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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hagintora
Chatelain Rapid Response Gallente Federation
42
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Posted - 2013.03.01 21:07:00 -
[61] - Quote
And thank you Crazy Space 1 for find ing that link. |
Necandi Brasil
Conspiratus Immortalis
246
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Posted - 2013.03.01 21:10:00 -
[62] - Quote
Open world... If this games turns into open world exploration I will need rehab for gaming ... |
Goric Rumis
Amarr Templars Amarr Empire
90
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Posted - 2013.03.01 21:13:00 -
[63] - Quote
I see advantages and disadvantages to open world play.
On the one hand, it enables player content creation the way you have in EVE, it enables you to make surprise attacks, and allows you the possibility of slipping in under the radar to do some pirac--ahem, "treasure hunting" on the side.
On the other, you end up with disorganized, lopsided battles and situations where a small team can come in and take your territory, not because they're using distraction tactics, but just because your corp doesn't have the ability to be at every capture point at 4:00 in the morning. (This is like Planetside where every map is in a constant state of pointlessly changing hands.)
I think there's a way to balance this out, by making a hybrid system of formal engagement (required to actually take control, along with other arena-style gameplay) and open-world (forming a landing party to scout a location or sabotage a defense system, and if applicable members of a controlling corp have monitoring systems and can detect unauthorized landings and dispatch response teams). In this way you could actually have a formal engagement going on as a distraction, and then dispatch a covert ops team to do sabotage, by using both the arena-based and the open-world aspects at the same time.
Just my two cents. |
Assi9 Ventox
The Hellspawned
3
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Posted - 2013.03.01 21:40:00 -
[64] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
FFA matches would be interesting if you allowed 4 man squads to group up and be put on the same team. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2013.03.01 21:45:00 -
[65] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. I don't think there's anyone against this idea. It's really good, if it's only function is to form some consensual matches done for betting purposes. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2013.03.01 22:11:00 -
[66] - Quote
As far as preferences go, I've always wanted an open world sandbox FPS that offered more to win and lose than Planetside 2 could ever hope to offer. However, as can be seen from the way Dust 514's district system is planned to work (that we currently know of), this will not be the case except for maybe PvE (big maybe).
Rather, we need to think in terms of "persistent", instead of "open world sandbox" a la Eve. The way I see it, each district will eventually be different depending on how much work is put into it, and the battles that happen in it will be influence by that development.
So planets with many economic districts will have many battles that take place in areas that don't necessarily have high defensive walls and great turret placements, but it would have many roads, factories and warehouses. They would also be great targets for corps that only have an economic interest on the planet (such as raiding or selling the district). On the other hand, defensive districts would essentially be fortresses and planetary strong points, developed by players specifically to resist attacks and repel invaders. Here the big battles would occur, because anyone who fights it is clearly fighting for dominion of the planet at that point. Thus, in a persistent world these maps would always remain the same unless changed by the players (whether through reconstruction or destruction).
The bigger the maps, the better the variety as the players have more space to work with (and fight in).
That's how I see Dust 514 ultimately working. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 22:24:00 -
[67] - Quote
Open world just isn't possible on a console FPS, just forget about it its never going to happen no matter how much you wish for it. |
Hagintora
Chatelain Rapid Response Gallente Federation
43
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Posted - 2013.03.01 22:27:00 -
[68] - Quote
Beld Errmon wrote:Open world just isn't possible on a console FPS, just forget about it its never going to happen no matter how much you wish for it.
DCUO, Red Dead Redemption, Farcry 3, the GTA series....Further explanation of this comment is requested. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
159
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Posted - 2013.03.01 22:32:00 -
[69] - Quote
Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though. Oh stop it. You know as well as I do that it years away. Expectation management, you has none. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 22:41:00 -
[70] - Quote
None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world. |
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Hagintora
Chatelain Rapid Response Gallente Federation
44
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Posted - 2013.03.01 22:47:00 -
[71] - Quote
Beld Errmon wrote:None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world.
