Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Very good points, Adelia. I recognize map design can get very complicated when you're trying to design it from all these angles--it's really sort of reverse-engineering battlefield tactics taking into account all the various options people have. I...
- by Goric Rumis - at 2014.01.03 06:33:00
|
42. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Although AV is mostly useless right now, the vehicle balance really isn't that far off. That's going to be a controversial statement. Let me explain. My condition as to how well vehicles are balanced is not how easy they are to kill. It is and a...
- by Goric Rumis - at 2014.01.03 01:05:00
|
43. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
I see what you mean. I think you could do this pretty easily by saying whoever causes a RE or mine to explode is responsible for its effects . Most often this would be the owner pressing the detonator, but as we know there may be other causes. T...
- by Goric Rumis - at 2014.01.02 22:52:00
|
44. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
I really have to agree with the general sentiment, if not the specific approach for this thread. Vehicles should show up at a much greater distance than dropsuits.
- by Goric Rumis - at 2014.01.02 21:24:00
|
45. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Psychotic Shooter wrote: AV Is still effective in numbers and I agree that tanks are cheap but jihard jeeps need fixing They really don't. Unlike exploits players have used in the past, there's no indication that this isn't working as intende...
- by Goric Rumis - at 2014.01.02 21:11:00
|
46. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Please include in the original post an explanation of controls. Scanning through the thread but I don't see any obvious explanation. This is easier when you have a keyboard with over 100 potential "buttons," but how do the controls work on a contr...
- by Goric Rumis - at 2013.12.27 18:49:00
|
47. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Plus a slightly greater decrease in dispersion for the Assault variant. Not so much that you deal more damage at close range than the standard, but enough so that you deal more damage at a distance. If we had the Standard and Burst for 0-30m and t...
- by Goric Rumis - at 2013.11.07 21:08:00
|
48. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: 3) To off set this there should be some form us LP exchange rate...similar to monetary exchange rates. Example...1000 Caldari LP = 850 Amarr LP = 700 Minmitarr LP = 450 Gallente LP. I know this goes a bit against the grai...
- by Goric Rumis - at 2013.10.18 20:20:00
|
49. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I like pretty much everything in this post. The only additional items I'd like in the LP stores would be redesigned weapons, for example, with different sights. Maybe suits with tweaked stats, e.g., lower PG but higher speed. Definitely suits with...
- by Goric Rumis - at 2013.10.18 20:11:00
|
50. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Overall, I like it. I question some of the mechanics of the boosters. I don't like the idea of boosters neutralizing standings loss while adding 50% to standings gain. If they instead boost standings gain and leave standings loss alone, you'll sti...
- by Goric Rumis - at 2013.10.18 19:58:00
|
51. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I think the ability to respond to TK in real-time needs to exist. What stops people from creating a new character, jumping into a battle, sabotaging the match, deleting, and starting another new character? How do you keep someone from throwing a m...
- by Goric Rumis - at 2013.10.18 19:34:00
|
52. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Another unintended consequence is that Heavy suits would be able to equip repair tools, where previously they were unable to do so. What I think might be better would be a "medic" or "mechanic" class suit that gets an outrageous (20% per level) b...
- by Goric Rumis - at 2013.10.16 18:44:00
|
53. Fw sp restriction - in Feedback/Requests [original thread]
I'd prefer a "squad only" requirement for FW. New players can jump into FW, but they have to know how to find and join a squad. Experienced players would also have to squad up, even if it's only a pair. I'm not sure that's a good idea, I'm just s...
- by Goric Rumis - at 2013.10.09 21:40:00
|
54. Equipment destruction - in Feedback/Requests [original thread]
Not only does hacking equipment open up a lot more potential for abuse, but wasting the time to hack disposable equipment prevents that person from contributing in more meaningful ways and opens them up to being shot in the back while they're dist...
- by Goric Rumis - at 2013.10.09 21:23:00
|
55. Extend "afk time" for orbital screen. - in Feedback/Requests [original thread]
I always thought it would be a better mechanic to require you to pinpoint the location of an orbital strike using a special tool (maybe built in to your helmet). It would require line-of-sight, at least to a point in the general vicinity where you...
- by Goric Rumis - at 2013.10.09 20:44:00
|
56. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Great post. Some of your solutions could use some work, but they're a solid starting point for discussion. The Black Jackal wrote: Null Cannon in Skirmish Mode Possible Solution (In current Iteration of Game): Adopt the Domination-style fo...
- by Goric Rumis - at 2013.10.03 23:43:00
|
57. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: BL4CKST4R wrote: Pugnacious Turtle wrote: At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST m...
- by Goric Rumis - at 2013.07.29 16:42:00
|
58. [Request] A 'Nurphed' Vehicle/AV BPO pack for beta players. - in Feedback/Requests [original thread]
This is incredibly awesome. And they should ROYALLY suck. Like half all the stats compared to militia items. I could see people doing Proto-Nerf matches with proto suits and "Nurph" weapons.
- by Goric Rumis - at 2013.05.03 21:29:00
|
59. [Request] Turn all AV weapons to Heavy weapons - in Feedback/Requests [original thread]
Agree with Ivan on this one. The best AV should always go to heavies, but everyone else shouldn't be left defenseless. And putting a swarm launcher on a heavy would be nothing short of insane. I'd rather have that sucker on a militia scout than on...
- by Goric Rumis - at 2013.05.03 21:03:00
|
60. SLAY + Merc Quarters - in Feedback/Requests [original thread]
I would like to see a public Slay table in a public promenade, with the option to purchase a personal Slay table for your quarters with AUR. Giving you an option to customize (maybe even have different cosmetic designs), spending money to support ...
- by Goric Rumis - at 2013.04.18 20:29:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |