Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
semperfi1999
Internal Error. Negative-Feedback
693
|
Posted - 2013.07.29 12:15:00 -
[61] - Quote
Sheesh reading threads like these tells me that people dont pay any attention they just spec into something and then other ppl complain that those players all specced into the same weapon. You realize the scrambler is better than the AR right? |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
|
Posted - 2013.07.29 16:18:00 -
[62] - Quote
semperfi1999 wrote:Sheesh reading threads like these tells me that people dont pay any attention they just spec into something and then other ppl complain that those players all specced into the same weapon. You realize the scrambler is better than the AR right? Nice joke.
The AR has over one thousand damage per clip.
The ScR can 800 damage until OH, at which point the user dies from inability to shoot for 5 seconds.
I would like to beat into your heads that this is a request to balance them. The STD is somewhat OP, but that's cause some guns are broken due to some broken aiming and HD that 1.4 will be fixing. Half of the AR variants are less then worthless, and another one is a redundant waste of SP unless you want the proto AR.
Several things also need to change about the AR when we get the racials, and the like.
Balance it. Not Nerf it. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
185
|
Posted - 2013.07.29 16:42:00 -
[63] - Quote
Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. |
Oso Peresoso
RisingSuns
382
|
Posted - 2013.07.29 17:13:00 -
[64] - Quote
TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much.
3 shots? lolwhat? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
782
|
Posted - 2013.07.29 17:18:00 -
[65] - Quote
Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out.
I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased.
When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot).
In the end, CQC should remain: HMG > SMG > GAR |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
|
Posted - 2013.07.29 17:48:00 -
[66] - Quote
Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. |
Korvin Lomont
United Pwnage Service RISE of LEGION
73
|
Posted - 2013.07.29 18:50:00 -
[67] - Quote
Alaika Arbosa wrote:Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased. When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot). In the end, CQC should remain: HMG > SMG > GAR
I totally agree with the range damage profile (I think the Range of the current Breach would be OK). The HMG should indeed either have higher DPS in cqc or greater Range. I am not sure with the SMG as the SMG is just a siedearm... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
784
|
Posted - 2013.07.29 19:49:00 -
[68] - Quote
Korvin Lomont wrote:Alaika Arbosa wrote:Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:
AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased.
I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased. When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot). In the end, CQC should remain: HMG > SMG > GAR I totally agree with the range damage profile (I think the Range of the current Breach would be OK). The HMG should indeed either have higher DPS in cqc or greater Range. I am not sure with the SMG as the SMG is just a siedearm...
Sidearm or not, if the AR user is within the SMGs optimal, he should get raped. |
Cosgar
ParagonX
3346
|
Posted - 2013.07.29 22:27:00 -
[69] - Quote
Meeko Fent wrote:Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. That's pretty much what a GEK could do in Chrome with a couple damage mods and weaponry maxed. See how that worked out? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 22:36:00 -
[70] - Quote
Cosgar wrote:Meeko Fent wrote:Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. That's pretty much what a GEK could do in Chrome with a couple damage mods and weaponry maxed. See how that worked out?
Still does actually.... |
|
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:44:00 -
[71] - Quote
Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen.
HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed.
sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed.
Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:48:00 -
[72] - Quote
Cosgar wrote:D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol.
actually . i agree. hey, everyone drinks on me... *the bar rejoices* |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:52:00 -
[73] - Quote
Jathniel wrote:I "fought the fine fight of the faith" .
ha this guy reads the bible.. jk |
Shattered Mirage
The Enclave Syndicate Dark Taboo
14
|
Posted - 2013.07.29 22:54:00 -
[74] - Quote
D legendary hero wrote:Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen. HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed. sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed. Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game
Did you really expect anything else? |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:58:00 -
[75] - Quote
Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50%
actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined.
you may see tons of HMG bullets flying but trust me its an assist cannon.
in order of most kills the list will appear as follows:
1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun)
with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish
in PC they acount for about 75% of all deaths |
Shattered Mirage
The Enclave Syndicate Dark Taboo
18
|
Posted - 2013.07.29 23:01:00 -
[76] - Quote
D legendary hero wrote:Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50% actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined. you may see tons of HMG bullets flying but trust me its an assist cannon. in order of most kills the list will appear as follows: 1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun) with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish in PC they acount for about 75% of all deaths
Mind showing us where you got that information?