DCUO actually is an MMO. And why couldn't you have parts of a world unloaded? I don't think any game is fully loaded 100% of the time. There would be way too much to compute, you'd never actually be able to play. And, again, this is something that we expect to be phased in over the course of years, not turned on and ready to when the game goes live. Hard to say what the PS4 is going to ultimately be cabable of, let alone the console after that, and all of the hardware/software surrounding the game and it's server. |
Jason Punk
DUST University Ivy League
74
|
Posted - 2013.03.01 22:51:00 -
[72] - Quote
Was discussing PvE vs PvP gameplay this morning on the feedback boards. Similar feeling:
Relevant quote from: https://forums.dust514.com/default.aspx?g=posts&t=47278&p=7
Quote:As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing. It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO. Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use. This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and quite possibly stale. As in every similar game, there will be the best at PvP and consequentially all else by this nature. Likewise, there will be much less dynamics than Eve, more akin to other FPS's and Clan dramas. However, this is not necessarily bad if we are to follow in suit as many other FPS games as we be something that still stands out in a larger picture. We can still remain very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec) or even arena and live events. But we will remain slaves to that system with very little control over our own destiny. It is my hope that this is not quite the endgame for Dust 514. <3 Punk |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
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Posted - 2013.03.01 23:04:00 -
[73] - Quote
DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves.
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Ner'Zul Nexhawk
Talos Incorporated
159
|
Posted - 2013.03.01 23:04:00 -
[74] - Quote
Beld Errmon wrote:None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world.
I hope Defiance and Destiny will change your perception when they are released.
@OP: I definitely agree with the open world idea. It would absolutely astonishing to be able to explore entire planets and fight PVE battles over such large scopes. And even if this might be limited in terms of tech, I would even be glad to be able to explore derelict Terran stations and ships.
There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy. |
Iron Wolf Saber
BetaMax.
2943
|
Posted - 2013.03.01 23:07:00 -
[75] - Quote
Firestorm Zulu wrote:Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though. Oh stop it. You know as well as I do that it years away. Expectation management, you has none.
Oh... we will see at fan fest. Its within the year. |
Hagintora
Chatelain Rapid Response Gallente Federation
47
|
Posted - 2013.03.01 23:09:00 -
[76] - Quote
Ner'Zul Nexhawk wrote:There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy.
Indeed, I would love to be a part of a game that offered truly unique experiences. Ones where only the players who there got the bragging rights to it, similar to the "I Was There" ads for EVE. Stories that could be like: My team and I were hired to kill Tibus Heth, let me tell you what happened..." |
Hagintora
Chatelain Rapid Response Gallente Federation
47
|
Posted - 2013.03.01 23:16:00 -
[77] - Quote
Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves.
The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. |
Ner'Zul Nexhawk
Talos Incorporated
159
|
Posted - 2013.03.01 23:18:00 -
[78] - Quote
Hagintora wrote:Ner'Zul Nexhawk wrote:There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy. Indeed, I would love to be a part of a game that offered truly unique experiences. Ones where only the players who there got the bragging rights to it, similar to the "I Was There" ads for EVE. Stories that could be like: My team and I were hired to kill Tibus Heth, let me tell you what happened..."
Exactly. I put great hopes on the idea that experiences like this and those you've mentioned would really set Dust 514 apart from every other MMO out there. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
108
|
Posted - 2013.03.01 23:26:00 -
[79] - Quote
Okay, picture this with me, guys.
I pop out of base or whatever and call in my scout vehicle. I drive it out to an out-of-the-way spot and launch some scan probes into orbit. I search the surface of the planet and ding! I find a rich mineral deposit. So I pop into corp chat and inform them of this. They're excited to harvest several million isk worth of ore, so we put a dozen or so mercs into a couple dropships and head in that direction.
As we travel you and a team from your corp are patrolling, looking for pirate squads to kill for bounties. You ping with your scanners and are surprised to find a couple of player owned dropships out flying. You decide to follow, hoping for some PvP kills on a rival corporation.
As our dropships arrive on site the miners call in harvester vehicles while the shooter types move begin clearing out rogue drone infestations in the ore deposit. The pilots patrol the area, their gunners catching mobs on the outlying areas and keeping a look out for other players.
This is how you and your team find us. Your light scout vehicles lay a stasis webifier on one of the dropships as it flies over. Unable to escape it quickly falls to your fire from your gunship and from the scout vehicles. Knowing your cover is blown you drop a CRU and move in on the ore deposit.
Realizing we are under attack we move the mCRU mounted dropship toward the back and cloak it. The shooters move in to fighting positions as scout vehicles roll in. Two clones on our side are killed quickly, but attacks from flaylock pistols and other AV weapons cripple one of the scout vehicles, but the mercs inside are able to escape before it is destroyed. One of the dropships moves in hoping to take them out before they can get entrenched.
At this point your gunship makes its appearance, forcing our dropship to retreat. One of our snipers hits it with a tracking disruptor, preventing it from giving chase. Explosions begin peppering the landscape and your commander deduces that we have called in a small vehicle with with artillery mounted.
Well, I'll leave you guys to fill in how the battle went from there. I'm bored writing it. Point it, open world > matches. |
Severance Pay
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.01 23:34:00 -
[80] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
Zomg, DUST514 KARTING? But seriously, dont call this an mmo when it is a MAG or Battlefield clone. Advanced skill system with market doesnt make an mmo, especially if you run CTF and deathmatch games. Just a warning, I hope they got so,ething better coming. I dont need exploration, if i wanted that i would play tabula rasa... Oh wait, nvm. What I want is coop, pvp, and a deep emersibe story to set this apart from MAG or Battlefield. |
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Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.03.02 00:00:00 -
[81] - Quote
Bones McGavins wrote:Buzzin Fr0g wrote:Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS. I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre. I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring. The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right. DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending.
Perhaps sitting around waiting for an "attack" can be circumvented by an alert 15 mins of more in advance of an attack on a base. A contract is taken, an alert posted, and the two factions have an opportunity to mobilize forces to the soon-to-be-contested location.
Separately, in regards to the lopsided battles... Yes, I support them outright. I know this opinion won't be popular, but I don't think "small corps" should be catered to. They don't stand a chance in conquest and hopefully CCP could provide another niche for them to fill. Every FPS in existence centers on relatively small player counts. I'd be interested in a game where battles are decided just as much if not more beforehand in the warbarge than on the actual battlefield. |
Horus Forge
Subdreddit Test Alliance Please Ignore
179
|
Posted - 2013.03.02 01:25:00 -
[82] - Quote
I see each battle in Dust 514 being like a system in EVE. Persistent battlefields, but not "open world". |
usrevenge2
Subdreddit Test Alliance Please Ignore
67
|
Posted - 2013.03.02 02:18:00 -
[83] - Quote
open world stuff will be great for pve content, but not for pvp.
I like the arena system so far for pvp stuff though, we need a lot more game modes though, i want something that looks like the original dust 514 videos, you build a base that automattically shoots the MCC with it's turrets but is smart enough to defend itself |
nakaya indigene
ZionTCD Legacy Rising
44
|
Posted - 2013.03.02 03:30:00 -
[84] - Quote
open world for conquest and arena for dueling. |
crazy space 1
ZionTCD Legacy Rising
896
|
Posted - 2013.03.02 06:31:00 -
[85] - Quote
nakaya indigene wrote:open world for conquest and arena for dueling. Each district is it's own giant sandbox arena
districts only take up 10-20% of a planets surface |
crazy space 1
ZionTCD Legacy Rising
896
|
Posted - 2013.03.02 06:32:00 -
[86] - Quote
Horus Forge wrote:I see each battle in Dust 514 being like a system in EVE. Persistent battlefields, but not "open world".
I'd say eve online is regarded as an open world sandbox game. In fact I think it is one of the most famous of them.
