Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
I wonder about the actual effectiveness of this, though. It will be pretty obvious when the heavy is carrying this weapon, meaning that everyone will stay away from him and pick him off at range. The heavy moves forward about as quickly as other s...
- by Goric Rumis - at 2013.04.17 22:19:00
|
62. [Suggestion] Per-match active booster - in Feedback/Requests [original thread]
I like it! I expect it would require a bit of coding to apply a match counter to a booster, though. And I wonder whether you'd have to apply an expiration date (even if it were, say, 6 months in the future). Actually, I guess that would be the eas...
- by Goric Rumis - at 2013.04.17 18:02:00
|
63. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
I sort of feel like this is trying to crowd into a space that is already fairly well covered between the AR, HMG, and SMG. There are enough differences between the AR and the HMG to make them each useful, but I'm not sure there are enough differen...
- by Goric Rumis - at 2013.04.16 22:42:00
|
64. Developer common sense #1 - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Developer common sense #1: "Smart restocking" This was done in a previous build. The problem is that you might have multiple fits with the same item, and if you restock both of them, you'll only get enough of that ...
- by Goric Rumis - at 2013.04.14 17:21:00
|
65. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
The gap between the AR and the HMG isn't that big anyway. I don't think it needs a bridge.
- by Goric Rumis - at 2013.04.11 20:40:00
|
66. Removal of matches. - in Feedback/Requests [original thread]
Rowdy Railgunner wrote: Unless you are one of the peoples that left that match, then you will be thrown back into it until the match ends. That's not a bad idea in itself, actually. Having this mechanic would also make it easy to get back to...
- by Goric Rumis - at 2013.04.09 21:31:00
|
67. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
G Torq wrote: Small object going at 7km/sec would simply punch a hole in the aircraft's walls - practically no force would translate to movement of the vehicle. That was my initial thought also. It would make more sense for the missiles to di...
- by Goric Rumis - at 2013.04.09 21:19:00
|
68. [Request] Option to beam out "Friendly" driver of YOUR vehicle - in Feedback/Requests [original thread]
I think vehicle locks should fix this problem. If you leave your vehicle unlocked, then it's your dumb fault if someone runs off with it. (I believe devs have said they're working on vehicle locks.)
- by Goric Rumis - at 2013.04.08 18:28:00
|
69. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
I'm a firm believer in switching up the UVT model so that you're paying to create and maintain a single channel that anyone can join, rather than paying to join as many channels as you want. This makes it so that you can bring people in who aren't...
- by Goric Rumis - at 2013.04.08 18:10:00
|
70. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
Judy Maat wrote: nope.. they should! every pilot need to be aware that flying in the midle of the sky is a BAD IDEA and should stay a bad idea always That's fair, but it means all the maps need to include more tall objects, which tend t...
- by Goric Rumis - at 2013.04.06 00:05:00
|
71. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
As a career heavy, I feel sorry for dropship pilots more than anybody else in the whole game right now. A little tap and they go spinning like a top. A couple volleys from anything and they go down. I know it's not particularly realistic, but bala...
- by Goric Rumis - at 2013.04.05 23:55:00
|
72. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Maximus Stryker wrote: what about this scenario: Corp A attacks Corp B and wins Corp A has a window after the battle in which they are the only ones who can choose to continue to attack Corp A attacks Corp B and lo...
- by Goric Rumis - at 2013.04.05 23:29:00
|
73. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
I kind of like the idea. It would also have forge gunners trying to catch a dropship next to some obstacle so they could nail it and make it hit the obstacle for additional damage. TACTICS!
- by Goric Rumis - at 2013.04.05 22:57:00
|
74. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Depends on how much you could get out off attacking.... You get biomass reward, loots (irrelevant though for uprising....) and steal clones when winning that you can sell back. Anyway, not my point here. Main concern i...
- by Goric Rumis - at 2013.04.04 20:32:00
|
75. Win/Loss - in Feedback/Requests [original thread]
PVE is planned in the future. Should be able to make some ISK there, although I wouldn't count on it being huge. PVP is the core of this game, and I expect CCP will be looking to skew the rewards in that direction. What Garrett is saying is that ...
- by Goric Rumis - at 2013.04.02 22:20:00
|
76. [Request] Arc Gun - in Feedback/Requests [original thread]
I like the idea of it being a primarily anti-drone weapon. Especially if it doesn't lose effectiveness with multiple targets. I've also been trying to think of logistical "weapons," and this seems like it could be more about an electronics disrupt...
- by Goric Rumis - at 2013.03.30 07:54:00
|
77. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Goric Rumis wrote: you'll have several of these ARs able to gang up on tanks without the need to spec into anything different . Kind of like AV grenades already work. Then they would be decimated by the other teams...
- by Goric Rumis - at 2013.03.29 19:33:00
|
78. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
S Park Finner wrote: My goals for withdrawal as an option are Give players more options
Keep mechanisms that need programming to a minimum
Give designers the greatest flexibility to manage risk / reward over the broadest number of dim...
- by Goric Rumis - at 2013.03.29 19:19:00
|
79. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
S Park Finner wrote: I suggest the attackers could loose by destruction of their MCC GÇô in which case they would loose all the clones they brought and the defenders would get the ones that were not used up at the time the MCC was destroye...
- by Goric Rumis - at 2013.03.29 04:46:00
|
80. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: DeadlyAztec11 wrote: I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks. It would just b...
- by Goric Rumis - at 2013.03.29 00:51:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |