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21. Large Blasters Need Balancing - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Blaster turrets are not OP. The Ion Cannon is balanced against PRO AV, but only barely. If there are more than two the tank needs to get away. Two can be iffy when they work together. The Neutron Blaster is almost balan...
- by Harpyja - at 2015.06.18 14:05:00
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22. Large Blasters Need Balancing - in Feedback/Requests [original thread]
DeathwindRising wrote: Harpyja wrote: Stefan Stahl wrote: Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. ...
- by Harpyja - at 2015.06.17 14:42:00
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23. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Making HAVs more ineffective at shooting infantry is something I cannot support. I forgot to add that I'd rather see large blasters changed to an AI role instead of an AV role
- by Harpyja - at 2015.06.17 14:27:00
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24. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Stefan Stahl wrote: Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. Though things have to be balanced for game...
- by Harpyja - at 2015.06.16 16:31:00
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25. Large Blasters Need Balancing - in Feedback/Requests [original thread]
True Adamance wrote: There is not a single turret in Dust 514 that constitutes a logical main tank gun. The Blaster is for all intents and purposes a modern Autocanon lacking any explosive power, range, and firing as though it were a machinegu...
- by Harpyja - at 2015.06.16 13:52:00
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26. Lack of squads/comms --> tanks supremacy - in General Discussions [original thread]
ACT1ON BASTARD wrote: I've noticed matches are like the academy now, very noob friendly. If you happen to get into a squad, even squad finder squad you go godmode. Just today I had 3/10 matches with 50+ kills knifing. Ccp should take the opport...
- by Harpyja - at 2015.06.16 13:39:00
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27. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Devadander wrote: The large blaster was nerfed many times. Now that it is finally usable again, NERF calls the pack... We need to focus on a rail/missile/shield buff. The hull progression is decent. Hulls are fair enough. Blasters are back, a...
- by Harpyja - at 2015.06.15 20:46:00
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28. Large Blasters Need Balancing - in Feedback/Requests [original thread]
I keep saying this over and over, but nobody listens and we keep getting stuck with the same problem of having large blasters be OP, all the time. The problem lies in the fact that CCP can't make up their minds on what the turret should do. Shoul...
- by Harpyja - at 2015.06.15 15:23:00
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29. Dumb mechanics - in General Discussions [original thread]
Talos Vagheitan wrote: Harpyja wrote: Horrible aim makes it impossible to hit him as he's jumping Correct Oh shut up. Trying to hit someone who's jumping up and down is worse than trying to hit someone who's circle strafing, which ...
- by Harpyja - at 2015.06.13 19:28:00
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30. Dumb mechanics - in General Discussions [original thread]
Scheneighnay McBob wrote: I think jump modules need to stay as-is, but something else needs to be changed. How about no firing while jumping? Got me thinking, and this came to me immediately: what if stamina usage was increased by the same %...
- by Harpyja - at 2015.06.13 19:23:00
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31. Dumb mechanics - in General Discussions [original thread]
Went up against someone who went 30-0 simply because they abused the jump module mechanics with a mass driver + flaylock on a Min assault. I would say that it's just as bad as no-skill swarms. Horrible aim mechanics makes it impossible to hit him...
- by Harpyja - at 2015.06.13 16:36:00
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32. Spawn cloak invulnerability - in General Discussions [original thread]
This was something implemented a while back but I simply want to ask why it doesn't work sometimes. It seems to me that I take damage almost inmediately after spawning and sometimes I die instantly if I foolishly spawn at a CRU surrounded by reds...
- by Harpyja - at 2015.06.11 14:29:00
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33. HAV Shield Regulator - in General Discussions [original thread]
Tebu Gan wrote: Harpyja wrote: Lupus Wolf wrote: Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per...
- by Harpyja - at 2015.06.09 20:14:00
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34. HAV Shield Regulator - in General Discussions [original thread]
Lupus Wolf wrote: Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per second on the HAV, the extra HP you ...
- by Harpyja - at 2015.06.08 18:55:00
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35. I just joined a battle... - in General Discussions [original thread]
Nocturnal Soul wrote: Its CCP... Also your signature leads me to assume you fight for the Amarr but I know for a fact you don't, why is that? No vehicles in the Amarr LP store. Nor am I playing with the reskinned Gallente vehicles, if they e...
- by Harpyja - at 2015.06.03 16:01:00
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36. I just joined a battle... - in General Discussions [original thread]
...with zero ticks left on my team's MCC and the game ended before I could even spawn. I thought this wasn't supposed to happen?
- by Harpyja - at 2015.06.03 15:10:00
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37. Why? This is just sad - in General Discussions [original thread]
Scheneighnay McBob wrote: At least your loyalty store has vehicles And so does Gallente. The point here though is that on one side, it's raining LP, while the other side experiences a never ending drought.
- by Harpyja - at 2015.06.02 00:23:00
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38. Why? This is just sad - in General Discussions [original thread]
Russel Mendoza wrote: I am just glad i can join a cfw. When i was 2 to 3 months playing the game i could not join any cfw. I got into some like once or twice a day. Gave up on it. I cant spend 4 to 5 hrs waiting for a single or twice a match a ...
- by Harpyja - at 2015.06.02 00:22:00
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39. Why? This is just sad - in General Discussions [original thread]
Why do people have to q-sync for Gal FW? Cal FW sucks enough already and you have to q-sync on the Gallente side? That's just completely sad. I don't know if I should feel sorry for you that this is the only way that you get to feel accomplished,...
- by Harpyja - at 2015.06.01 23:03:00
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40. Does CCP Not Care Anymore? - in General Discussions [original thread]
Aero Yassavi wrote: Need more Manus Peak less Lag Facility Manus Peak = Best Map Chance of occurring = 0.01
- by Harpyja - at 2015.06.01 18:13:00
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