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81. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
Personally, I'd rather not become obsolete just because the standard assault rifle can out-DPS my HMG and the breach assault rifle can take out tanks as fast as a forge gun. I already feel kind of useless when people run around tossing AV grenades...
- by Goric Rumis - at 2013.03.29 00:29:00
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82. A Medical Dropship - in Feedback/Requests [original thread]
Bojo The Mighty wrote: A medical dropship shouldn't have turrets. It's both a balancing thing and an honor thing. Ambulances in the wars did not have guns, because having guns would make them a target. It was also considered dishonorable in Wes...
- by Goric Rumis - at 2013.03.29 00:21:00
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83. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Lustmord-8 wrote: Not sure I'm liking the clone numbers for the defender side if they win. If the attackers are smart they could not ever give the defenders clones if they lose but the attackers will get at least 37 clones after every victory. ...
- by Goric Rumis - at 2013.03.28 23:24:00
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84. A Medical Dropship - in Feedback/Requests [original thread]
I kind of like a more low-tech looking solution rather than a beam. Say some kind of lift-netting that pops out and latches onto the downed soldier, then quick-lifts them to the dropship. (I'm thinking of something that looks vaguely like a Spider...
- by Goric Rumis - at 2013.03.28 23:13:00
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85. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
G Torq wrote: Would it make sense to have separate battle-types whether the attacker wants to conquer the territory or steal clones? For the record, I would like to see this kind of objective included as an additional battle-ending condition ...
- by Goric Rumis - at 2013.03.28 23:00:00
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86. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
So attackers would have to consider a trade-off between bringing only the minimum number of clones and being easier to clone out, against the risk of strengthening the defender with extra clones. Whereas in the previous version, the defender is st...
- by Goric Rumis - at 2013.03.28 22:48:00
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87. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Not what I read at all. The OP's suggestion stems from the fact that CCP came right out and said that the heightmaps WILL be created by hand. CCP firmly stated that terrain mesh and socket placement will not be procedura...
- by Goric Rumis - at 2013.03.28 07:13:00
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88. Crossbows - in Feedback/Requests [original thread]
If we get crossbows, I want there to be a checkbox option to automatically facepalm anytime a teammate pulls one out.
- by Goric Rumis - at 2013.03.28 06:53:00
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89. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if ...
- by Goric Rumis - at 2013.03.28 02:01:00
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90. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
Buster Friently wrote: Vaerana Myshtana wrote: However, CCP has said that for the time being, the heightmaps (terrain mesh) for the maps has to be crafted by hand. I agree with the OP that CCP should make a map maker program available (even...
- by Goric Rumis - at 2013.03.28 00:57:00
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91. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
Halador Osiris wrote: I think this idea of "map balance" is absolutely stupid. If (in the real world) I brought potentially billions of dollars in infrastructure / human capital / etc. to a planet and KNEW somebody would come and try to take it...
- by Goric Rumis - at 2013.03.21 18:12:00
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92. encouraging niche roles - in Feedback/Requests [original thread]
It's okay for a lot of people to play assault. They're supposed to be the staple class, and everything else a niche class. Most people who stick around long enough will spend some time playing assault and start to get curious about other roles. A...
- by Goric Rumis - at 2013.03.20 21:28:00
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93. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I'm really thinking about the layout of the landscape. You could theoretically have a computer-generated landscape for every battlefield, but is that going to yield balance, variety, etc., let alone dramatic visual styling that's been so important...
- by Goric Rumis - at 2013.03.20 19:44:00
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94. Siege Module - Heavies - in Feedback/Requests [original thread]
I actually had not a completely dissimilar idea, except that you wouldn't be able to mount a turret. It was a grenade-slot heavy shield that you throw straight down, puts a shield out in front of you and causes you to go down on one knee. Theoreti...
- by Goric Rumis - at 2013.03.19 22:06:00
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95. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I posted this idea in the "Planetary Conquest Dev Blog" thread, but it's kind of its own idea: https://forums.dust514.com/default.aspx?g=posts&m=617677#post617677 Given the volume of maps to be produced, my thinking is that map development...
- by Goric Rumis - at 2013.03.19 21:24:00
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96. Request: Cable Gun for AV - in Feedback/Requests [original thread]
It actually wouldn't need any collision damage at all, it would just need to stop vehicle movement and maybe have some spring-back. Just pushing a dropship around is pretty devastating to it, and it would be incredibly useful for blocking off area...
- by Goric Rumis - at 2013.03.16 01:06:00
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97. Run and Reloading VOTE - in Feedback/Requests [original thread]
No sprint and reload. And since you mentioned it, can we remove jump and reload? That's just silly.
- by Goric Rumis - at 2013.03.13 23:52:00
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98. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
Your company softball team will not be able to compete against the Yankees. If you want to compete against a major corp, you're going to have to work to become a major corp yourself. The problem, as I see it, is that there's no clear way to make ...
- by Goric Rumis - at 2013.03.13 23:50:00
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99. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
So just to clarify, if I jump into a proto Assault suit with proto rifle and proto mods, costing me hundreds of thousands of ISK, and a new player happens to pop up behind me in a starter fit that costs nothing, his bullets should just bounce off ...
- by Goric Rumis - at 2013.03.13 23:22:00
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100. Win Conditions - in Feedback/Requests [original thread]
I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate all the null cannons a...
- by Goric Rumis - at 2013.03.13 23:07:00
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