Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
181. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso....... Again I maintain that the Large Blaster should be the best large turret to use to kill infantr...
- by Harpyja - at 2015.01.27 23:37:00
|
182. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other ...
- by Harpyja - at 2015.01.27 23:29:00
|
183. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: What if somebody is firing at you with a ScR from 60m away and all you are wielding is nova knives and a flaylock? Can't fight back can you? This is the same as if a blaster tank is getting shot at by for...
- by Harpyja - at 2015.01.27 18:09:00
|
184. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or co...
- by Harpyja - at 2015.01.27 05:58:00
|
185. Nova Bow - in Feedback/Requests [original thread]
Mikel Arias wrote: sorry, but whats next, nova stick? I'd say a nova lance. Hmm, it'd be interesting if you could spear it straight through someone, instantly killing them, if they fall on top of you while you're pointing it at them or you j...
- by Harpyja - at 2015.01.27 02:42:00
|
186. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or completely overhaul it for AV duty. But it...
- by Harpyja - at 2015.01.27 02:37:00
|
187. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like the blaster in its form of a vehicle mounted assault rifle. I also like that it is an AI-capable weapon. Again, this ties HAVs into the escalation of a match very nicely. However, if any turret has AI-capabilities - ...
- by Harpyja - at 2015.01.26 16:51:00
|
188. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: You're basically always going to have issues with any turret that has a high fire rate and lots of shots in the magazine, like the Large Blaster, when it comes to Turret vs Infantry balance. As it is now dispersion is pretty...
- by Harpyja - at 2015.01.26 16:47:00
|
189. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Harpyja wrote: Also, I hope that it's a typo that the Caldari DHAV will be slower and less agile than than the Caldari UHAV. Because that simply makes way too many negatives for the Caldari DHAV. A glass cannon's ...
- by Harpyja - at 2015.01.22 15:37:00
|
190. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Also, I hope that it's a typo that the Caldari DHAV will be slower and less agile than than the Caldari UHAV. Because that simply makes way too many negatives for the Caldari DHAV.
- by Harpyja - at 2015.01.22 14:54:00
|
191. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: - Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use agai...
- by Harpyja - at 2015.01.22 14:51:00
|
192. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Derrith Erador wrote: CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I p...
- by Harpyja - at 2015.01.22 06:04:00
|
193. Swarm launcher idea - in General Discussions [original thread]
Atiim wrote: So basically make the Swarm Launcher's progression through tiers broken? I fail to see what this proposal would do beyond making the lower tiered SLs underperform even more than they already do. MINA Longstrike wrote: The prob...
- by Harpyja - at 2015.01.20 14:31:00
|
194. Should I save up for assault a/I series? - in General Discussions [original thread]
Aramis Madrigal wrote: I like the Amarr assault, but it does lock you into using an SCR. If you like the SCR, you should get your Amarr assault to 5. If the SCR is not for you, I'd go with the gal assault for a similar feel. -Aramis There's ...
- by Harpyja - at 2015.01.19 18:57:00
|
195. Should I save up for assault a/I series? - in General Discussions [original thread]
I'd highly recommend to get the Amarr assault skill as high as possible for the bonuses, even if you decide to not use the advanced suit.
- by Harpyja - at 2015.01.19 15:35:00
|
196. Tank secondary gunners - in General Discussions [original thread]
I put two small rails with my large missiles. A gunner with good aim can kill infantry and can also pack a punch against other vehicles.
- by Harpyja - at 2015.01.18 14:26:00
|
197. Gallante tanks - in General Discussions [original thread]
True Adamance wrote: Vulpes Dolosus wrote: Jack McReady wrote: most AV options are anti armor, weak against shields. PLC is ok but even HAV can dodge the slowmo projectiles. there is your reason. Armor repairing 500-750hp in between s...
- by Harpyja - at 2015.01.16 15:08:00
|
198. How to properly introduce Pilot Suits. - in General Discussions [original thread]
If you're going to keep the resistance, repair, and speed bonuses, let me say this. A resistance bonus is most valuable per percentage point, so repair bonuses should have higher percentage values. In EVE, resistance bonuses used to be at 5% per ...
- by Harpyja - at 2015.01.16 14:46:00
|
199. Forge Gun Nerf needed - in General Discussions [original thread]
The forge gun is perfectly fine. In fact I rarely even see it, it's mostly just skill-less swarms nowadays. I was even treated to see the Wiyrkomi Breach show itself on the killfeed once yesterday.
- by Harpyja - at 2015.01.16 14:31:00
|
200. How many strong boxes do you have. - in General Discussions [original thread]
Around 250 and I've opened only about 10 from getting keys from either salvage or mission rewards
- by Harpyja - at 2015.01.16 14:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |