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181. [Request] Air Combat Only Maps - in Feedback/Requests [original thread]
wathak 514 wrote: Ive away thought of gas planets becoming more of an island hopping campaighn rather than only air combat Island hopping! I love it! I always figured it would be a single platform, but moving from platform to platform would c...
- by Goric Rumis - at 2012.09.21 23:36:00
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182. Nerf the militia equipment - in Feedback/Requests [original thread]
Hm, I don't have a problem with it right now. I can have fun playing with militia stuff, but if I have a serious objective (for example, taking out an enemy vehicle or installation, or defending a point against poor odds) then I'll risk some money...
- by Goric Rumis - at 2012.09.21 23:29:00
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183. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Azmode Deamus wrote: PS. Please - if you take away agility, acceleration, and speed... Give us the ability to skill into it if we want to be speed demons. Good point. I wouldn't go strictly with skill, but skill + mods to improve your speed...
- by Goric Rumis - at 2012.09.20 00:35:00
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184. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Whispercrow wrote: No, but you're making it the average player's problem what YOU find enjoyable, so I don't see much difference. As far as I can tell, you're doing the same. Some people out there would enjoy driving a tank without handling t...
- by Goric Rumis - at 2012.09.11 22:35:00
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185. Armor - in Feedback/Requests [original thread]
dust badger wrote: the reppers on heavy are pointless at like 3hp/s on my heavy which has around 900 hp thats 5 mins to repair it, a little pointless Maybe, but look at it a different way: Armor plate = 65 hp Armor rep = 3 hp/s So it only t...
- by Goric Rumis - at 2012.09.10 20:30:00
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186. [Request] Fitting radial quick-select for respawning. - in Feedback/Requests [original thread]
Don't like the self-bumping, but I do like the idea.
- by Goric Rumis - at 2012.09.10 20:18:00
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187. CCP (testing weapons.) request - in Feedback/Requests [original thread]
I will say that if we're going to have a militia heavy suit, there should be at least one militia heavy weapon. Having a militia heavy suit with a swarm launcher is terrible.
- by Goric Rumis - at 2012.09.10 20:13:00
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188. [Suggestion] Resupply individual items from fitting menus - in Feedback/Requests [original thread]
For any expendable items, there's already a "restock" option on the individual item menu (right next to "replace" and "remove"). If you're using a blueprint (i.e., no need to restock) then the option doesn't appear, and you only get "replace" and...
- by Goric Rumis - at 2012.09.10 20:07:00
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189. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Do you really believe the average player would find tanks more enjoyable if all they could do was drive it and maybe shoot its small turret, as opposed to driving it and shooting the main gun? It's not my problem wha...
- by Goric Rumis - at 2012.09.10 07:40:00
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190. HMG needs love - in Feedback/Requests [original thread]
That's encouraging. I don't want my HMG to dominate the battlefield, I just want it to have a purpose. Right now I'm proving more effective with an assault rifle, which a few other heavies on the forums have reported as well.
- by Goric Rumis - at 2012.09.07 19:52:00
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191. Talk/listen and listen-only voice channels - in Feedback/Requests [original thread]
Haha. I was just thinking about how you would know which channel a voice was using, and thinking maybe you could autotune all the chat on each channel to a certain pitch. And that made me chuckle. But also, it's kind of viable, sort of, in a way.
- by Goric Rumis - at 2012.09.06 21:26:00
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192. I feel the 3 capture skirmish map has an issue with snowballing. - in Feedback/Requests [original thread]
The funny thing is, it seemed like it had the opposite effect in the last build: As you gathered more points, your forces were more spread out and it was easier for the enemy to rush the most poorly-defended point. Maybe it's the way the map is la...
- by Goric Rumis - at 2012.09.06 21:00:00
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193. [Request] UI symbol when on the enemies radar. - in Feedback/Requests [original thread]
I don't think it's unilateral. You might be visible on one enemy's radar and not on another's. If that's not the way it is currently, I'm fairly sure it's the way it will be in the future. Even so, I'm not sure this feature is necessary and I wou...
- by Goric Rumis - at 2012.09.06 20:56:00
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194. Dropship pickup request. - in Feedback/Requests [original thread]
843 pano wrote: Already in game. Purchase a mic, attach it to your PS3, turn on team chat and then give verbal orders... done. Too many roll without a mic and then wonder why it's hard to communicate/coordinate in game. This doesn't provide ...
- by Goric Rumis - at 2012.09.06 20:10:00
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195. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Disturbingly Bored wrote: I don't see in any way how this would be a nerf or a buff to tanks. They would still be tough, powerful, lumbering behemoths, still have all the same stats, still have the same effectiveness. Instead it's a nerf to so...
- by Goric Rumis - at 2012.09.04 23:04:00
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196. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
SoTa PoP wrote: I'm Amarr, and those Corp vs Corp battles were pathetic. How I came out with a higher k/d ratio is makin' me feel like a genius. From the first 40 seconds of the game almost every flank was completely over-run, and that hill in-...
- by Goric Rumis - at 2012.09.04 22:36:00
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197. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
I'm sort of getting the picture from the last few pages that the Minmatar vs. Amarr battles were always skewed toward the Minmatar side. Appropriately, the Minmatar players didn't have any problems fighting off the Amarr tanks (which makes sense i...
- by Goric Rumis - at 2012.09.04 20:38:00
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198. Pick me up here! Drop me off there! Shoot that guy! - Team/Squad markers. - in Feedback/Requests [original thread]
I like the idea, but it seems like there's a lot of potential for abuse. There does need to be some incentive to run a soldier transport, I'll agree with you there. I just have no idea how you'd make it work without the ability to abuse it. For s...
- by Goric Rumis - at 2012.08.30 21:07:00
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199. [Request] Skill multiplier modification(s): - in Feedback/Requests [original thread]
I don't think this game will seem "too easy" with respect to the skill tree once all the initial skills are rolled out. We're looking at a pretty simplistic subset of the full skill tree right now.
- by Goric Rumis - at 2012.08.30 06:42:00
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200. whining heavy - in Feedback/Requests [original thread]
Pashano wrote: Ya I have chosen to go the Heavy class path and have noticed the HMG is fun ass hell but pretty useless. Does it get much better or am i wasting my time and isk? In my opinion, almost all the Heavy weapons aren't strong enough ...
- by Goric Rumis - at 2012.08.30 06:37:00
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