Though, I wouldn't be suprised if its true.... |
D legendary hero
THE WARRIORS OF LEGEND
470
|
Posted - 2013.07.29 23:12:00 -
[77] - Quote
XxGhazbaranxX wrote:AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op" I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self.
look at flaylocks. flaylocks were definately not OP.
1. 3 round clip, 2. max 3m blast radius (hint: if the AR noob is not 2-step strafing*, or bunny hopping he can escape the blast radius. most suits move at 4.5+m/s) 3. less damage to shields than AR 4. need ADV or PROTO for it to be any good 5. only useful in CQC or if someone standing still 6. useless up hill or down hill 7. hit detection makes splash damage or DH miss 8. needs aim to predict where the target will move not a spray and pray. 9. only good for 1v1s 10. ONLY ONE SHOTS WEAK SUITS WITH LESS THAN 200 EHP
these are the down sides, the up sides were:
1. great on armor 2. high risk, igh reward 3. great at CQC, 4. can OHK suits with 200 or less ehp 5. dependable secondary
*2-step strafing is stepping back and forth in a strafing motion within the same 2m radius. effectively moving nowhere and evading nothing (but causes hit detection issues)
AR noobs got mad because they couldnt win in CQC verses the flaylock like they could verse SMGs, and shotguns. now its nerfed.
remeber before you cry that the flaylock was op compared to your primary remeber. if your primary was a HMG, MD, shotgun, scambler rifle (not assault) your weapon is UP. thats the real problem. |
Cosgar
ParagonX
3350
|
Posted - 2013.07.29 23:13:00 -
[78] - Quote
D legendary hero wrote:Cosgar wrote:D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol. actually . i agree. hey, everyone drinks on me... *the bar rejoices* I was in a squad with a pair of heavies, testing out some logi fittings not too long ago and we started discussing the HMG, other racial heavies, and how the other heavy weapons are going to work. Take the Minmatar heavy for example. Going on Minmatar battle philosophy, the heavy should be much faster, but with less EHP, possibly a hybrid tanker with high base regen. If anything it should be similar to the faster heavies we had back in Chrome, able to lead a charge into choke points and working crowd control. But with the HMG in its current state, it's going to be impossible since CCP wants to limit Amarr heavies to point defense and adjusted the HMG to that role. When other weapons and suits come out, everything is going to have to be reworked so you guys aren't working with gimped weapons because of placeholders. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
789
|
Posted - 2013.07.29 23:25:00 -
[79] - Quote
D legendary hero wrote:Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen. HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed. sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed. Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game
Did I ever say the SMG needed a buff?
No, as it stands now, the SMG is perfect if you ask me, no need for a buff or a nerf.
It should still **** the AR user in CQC, just as it should be raped if it is also within the HMGs optimal. |
lithkul devant
Cerberus Network. The Superpowers
13
|
Posted - 2013.07.29 23:45:00 -
[80] - Quote
I may use the AR, but I honestly want to be using other weapons, though I don't know which ones to choose, the descs on the guns are way to generic and they don't actually perform as they say they will often enough, at one point I was getting into the scrambler rifle, but I got annoyed of having to tap it each time to shoot off a bullet, I also do not care much of anything about the charge, yet it is really hard to find the scrambler rifle that is auto, I would prefer a scrambler rifle that does 3 shot bursts and has the option to go full auto, this is not futuristic, it is on current M-16 assault rifles, that have different modes of operation. I would be even okay with this if I had to choose the mode before the match or in the drop suit set up.
I also use the HMG as a primary gun on my heavy, but often times I am out gunned by people in close quarters who are using an AR or a shotgun, yeah I have had a scout run up to me threw a spray of bullets and one shot kill me with his shotgun (proto shotgun) but I was using the advanced HMG so it should not exactly of been in his favor to run in the spray of bullets not even dodging to kill me for a second and a half. The gun at lower levels is simply overpowered by other guns currently, especially say the forge gun (we all have a dislike for this gun for many reasons unless you are abusing the hell out of it)
Point being, it is actually hard to play the game without playing as the FOTM, the AR is just a standard vanilla piece of gear, which is why I keep with it, I do not want to be so underpowered that I get owned every time, I also don't want to own people just cause I got the FOTM (Mass drivers and Core Flaylocks...********) I also don't want to go through every single spec of guns just trying to figure out what they are, to figure out which one I like, they need to have firing mode options. This is not impossible other games have done it before.(A tactical rifle should not be 1 shot...it should be 3 round bursts...)