Just because the areas are connected with stargates doesn't mean it's not open world. |
Hagintora
Chatelain Rapid Response Gallente Federation
51
|
Posted - 2013.03.02 06:47:00 -
[87] - Quote
Buzzin Fr0g wrote:Perhaps sitting around waiting for an "attack" can be circumvented by an alert 15 mins of more in advance of an attack on a base. A contract is taken, an alert posted, and the two factions have an opportunity to mobilize forces to the soon-to-be-contested location.
Separately, in regards to the lopsided battles... Yes, I support them outright. I know this opinion won't be popular, but I don't think "small corps" should be catered to. They don't stand a chance in conquest and hopefully CCP could provide another niche for them to fill. Every FPS in existence centers on relatively small player counts. I'd be interested in a game where battles are decided just as much if not more beforehand in the warbarge than on the actual battlefield.
I'd treat District Battles much like Player Owned Stations in EVE. Corps should have the chance to rally a defense agianst encroaching enemies, losing your hard earned planet because you were at work, or sleeping, would ruin the game. Players could initiate a surprise attack against a District, or an entire planet, but after that you would have a 24 hour countdown before the rest of fighting took place. That would give the defenders time to rally their forces, and the attackers time to fortify their positions. I'm all about sneak attacks, and subterfuge, but concessions have to be made in order to keep things fun and exciting.
As for lopsided battles, my opinion is much the same as yours. Though I would keep the same dynamic that we have now with the amount of players on the map (16v16, 24v24, 32v32, and so on), I would allow Corps to be able to bring in (as in pay for, before hand) the extra clones to the battlefield. So if Corp A has more ISK than Corp B, Corp A could bring 300 clones (again keeping the actual number of players on the even), while Corp B might only be able to bring 100 to the fight. This could be off set by the forming of alliances, so Corp B could ask Corp C for help and then they could pool their resources. How that would work out between Corps, should be left to the Corps themselves, with only vague outlines to help them through the process. |
iLLMaTiC619
KiLo.
22
|
Posted - 2013.03.02 06:54:00 -
[88] - Quote
OP sanbox game would be cool..maybe big like DC Online etc... would be really cool.. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.02 09:45:00 -
[89] - Quote
Hagintora wrote:Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves. The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine.
ugh I wish eve players would stop assuming that everyone else in dust doesn't know what eve is, i've been playing it for years, It CAN'T handle 2000 ships mate, they have to do time dilation, I dare say that 2000 mercs firing ARs and strafing back and forth will produce more server problems than 1000 clients pressing F1 at target 000231, in grind 0005 at so and so gate/moon.
Don't get me wrong I'd love to play in an open world, but people getting their hopes up and expecting all this open world PVE vs drones stuff are really jumping the gun and are just going to end up bitter and disappointed, atm this game barely seems to be handling the larger maps with 16 vs 16.
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Hagintora
Chatelain Rapid Response Gallente Federation
52
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Posted - 2013.03.02 09:59:00 -
[90] - Quote
Beld Errmon wrote:Hagintora wrote:Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves. The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. ugh I wish eve players would stop assuming that everyone else in dust doesn't know what eve is, i've been playing it for years, It CAN'T handle 2000 ships mate, they have to do time dilation, I dare say that 2000 mercs firing ARs and strafing back and forth will produce more server problems than 1000 clients pressing F1 at target 000231, in grind 0005 at so and so gate/moon. Don't get me wrong I'd love to play in an open world, but people getting their hopes up and expecting all this open world PVE vs drones stuff are really jumping the gun and are just going to end up bitter and disappointed, atm this game barely seems to be handling the larger maps with 16 vs 16.
Nobody's saying that we're expecting it out of the gate. Only that it's where we'd like to see Dust go. And I've never played EvE, this is my first introduction into the New Eden universe, I just did a little research into the background is all. I've seen videos of 2000+ ships around a single planet. Yes there was lag (a serious game killer in an FPS to be sure), but the game didn't crash, and nodody outside the system that I'm aware of felt the effects at all. I'm just saying that I have some faith in the server is all.
And I didn't say 2000 Mercs running around on the same map. I said a few HUNDRED Mercs scattered around a single planet. That's a vastly different scenario. |
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