Pages: 1 2 3 4 5 6 7 8 9 10 |
241. DUST is a joke - in Feedback/Requests [original thread]
fenrir storm wrote: Yup you cant post anything of late nagative without some one jumping in and going off on one .No one seems to like anything unless it suits there own point of view, discussion has gone out of the window It's all about the...
- by Goric Rumis - at 2012.08.23 21:17:00
|
242. Make Team Comms Default - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, While I understand what you are proposing and why, I think it is already to late to fix. Somebody thought certain default settings were a good idea. They weren't. Switch them. That problem is fixed. How do y...
- by Goric Rumis - at 2012.08.23 21:13:00
|
243. DUST is a joke - in Feedback/Requests [original thread]
fenrir storm wrote: But hey lets please most of you the games ready for release it's fantastic especially the fps bit. I've seen a couple people say the game's ready for release, and it's as ridiculous as saying the game is total garbage. Nob...
- by Goric Rumis - at 2012.08.23 20:58:00
|
244. Feedback/Request - in Feedback/Requests [original thread]
Caffeine Sweet wrote: I think that they started from the wrong end. IMO they needed to nail FPS mechanic first and than add things like EVE online support, ton of text about universe etc. And first thing to do - scrap that finite weapons nons...
- by Goric Rumis - at 2012.08.23 19:05:00
|
245. [REQUEST] --- More Than Just A Battleground FPS - in Feedback/Requests [original thread]
It's a long way off, but I see DUST more generally as an expansion of EVE into the realm of first-person assault-action. Which means a few years in the future, if we make it that long, DUST has the possibility to expand into capturing space struct...
- by Goric Rumis - at 2012.08.23 18:56:00
|
246. DUST is a joke - in Feedback/Requests [original thread]
I think there are some very valid points here. However, I have to preface with: A lot of things were changed in the Precursor build, which means they're going to be worse before they're better. Things are almost always worse before they're better....
- by Goric Rumis - at 2012.08.23 18:45:00
|
247. Make Team Comms Default - in Feedback/Requests [original thread]
I agree, the default settings need to be reconsidered. Team comms by default, and push-to-talk OFF by default. Great to have options, but the defaults should enable open communication. Convention over configuration.
- by Goric Rumis - at 2012.08.23 18:16:00
|
248. [Request] VR Training Room - in Feedback/Requests [original thread]
Templar Two wrote: Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this po...
- by Goric Rumis - at 2012.08.23 18:10:00
|
249. [Request] VR Training Room - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Templar Two wrote: Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more ...
- by Goric Rumis - at 2012.08.23 18:04:00
|
250. Just not good - in Feedback/Requests [original thread]
Caffeine Sweet wrote: Guys, you really don't understand that majority of people want good F2P FPS, not some kind of F2P MMO with shooting? They want 'MAG in space" or "deeper Halo" not "EVE on foots". Is it really so hard to understand? The...
- by Goric Rumis - at 2012.08.23 17:50:00
|
251. Spawn System. AUR/ISK System. Skill System. - in Feedback/Requests [original thread]
While I haven't had a whole lot of problems with spawning, the algorithm does still need some work. I had one match where I spawned right into the middle of half a dozen enemies about four times. For spending AUR, be careful when you're spending ...
- by Goric Rumis - at 2012.08.23 17:46:00
|
252. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I'm extremely-prematurely excited about this game moving to space stations. I expect that will be several years down the line, because there are a whole lot of logistics to work out for that. I really like the idea of environments with tactical h...
- by Goric Rumis - at 2012.08.23 00:21:00
|
253. Just not good - in Feedback/Requests [original thread]
The funny thing is: Not only are all of your complaints fixable, half of them are already going to be fixed. I know the graphics are deliberately downgraded for the beta. My assumption is that this is to reduce the number of issues related to grap...
- by Goric Rumis - at 2012.08.23 00:02:00
|
254. Reclaiming vehicles - in Feedback/Requests [original thread]
Khun-Al wrote: I thought a bit and maybe if you call the RDV to pick the vehicle the vehicle could get shutten down so it has no radar icon anymore and nobody could enter it. The button could be accessible on the right dpad button under the veh...
- by Goric Rumis - at 2012.08.22 23:44:00
|
255. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Another, more generally applicable thought about specialization: A player in any advanced gear shouldn't be ahead of a player in beginner gear every time. Meaning giving someone in a level 1 Heavy suit and HMG an advantage over someone in a level ...
- by Goric Rumis - at 2012.08.22 23:39:00
|
256. What I would pay real money for...2.0 - in Feedback/Requests [original thread]
Love the personalization ideas, and +1 on the video capture. I think it's about 1/2 cent per AUR in USD. 5 AUR would be pretty good for 1 minute. I would expect CCP to charge more than that, since it would require substantial work as a feature. Wo...
- by Goric Rumis - at 2012.08.22 23:19:00
|
257. Feedback/Request - in Feedback/Requests [original thread]
Caffeine Sweet wrote: Support is good, but believe me, whole game mechanic is just too much complicated for average Joe. Its ok with EVE - people want it - people pay for it. But Dust needs bigger broad appeal if CCP hopes it to survive for mo...
- by Goric Rumis - at 2012.08.22 22:41:00
|
258. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
The HMG as I understand it should be an anti-infantry weapon capable of mowing down groups at close range and ridiculously vulnerable at medium to long range. Just like a Scout should always go down first when squaring off with an Assault, an Assa...
- by Goric Rumis - at 2012.08.22 22:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |