tank weapon used by the us military. It can one shot even our own Abrams. Then there is the javelin missle launcher, capable of targeting both ground and airborne targets, has homing capabilities, and also one shots anything on the modern battlefield. Even classic rpgs can one shot most tanks, and disable all know vehicles. The only difference is that most of the vehicle their used against are desighned to insure their passengers and pilots survival, the vehicle is almost always knocked out of commision by a single strike. Its to bad your derpships arnt desighned that way. Oh wait, nm; you guys always survive your dropship being destroyed unless we hunt you down on the ground.
A very detailed summary that puts the argument into a realistic perspective. Do you have any additions for in game mechanics that could better reflect this, or more so balance vehicles in terms of damage taken vs AV fire.
While I appreciate a good dose of realism OHKOing my HAV doesn't sounds like enjoyable gameplay given the proliferation of AV amongst players.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Lorhak Gannarsein
Legio DXIV
3733
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Posted - 2014.06.24 00:58:00 -
[41] - Quote
WTF is this thread?
Quote:So a Rifle or MD does the same damage to a Scout as it does to a[n] Assault. So CCP. Explain how you feel that two frames that have vastly different effective Hit Points should take the same damage?
It defies logic. If Rifles or MDs are balanced against Assaults, then they are not against dropships. If they are fair against dropships then they are not against tanks.
Are you just pulling damage and resistance numbers from thin air? Because that is what it looks like.
Please, by all means, QQ moar when my HAV can [/i]OUTRUN A SWARM LAUNCHER OR OUTSTRAFE A FORGE[/i].
Do you propose giving ADS an identical EHP vs Infantry AV as have HAVs?
I guess I'm okay with that. In the meantime, I want my railgun range + damage back, because a DS with 8k EHP and the ability to circle nearly faster than turning speed is OP AS FUCK.
While we're on the topic, you're a vehicle pilot. Why would you leave OMS matches? I'm starting to think there might be something to all that crap Takahiro spouts.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Lorhak Gannarsein
Legio DXIV
3733
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Posted - 2014.06.24 00:59:00 -
[42] - Quote
Benjamin Ciscko wrote:Judge Rhadamanthus wrote:ZDub 303 wrote:ADS can lolAB away . No it cannot. If you think it can, you are not experianced enough in dropships. ROFLCOPTER A rail tank can fire two shots before an afterburner is hit I've done this enough to know If I don't land 2 shots I'll have to back off recover my damage mods and come at him again, if it's a nub pilot or I have an exceptionally great location I can land 3 shots. I've worked with some of the best Forge Gunners in PC and from what I hear landing the first and second shot is easy how ever any experienced Pilot can generally escape the 3rd shot unless the Forger gets lucky so yes maybe you aren't the experienced one. You have no idea how much better this makes me feel about my FGing abilities; I can never land the third shot either :)
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2361
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Posted - 2014.06.24 01:00:00 -
[43] - Quote
How many shots does it take to down your Drop ship 3? What about shots to your weak spot? From what I hear that's the relative number. If I was to put a complex plate and a hardener on an armor tank it would take 4 shots from an IAFG (4 complex damage mods) maybe 5 if it's not the weak spot. Drop ships are not all that much weaker than tanks given that they have much higher maneuverability than tanks so if you want more survivability are willing to take a maneuverability hit.
Tanker/Logi
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devonus durga
Death Dea1ers
311
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Posted - 2014.06.24 01:08:00 -
[44] - Quote
True Adamance wrote:devonus durga wrote:1lb of c4, regardless of what material it hits, has the same explosive impact against all targets. Its how that target responds that changes. Unfortunately, even a scifi setting such as dust, physics still apply. The same explosion will cause the same amount of damage to a target regardless of its materials, and its a general physical limitation, that, since they fly, helicopters planes etc have less armor then a tank.
