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Rei Shepard
Spectre II
78
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Posted - 2013.03.01 15:52:00 -
[61] - Quote
Quote:To all those who trolled my post;- see ya in space when I drop an OBS on your face Lol
Its going to be a while before you can navigate low sec :p |
zeek1227 zeek1227
Blitzkrieg Co.
158
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Posted - 2013.03.01 16:13:00 -
[62] - Quote
Sentient Archon wrote:Yagihige wrote:Sentient Archon wrote:Now the gazillion ISK question;- How could you do something so amazing with Eve and **** **** up with Dust? Did you ask that 10 years ago? Past is past. Let it remain buried. People who dwell in the past are just dooming their future. I couldnt give a rats ass about things 10 years ago. I only care about now. Your logic of how things were done 10 years ago is absolutely illogical. Things change over 10 years. If CCP has any sort of code and config management they will know how not to use code that does not work and use code that works. *facepalm* he was reffering to the fact that EVE has had 10 years to develop new ideas the game had half of what it has now back then This game is STILL IN BETA you really cant compare the 2 games in any way |
Sentient Archon
Red Star.
702
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Posted - 2013.03.01 16:17:00 -
[63] - Quote
Rei Shepard wrote:Quote:To all those who trolled my post;- see ya in space when I drop an OBS on your face Lol Its going to be a while before you can navigate low sec :p
It will be enough time before Dust goes live. Meanwhile if you ever do decide to climb out of your hole and stop being a whimp let me know and we can schedule a corp battle. High Stakes. 20 Million ISK. I will put the money up from my personal wallet. |
Fox Gaden
DUST University Ivy League
173
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Posted - 2013.03.01 16:55:00 -
[64] - Quote
Sentient Archon wrote:Iron Wolf Saber wrote:Ohh hoo hoo hoo This is how eve started: http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg2 Factions Caldari and Amarr 6 Ships 90 Star systems (btw legacy code from this era is still haunting eve today, they've called in ghost busters to clean up one piece safely at a time.) Again what does things 10 years ago has to do with now. I mean I still play Contra but it has no meaning or bearing on Eve/Dust. It comes down to 2 things;- Eve gameplay = Awesome Dust gameplay = Crappy Eve = CCP Dust = CCP Same Devs! Products that are eons apart.
What does 10 years ago have to do with now? Well you should be comparing EVE in 2013 against DUST in 2023. That is what it has to do with it.
EVE looks good now not just because we have better technology in 2013 than we did in 2003. That does account for a few things like pixel count and such, but the smoothness of the game play and the expansiveness of the game has a lot more to doe with 10 years of constant development. EVE (and DUST) have expansions every 6 months, and often content patches in between. Sometimes they screw up and they learn from their mistakes and the game gets better.
Also, EVE was released 10 years ago. How long did they work on EVE before it was released? DUST will not be realised for another 5 or 6 months. |
Rei Shepard
Spectre II
79
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Posted - 2013.03.01 22:01:00 -
[65] - Quote
Sentient Archon wrote:Rei Shepard wrote:Quote:To all those who trolled my post;- see ya in space when I drop an OBS on your face Lol Its going to be a while before you can navigate low sec :p It will be enough time before Dust goes live. Meanwhile if you ever do decide to climb out of your hole and stop being a whimp let me know and we can schedule a corp battle. High Stakes. 20 Million ISK. I will put the money up from my personal wallet.
Not sure where i was ever hiding or being a whimp as i frontline all the time, but sorry to disappoint there's only 2 mercs in our Eve corp, we will have to settle it when we meet on the field. Not planning to join any major corps until release.
Last MMO's ive been in, always selected the ones with the biggest plans but when it came to it they couldn't navigate a scripted encounter if their life depended on it.
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Vaerana Myshtana
Bojo's School of the Trades
251
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Posted - 2013.03.01 22:08:00 -
[66] - Quote
Vrain Matari wrote:What i'm waiting for is the EVE core engine rewrite - when that gets done the result will be truly mindblowing - and at that point, i'm betting that EVE + PS4 DUST 514 will see our Viking developers, with gigantic melancholies and gigantic mirth, treading the jeweled thrones of the MMO and the FPS worlds under their sandaled feet. =)
I know that living in arctic climates can somewhat desensitive people to cold...
...but I think our Viking overlords have enough sense to wear boots in the snow. |
Goric Rumis
Amarr Templars Amarr Empire
90
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Posted - 2013.03.01 23:50:00 -
[67] - Quote
I feel like the fact that EVE is amazing is one of the reasons DUST isn't (yet).
If you started from scratch and picked up a team to make a shooter, you'd probably pick a very different development team. You'd probably start out with very different ideas about what you're trying to build. You'd probably be much better at the things people are expecting you to be good at right away. And in the end, you'd probably make a forgettable shooter that disappears after a couple years. At best, you'd make a Team Fortress or a MAG. But it wouldn't be anything revolutionary or truly lasting.
But we're starting with people who have a lot of experience developing one really amazing thing over a very long timeline. Unless I'm mistaken, this is only the second time CCP has ever done a new release (although individual developers must have worked on other projects). And their last release was a game nothing like this. Hit detection? EVE just needs to make a bunch of calculations and then animate the result. There's no such thing as hit detection. They don't even need to have tight synchronization. If somebody changes course and it takes half a second for you to see it, that won't change the outcome of an encounter nearly as much as it might in an FPS.
And then, even if you hire people who understand FPS-specific issues (which I'm sure they did), the fact that you're trying to put these two games on the same server means you're dealing with traditional problems in a non-traditional environment. If my experience in R&D holds, that fact alone makes it far more challenging to, for example, "just fix hit detection" on this game than it would be on a dedicated FPS.
I expect the initial development process to take a lot longer with CCP than it would with a seasoned FPS developer. And I expect it to require some patience, as they have very little experience communicating and managing expectations around a console game, an FPS, or really any completely new product. But I expect the outcome to be totally unique, totally spectacular, and totally worthwhile. |
Vrain Matari
ZionTCD Legacy Rising
417
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Posted - 2013.03.01 23:56:00 -
[68] - Quote
Goric Rumis wrote:I feel like the fact that EVE is amazing is one of the reasons DUST isn't (yet).
If you started from scratch and picked up a team to make a shooter, you'd probably pick a very different development team. You'd probably start out with very different ideas about what you're trying to build. You'd probably be much better at the things people are expecting you to be good at right away. And in the end, you'd probably make a forgettable shooter that disappears after a couple years. At best, you'd make a Team Fortress or a MAG. But it wouldn't be anything revolutionary or truly lasting.
But we're starting with people who have a lot of experience developing one really amazing thing over a very long timeline. Unless I'm mistaken, this is only the second time CCP has ever done a new release (although individual developers must have worked on other projects). And their last release was a game nothing like this. Hit detection? EVE just needs to make a bunch of calculations and then animate the result. There's no such thing as hit detection. They don't even need to have tight synchronization. If somebody changes course and it takes half a second for you to see it, that won't change the outcome of an encounter nearly as much as it might in an FPS.
And then, even if you hire people who understand FPS-specific issues (which I'm sure they did), the fact that you're trying to put these two games on the same server means you're dealing with traditional problems in a non-traditional environment. If my experience in R&D holds, that fact alone makes it far more challenging to, for example, "just fix hit detection" on this game than it would be on a dedicated FPS.
I expect the initial development process to take a lot longer with CCP than it would with a seasoned FPS developer. And I expect it to require some patience, as they have very little experience communicating and managing expectations around a console game, an FPS, or really any completely new product. But I expect the outcome to be totally unique, totally spectacular, and totally worthwhile.
And i expect that you are right on the money. Good analysis. +1. |
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