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1981. 1.7 = tiericide of vehicles? - in General Discussions [original thread]
Given our reduced slot layouts, it might appear that it's paving the future for ADV and PRO vehicles...
- by Harpyja - at 2013.11.21 19:35:00
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1982. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Roger Cordill wrote: Hopefully the CPU uprades are in fact HI slots, as that ****** up my fit...... Yeah, I was surprised they became low power
- by Harpyja - at 2013.11.21 18:00:00
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1983. No changes to Forge Guns in 1.7 - in General Discussions [original thread]
Cat Merc wrote: Sigberct Amni wrote: Why bother changing DS's if Forges are just going to three-four shot them from unrenderable range instead of two shotting? You cut nades and swarms to ribbons, but forges get a minor splash range nerf. I...
- by Harpyja - at 2013.11.21 15:32:00
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1984. No changes to Forge Guns in 1.7 - in General Discussions [original thread]
WTF, now forge guns will be OP as hell
- by Harpyja - at 2013.11.21 15:30:00
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1985. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Lorhak Gannarsein wrote: dogmanpig wrote: Harpyja wrote: dogmanpig wrote: harpyja.... you need to recheck you maths on shield hardeners... more so about stacking them... its wrong! and you should know better. /wag of the finger rest l...
- by Harpyja - at 2013.11.21 14:38:00
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1986. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Vulpes Dolosus wrote: I don't think your PG mods are working right. They'll take away CPU but don't effect PG at all. Also, the tan fill-in boxes aren't changing color when the values are changed. I'll keep an eye out for more fixes. Ok, th...
- by Harpyja - at 2013.11.21 13:38:00
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1987. Tron Night.... - in General Discussions [original thread]
Ooh looks pretty! They'd better not hotfix this before I come back! I want to see this with my own eyes! Then rage as the bloom conceals AV (haha jk)
- by Harpyja - at 2013.11.21 05:15:00
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1988. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Cat Merc wrote: ## This thread assumes 1.7 tanks Basically, a remote explosive that can stick to stuff. However, it will only damage things it's stuck on, like installations or vehicles. It will be a high risk high reward type of deal for ...
- by Harpyja - at 2013.11.21 03:41:00
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1989. Dear CCP Frame... I sincerely reject your Uprising 1.7 Vehicle Respec. - in General Discussions [original thread]
GVGMODE wrote: Aoena Rays wrote: Maybe post this in the actual respec announcement and not make another thread about respec and refund stuff? You know, just a thought. Sir... both of us know that the like hood of a Mr. Frame to read such...
- by Harpyja - at 2013.11.21 03:33:00
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1990. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Tank Missile wrote: Just a heads up, you gave the Incubus 2H and 4L, which is what it is now, but according to CCP's stat sheet, it will be 1H 3L. Oh yes, thanks! I must've forgotten to change those when I copied the Grimsnes sheet. It's chan...
- by Harpyja - at 2013.11.20 23:34:00
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1991. LETS TALK VEHICLE RESPECS AND SO ON :-) - in General Discussions [original thread]
Like I said in another thread, I'll dump my SP in Gunnlogis and missiles again. Going 3 for 3 But I also want to have some for the Python as well, seeing as they aren't taking it out anymore
- by Harpyja - at 2013.11.20 06:11:00
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1992. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Harpyja wrote: jerrmy12 kahoalii wrote: "2013.11.20 Updated attribute changes" what was changed aside from the ADS's are staying? Turret damage, ROF, max ammo Vehicle movement (shield HAVs and LAVs affected) Al...
- by Harpyja - at 2013.11.20 06:02:00
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1993. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: "2013.11.20 Updated attribute changes" what was changed aside from the ADS's are staying? Turret damage, ROF, max ammo Vehicle movement (shield HAVs and LAVs affected) Also corrected a typo on a fitting stat for a mo...
- by Harpyja - at 2013.11.20 05:42:00
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1994. Dust Fiend.... We are Screwed - in General Discussions [original thread]
I'll still foolishly dump all my SPs into Gunnlogis and missiles .... going 3 for 3
- by Harpyja - at 2013.11.20 04:23:00
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1995. EHP Values Explained - in General Discussions [original thread]
Vulpes Dolosus wrote: TL;DR- 12k EHP PYTHONS!!! Unfortunately if a railgun with a damage amp gets its alpha strike before you kick up your hardeners, your shields will be gone
- by Harpyja - at 2013.11.20 04:20:00
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1996. EHP Values Explained - in General Discussions [original thread]
Llast 326 wrote: This is very good information. Personally i view my EHP value in simpler terms of 1 bullet or 2 bullets, that's about how much I have. Which you can easily do by taking EHP divided by damage per shot, which tells you how ma...
- by Harpyja - at 2013.11.20 03:42:00
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1997. 1.7 Gunlogi and madrugar slots, um.... - in General Discussions [original thread]
SGT NOVA STAR wrote: thor and bob are the only people i know because they proved themselves on the field, the rest of you people asking for stuff are just annoying nobodies in my book. but nonetheless maybe we will see Oh you'll definitely s...
- by Harpyja - at 2013.11.20 03:04:00
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1998. CCP seen on the field - in General Discussions [original thread]
I wonder if CCP would be able to do an event (or events ) where they let people squad up with them. I'm not sure how people will get chosen though.
- by Harpyja - at 2013.11.20 02:58:00
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1999. 1.7 Gunlogi and madrugar slots, um.... - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: SGT NOVA STAR wrote: the maddy only gets 3 low slots? and gunlogi 3 high...what the fxxxx? RIP dust. no one gets my isk. can i haz ur tanks. You can have them. @SGT NOVA STAR: Can I have your turrets?
- by Harpyja - at 2013.11.20 02:55:00
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2000. EHP Values Explained - in General Discussions [original thread]
I came to notice a few posts that had wrong math for calculating EHP, so I decided that I'd make this short thread to clear up any confusion that might be out there on how EHP is calculated. EHP - stands for effective hit-points . This number ...
- by Harpyja - at 2013.11.20 02:50:00
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