|
|
D legendary hero
THE WARRIORS OF LEGEND
473
|
Posted - 2013.07.30 02:29:00 -
[81] - Quote
core flaylocks and MD were never OP, you actually have to be good with them to hit people, (except the people who dual welded flaylocks, that is shameful)
forgeguns are not overpowered either. you can't scope with them, and you have to charge to shoot, you have a 2-3m blast radius (remind you of something... oh yeah core flaylocks a PROTO weapon), and its great on vehicles as it is meant to be.
if you want to hit someone far away you have to lead your shots because the forgun fires an actually projectile (unlike snipers that are near instantaneous from all ranges up to 599m).
forguns need neither a buff, nor a nerf in any regard. if they are flying drop ships to the top of maps gun the drop ship down... the result would be the same with people with proto snipers. (kaakalota bastards)
the AR, outguns the HMG. that should never every happen in its optimal range. the AR should only beat HMGs where the HMGs dispersion is at its max. |
Jathniel
G I A N T EoN.
730
|
Posted - 2013.07.30 05:20:00 -
[82] - Quote
semperfi1999 wrote:You realize the scrambler is better than the AR right?
Shhhhhh.... |
Spectre-M
The Generals EoN.
17
|
Posted - 2013.07.30 05:57:00 -
[83] - Quote
I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
8
|
Posted - 2013.07.30 06:05:00 -
[84] - Quote
XxGhazbaranxX wrote:AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op" I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self. Perfectly said. Assault rifles are fine. It's everything else that is the problem. We just have dumb people using dumb tactics like standing still when being shot at by a mass driver in a closed area who mainly happens to be assault rifle users who stay still. i didnt spec into any suit besides the advance minmitar light frame. Everything else is just stuff I got from the elite and vet pack. ii know most guns or at least the most used ones. I have the assault rifle at level 4 Mass driver at level 3 Sniper at level 1 Forge gun at level 4 Heavy machine gun at level 4 Flaylock at level 5 but now barely use it due to it being replaced by my mass driver. And everything else is bpo So I know draw backs of those weapons. I really don't want ccp nerfing anything besides the Flaylock which I do agree it's a little op but so much like people make it sound I want ccp to work on the core problems of dust. Make weapons worth a fk. Add new game modes ect. Most of the people crying for the nerf aka balance hammer are people who don't like being taken out their comfort zone. I just started playing this game about 2 or 3 months ago and really enjoy it. Now I go on forums and it's pathetic on how much people demand for in a free to play game. I bet half of them didn't even spend a penny to support the game. I spent a little over $200. Lost about $59 because I deleted a char thinking bpo gear gets transfered lol. And I never ever complain about things being op or up. I enjoy the game and that's that. I don't even complain about people running purely proto gear in pubs when I'm running around with std suits and advanced weaponry and basic mods or milita. |
Heimdallr69
Imperfects Negative-Feedback
389
|
Posted - 2013.07.30 07:36:00 -
[85] - Quote
Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
15
|
Posted - 2013.07.30 14:50:00 -
[86] - Quote
Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 14:57:00 -
[87] - Quote
FLAYLOCK Steve wrote:Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? Well it is kinda weird how the "official" tactical rifle is out range by the "cheap knockoff" variation of the blaster tech. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
17
|
Posted - 2013.07.30 15:09:00 -
[88] - Quote
Meeko Fent wrote:FLAYLOCK Steve wrote:Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? Well it is kinda weird how the "official" tactical rifle is out range by the "cheap knockoff" variation of the blaster tech. Eh I just play and support the game when ever I want a other elite pack. I really don't find anything op because I can overcome anything with basic mods and standard suits. Only my weapons are lvl 3+. All my news are bpo besides the mimitar scout suit at level 1 but I use the advanced light frame with a shotty and flaylock |
D legendary hero
THE WARRIORS OF LEGEND
474
|
Posted - 2013.07.30 15:15:00 -
[89] - Quote
Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing.
assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason.
the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents.
AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 15:38:00 -
[90] - Quote
D legendary hero wrote:Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing. assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason. the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents. AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything Down to the meat and potatoe of the AR requests.
While the AR should viable in CQC hip firing, it shouldn't be effective there, but it should be effective in the gap between the SMG nd the Combat rifles range.
The combat rifle should drop the AR once the AR goes a little into its falloff , and the SMG should have a tight fire allowing quick strafing. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |