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121. [Question] Cooldown Rate on Large Blaster/Railgun? - in Feedback/Requests [original thread]
I want to plot the damage over time curves of the Hotfix Echo large turrets but I can't do it without knowing the cooldown (non-overheated) rates. I don't have access to Dust right now so I can't perform some tests to figure this out myself. Thanks
- by Harpyja - at 2015.03.09 21:40:00
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122. [Question] What is the Heat Capacity on turrets? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: Harpyja wrote: On a somewhat related note, what is the cooldown speed of the large blaster and railgun? I want to do a graphical comparison of the turrets' damage over time but I c...
- by Harpyja - at 2015.03.07 06:31:00
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123. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: I think it's going to be great, you will be able to reposition rapidly. Grenade spam is a not a big issue in our game right now, and nanohives were not being used much except by dedicated logis. If scout...
- by Harpyja - at 2015.03.07 05:56:00
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124. [Question] What is the Heat Capacity on turrets? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: On a somewhat related note, what is the cooldown speed of the large blaster and railgun? I want to do a graphical comparison of the turrets' damage over time but I can't do it without the cooldown rates... ...
- by Harpyja - at 2015.03.07 05:47:00
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125. [Question] What is the Heat Capacity on turrets? - in Feedback/Requests [original thread]
On a somewhat related note, what is the cooldown speed of the large blaster and railgun? I want to do a graphical comparison of the turrets' damage over time but I can't do it without the cooldown rates...
- by Harpyja - at 2015.03.07 05:35:00
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126. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Could someone inform me of the current large blaster/railgun heat cooldown times (non-overheated)? I want to do some damage over time graphical comparison of the proposed turrets. Also if you could check if the current railgun fire interval is at...
- by Harpyja - at 2015.03.07 02:03:00
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127. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
DarthJT5 wrote: Missiles are getting hit with several nerfs at the same time.... Half ROF( this was warranted) plus slower reload speed, AND less ammo? Why? And why are rails getting a ammo BUFF when they already have TONS more damage per mag a...
- by Harpyja - at 2015.03.06 00:35:00
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128. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Harpyja wrote: Yes!! Large missile launcher clip size is unchanged! Also, how should I interpret its reload time? Is it 6 seconds total or is it 6 seconds plus however long it takes to reload 12 missiles individually (wh...
- by Harpyja - at 2015.03.05 15:32:00
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129. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Yes!! Large missile launcher clip size is unchanged! Also, how should I interpret its reload time? Is it 6 seconds total or is it 6 seconds plus however long it takes to reload 12 missiles individually (which would be another 6 seconds if it's two...
- by Harpyja - at 2015.03.05 15:16:00
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130. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Here's two fits I made for the Gladius. I think that they show rather well that the PG/CPU enhancement mod nerfs are too harsh, if not unnecessary. The first fit uses both a PG and CPU enhancement mod. Really all that is happening is that the CP...
- by Harpyja - at 2015.02.28 01:53:00
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131. So Missile vs Railgun tank. - in General Discussions [original thread]
Mecha-Sol wrote: Harpyja wrote: Mecha-Sol wrote: Harpyja wrote: A railgun Gunnlogi will beat any other HAV hands down. Not everyone can hide in the redline as their team is mercilessly slaughtered. Your cowardice is legendary. Tha...
- by Harpyja - at 2015.02.22 16:15:00
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132. So Missile vs Railgun tank. - in General Discussions [original thread]
Mecha-Sol wrote: Harpyja wrote: A railgun Gunnlogi will beat any other HAV hands down. Not everyone can hide in the redline as their team is mercilessly slaughtered. Your cowardice is legendary. That's cute. I almost always engage other...
- by Harpyja - at 2015.02.22 15:06:00
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133. So Missile vs Railgun tank. - in General Discussions [original thread]
A railgun Gunnlogi will beat any other HAV hands down.
- by Harpyja - at 2015.02.22 06:14:00
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134. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: Well I was speaking more on my personal opinion, I haven't really dissected what he's doing with the missiles. I just want to be able to run armor without being instaganked by a missile tank, but I also wa...
- by Harpyja - at 2015.02.19 03:50:00
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135. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Missiles into Death Spewers, they ramped up...
- by Harpyja - at 2015.02.18 14:36:00
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136. Large Missile Turret Fitting - in Feedback/Requests [original thread]
I made a quick graphical analysis in the turret feedback thread. In short, keeping the CPU cost of the large missile launcher will require a PG reduction down to about 600-700.
- by Harpyja - at 2015.02.17 17:12:00
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137. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
DRT 99 wrote: Thaddeus Reynolds wrote: Shield boosters are very... temperamental broken they arent temperamental they are flat out broken, or if its intentional that they dont activate while under fire, atleast make them recharge faster i...
- by Harpyja - at 2015.02.17 17:07:00
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138. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Exhibit A: a little infantryman crying that they should be untouchable by the worst turret for AI. Now, why would such a thing as being sniped by a large railgun happen? One or more of the following reasons: 1) the infantryman was standing still ...
- by Harpyja - at 2015.02.17 15:33:00
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139. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i ...
- by Harpyja - at 2015.02.17 14:58:00
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140. Blaster turret installation - in Feedback/Requests [original thread]
Stefan Stahl wrote: Some appear to be of the opinion that this is by design . I don't agree. Regardless if it's intended or not, I feel that it should stay. A proper user of the installation will be a real threat to the enemy; that's what th...
- by Harpyja - at 2015.02.16 14:33:00
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