This also applies to derpships, seeing as though we might have hover capabilities in dust, the behicle in question would still require a generator of sufficient size to enable lift. This coupled with armor would greatly inhibit a vehicles mobility. So much like modern day, a balance must be achieved between the two. It would of course be possible to create a vehicle with as much armor as a tank, capable of flight, but this vehicle would be far far less maneuvaurable then a tank, as tanks only have to generate enough energy to propel them forward and backwards, while am airborne vehicle of similar weight and armor, would have to sacrifice the majority of its maneuvaurability to maintain VERTICLE lift, its horizontal movemt would be very slow\and or rather clunky and hard to handle. So, asking for one weapon to do less damage, is not only physics wise iimpossible, but also incapable of being argued that an airborne vehicle with the maneuvarability characteristics of a dropship, is better able to resist damage then a tank.
Second, In modern military vehicles explosive resistance comes from reactive armor whihc is desighned to take a hit, and project the blast away from the vehicle as best it can. This usually takes the form of plates that fall off on impact, much like modern cars crumple zones that are used to guide the explosive impact into.a non deadly form. The majority of. These systems are one time use plating. In dust shields and hardners perform along a similar principle, deflecting the blast away as best it can within limits, and are then used up till restocked\recharged.
Your a dropship, your ability to shrug off damage is much like a scouts; its not the ability to soak damage, but the ability to avoid damage, that gives you an edge. You already have an elevated position, stronger weapons and armor then any infantry, and are more maneuvaurable in all axises then anything else on the battlefield.
If we really want a realistic damage profile, let's take the AT4 anti tank weapon used by the us military. It can one shot even our own Abrams. Then there is the javelin missle launcher, capable of targeting both ground and airborne targets, has homing capabilities, and also one shots anything on the modern battlefield. Even classic rpgs can one shot most tanks, and disable all know vehicles. The only difference is that most of the vehicle their used against are desighned to insure their passengers and pilots survival, the vehicle is almost always knocked out of commision by a single strike. Its to bad your derpships arnt desighned that way. Oh wait, nm; you guys always survive your dropship being destroyed unless we hunt you down on the ground. A very detailed summary that puts the argument into a realistic perspective. Do you have any additions for in game mechanics that could better reflect this, or more so balance vehicles in terms of damage taken vs AV fire. While I appreciate a good dose of realism OHKOing my HAV doesn't sounds like enjoyable gameplay given the proliferation of AV amongst players.
Personally? No, I don't want one hit vehicles or av, even though I run av, it would take the joy out of the fight. But arguing that its illogical for a dropship with less ehp to take less damage then a tank. By that standard scouts should get damage mitigation vs light arms fire, and is very illogical
Honestly I think they have their counter balance to swarms. I forge gun a lot, and do so coupled with proto swarmers and fellow forgers. I also know ads pilots from my corp who get taken down. Most of the time, I get an ads because they got cocky, impatient, or I just got plain lucky. If they pop their shield booster and injectors I rarely get them, and though swarms do get them, its usually bc their getting hit by three to four swarmers. If a single swarmer takes out an ads. Its bc they were flying stupid, and if they get taken out by multipeles? Well you shoot enough missles at anything its going to go down.
Unfortunately everything has to have its counter, to ads, its swarms. Tanks, its forge guns, infantry, its anything. Its the coordination between them that decides the over all survivability. When we squad with out ads we instantly start seeking out threats against it. We have had target markers placed on forgersand proto swarms and scouts assasinate them, had them sniped, or just straight up had the ads"s door gunners jump out on em and merc em. Team work is op, and it goes both ways, be it running av or countering av.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11063
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Posted - 2014.06.24 01:25:00 -
[45] - Quote
Great summary there.
Really good stuff.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Scheneighnay McBob
Cult of Gasai
5385
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Posted - 2014.06.24 01:27:00 -
[46] - Quote
Judge Rhadamanthus wrote:im not saying dropships need to be stronger or tanks weaker but if AV is balanced against one of these vehicles whith the same damage profile... how can it be balanced against the other? Ah, I've been saying this for a while.
Personally, I like the idea of nerfing the damage and buffing the range on swarms to make them more dropship-specific.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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GeneralButtNaked
Fatal Absolution
1223
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Posted - 2014.06.24 01:44:00 -
[47] - Quote
Dropship pilot thinks his vehicle should take less damage than other vehicles from anti-vehicle weapons.
Dropship pilot does not think being able to ******* fly is in any way a suitable compromise for lower eHP numbers.
Seems reasonable.
I should slap you with a trout.
Real AV doesn't stop until all the tanks are dead.
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
29
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Posted - 2014.06.24 01:53:00 -
[48] - Quote
As a basic forge gunner, I can't kill ADS with just my forge gun. How I normally kill them if I'm on my own (I run solo, so I often just look for the other AV fire to team up on the fly), is I wait for them to get close to a building, hit them, and then watch them panic and crash into the building. Number of them this works on is pretty high, which says things.
Mainly I have to settle for driving a good ADS pilot off, and if they come at me with missiles and I don't get a clean first shot on them, I'm normally toast despite having a heavy AV weapon in my hand.
ADS Side gunners also make my life hell, unless I'm sniping in which case it's tac sniper rifle and snap away and watch them fall out.
Long story short.... ADS are a pain to hit when flying smart with anything, and plenty tough enough. Your only one man, you shouldn't be invulnerable to anyone solo. |
Chit Hoppened
The Exemplars Top Men.
339
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Posted - 2014.06.24 01:56:00 -
[49] - Quote
Are you talking about the Damage Profile each weapon does to each type of Vehicle? Kinda like how the HMG was changed to do better Damage vs LAVs?
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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devonus durga
Death Dea1ers
312
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Posted - 2014.06.24 01:59:00 -
[50] - Quote
After some reading it seems some of the issues stems from the speed of the vollys from swarms. I can kind of understand that as by the time the first volley hits the second and possibly third volley are already locked on and on their way, giving little time to react or get away.
if this is the issue (as I'm neither swarmer nor ads) perhaps a warning alarm once missles are in flight might be in order. This wouldn't really change core gameplay, but give ads a slightly better chance to react.
The other option is to increase swarms travel speed while increasing their lock on time. This would not effectivly change dps if done correctly, but as the ds would be hit sooner they woud have more time to react before the second or third salvo. (Example: 1 second decrease in travel time plus 1 second increase in lock on time would give a ds 2 extra seconds to react, while not effecting the swarms dps. However it would negativly impact close range swarming, as the speed would have less of an advantage.
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pyramidhead 420
Carbon 7 Iron Oxide.
551
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Posted - 2014.06.24 02:05:00 -
[51] - Quote
The dark cloud wrote:Not this crap again. Is it just my impression or since the armor dropships lost their godmode vs swarms you are complaining about AV ALOT more? Well its a hard world when crutches are beeing taken away. this little girl has been crying all along, its just, nobody sees it until recently.
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Michael Arck
4847
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Posted - 2014.06.24 02:10:00 -
[52] - Quote
lol @ the deleted posts.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1379
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Posted - 2014.06.24 02:13:00 -
[53] - Quote
True Adamance wrote:Judge Rhadamanthus wrote:im not saying dropships need to be stronger. But if AV is balanced against one of these vehicles whith the same damage profile... how can it be balanced against the other? A Stinger missile does the same damage to an Abrams that it would to a Black Hawk if it hits does it not? Are you asking for an arbitrary resistance? Because either way it seems like the result would make one vehicle more powerful than it needs to be. But a stinger causes different amounts of destruction to a helicopter and a tank.
And judge has a point. The vehicle community has been saying this since 1.7 dropped. You can't balance AV on HAVs alone, because that throws off the balance for drop ships and LAVs.
Calmanndo user with nova knives: Because someone has to do it.
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Izlare Lenix
Last VenDetta. Dark Taboo
715
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Posted - 2014.06.24 02:16:00 -
[54] - Quote
I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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GeneralButtNaked
Fatal Absolution
1225
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Posted - 2014.06.24 02:22:00 -
[55] - Quote
Alena Ventrallis wrote: But a stinger causes different amounts of destruction to a helicopter and a tank.
Because one of them is a tank.
If Judge wants tank levels of resiliency, he can get out of the sky and DRIVE A TANK.
What type of retardation is spreading through this place where this even needs a thread, let alone is coming from someone that for some reason people think is a reasonable voice?
Are people here actually devolving into lower forms of intelligence as the community numbers decline?
Kudos to everyone pointing out how absurd this is. Everyone in agreement with flyboy should give their head a shake.
Real AV doesn't stop until all the tanks are dead.
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GeneralButtNaked
Fatal Absolution
1225
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Posted - 2014.06.24 02:23:00 -
[56] - Quote
Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly.
You don't balance by ISK.
Real AV doesn't stop until all the tanks are dead.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11066
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Posted - 2014.06.24 02:30:00 -
[57] - Quote
GeneralButtNaked wrote:Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly. You don't balance by ISK.
No ISK balance emerges on the open market. We ourselves as players balance by ISK.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11066
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Posted - 2014.06.24 02:32:00 -
[58] - Quote
Alena Ventrallis wrote:True Adamance wrote:Judge Rhadamanthus wrote:im not saying dropships need to be stronger. But if AV is balanced against one of these vehicles whith the same damage profile... how can it be balanced against the other? A Stinger missile does the same damage to an Abrams that it would to a Black Hawk if it hits does it not? Are you asking for an arbitrary resistance? Because either way it seems like the result would make one vehicle more powerful than it needs to be. But a stinger causes different amounts of destruction to a helicopter and a tank. And judge has a point. The vehicle community has been saying this since 1.7 dropped. You can't balance AV on HAVs alone, because that throws off the balance for drop ships and LAVs.
Does it?
Are not both hulls destroyed?
And I have said vehicles needed to be balanced around static AV values.
First of all I am not saying ADS can't have Resistances....... they are essentially T2 hulls. But we need to be prepared that if this becomes the case we must balance all T2 by this standard.
You cannot arbitrarily give one hull a damage resistance.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Pvt Numnutz
Watchdoge Explosives
1538
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Posted - 2014.06.24 02:41:00 -
[59] - Quote
True Adamance wrote:Judge Rhadamanthus wrote:im not saying dropships need to be stronger. But if AV is balanced against one of these vehicles whith the same damage profile... how can it be balanced against the other? A Stinger missile does the same damage to an Abrams that it would to a Black Hawk if it hits does it not? Are you asking for an arbitrary resistance? Because either way it seems like the result would make one vehicle more powerful than it needs to be. Actually it doesn't. Stingers are designed to take down aircraft, which are far less armored than tanks. Aluminum frame vs 4 inch thick steel plate. I'm not sure if stingers can lock on to tanks. Even if it could it won't go for a tanks weak point like the javelin does, which is designed to take out tanks. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11067
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Posted - 2014.06.24 02:45:00 -
[60] - Quote
Pvt Numnutz wrote:True Adamance wrote:Judge Rhadamanthus wrote:im not saying dropships need to be stronger. But if AV is balanced against one of these vehicles whith the same damage profile... how can it be balanced against the other? A Stinger missile does the same damage to an Abrams that it would to a Black Hawk if it hits does it not? Are you asking for an arbitrary resistance? Because either way it seems like the result would make one vehicle more powerful than it needs to be. Actually it doesn't. Stingers are designed to take down aircraft, which are far less armored than tanks. Aluminum frame vs 4 inch thick steel plate. I'm not sure if stingers can lock on to tanks. Even if it could it won't go for a tanks weak point like the javelin does, which is designed to take out tanks.
Fair call. Would a Javelin have been a better analogy?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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