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21. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder pointed out, suicide LAVs are not 0 ISK. I...
- by Goric Rumis - at 2014.01.24 02:53:00
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22. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
This is the wrong way to balance tanks. A kill should be worth a kill, regardless. If it's too easy for tanks to get the kill, then that's the problem--not that tanks are getting too much reward for it.
- by Goric Rumis - at 2014.01.23 04:44:00
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23. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Flix Keptick wrote: A caldari sentinel with 4 complex shield extenders and the shield skill at 5 will have 929 shields This is glorious Yes, but you won't want to put your shields above 900. Standard flux grenade is 1200 damage, with the 25...
- by Goric Rumis - at 2014.01.21 15:19:00
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24. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Another note about the fitting numbers: These look like fitting numbers at maxed-out skills. The current proto heavy, for example, has 54 PG. With maxed-out Core and Engineering, it has 71 PG. With that 71 PG, I can fit a Six Kin HMG, two Complex ...
- by Goric Rumis - at 2014.01.19 04:57:00
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25. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
I find the fitting numbers on all the suits to be a little suspect. The Sentinel numbers are about what the current Sentinels have with maxed-out skills, and I have no trouble fitting all proto modules and a proto main weapon if I cut back on the ...
- by Goric Rumis - at 2014.01.19 04:46:00
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26. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
This is an all-Sentinel post. Was just thinking about this and I'm sure someone else has brought it up, but there are many pages here and I'm not going to read through everything. The Gallente Sentinel is better for total armor HP than the Amarr ...
- by Goric Rumis - at 2014.01.18 19:32:00
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27. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
My first thought: You guys really need to work on that font. The 6 and 8 are much too hard to distinguish from one another. I have to look from one to the other back and forth to be sure I'm seeing a different digit. The 9 is also not great. And t...
- by Goric Rumis - at 2014.01.17 22:01:00
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28. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
I agree that tiericide would also level out the playing field a lot. I've always felt that skills should be unlocking variety rather than superiority, but unfortunately the early versions of this game went for tiers and we've been stuck with them ...
- by Goric Rumis - at 2014.01.15 18:40:00
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29. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Goric Rumis wrote: So what if we combined a few of the last suggestions and ran a competition where users designed a suit, weapon or what have you, and a few of us here at DUST HQ in Shanghai go over the submissions a...
- by Goric Rumis - at 2014.01.14 15:38:00
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30. Email Newsletters in 2014 - in Feedback/Requests [original thread]
I love some of the ideas on how to engage players, whether that's with statistics (I was a part of that) or questionnaires or responses to questions or letting key users write advice articles. I think the newsletter should be used as a more formal...
- by Goric Rumis - at 2014.01.14 04:08:00
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31. Request: heavies should not carry light weapons - in Feedback/Requests [original thread]
The whole concept of heavies is that they shouldn't want to equip anything but heavy weapons. Unfortunately we're limited on options right now, but we will likely have longer-range heavy weapons in the future. If heavy suits with rail rifles are a...
- by Goric Rumis - at 2014.01.14 03:20:00
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32. [REQUEST]Please add ADS to Forge Guns - in Feedback/Requests [original thread]
I like the idea. I've always been against ADS for forge guns, but using the ADS button to adjust sensitivity would be great.
- by Goric Rumis - at 2014.01.10 16:26:00
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33. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: It's balanced? lol. looks like about 4% so far agree with you. http://strawpoll.me/971802/ You should post this in some tanker threads so you also get them to vote. I suspect the number would go up to more like 15%. Whic...
- by Goric Rumis - at 2014.01.09 17:53:00
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34. [request] Melee Damage for AV - in Feedback/Requests [original thread]
Harpyja wrote: major faux-pas wrote: strongly agree. a swarms update should involve big speed boost and turn limits, maybe even a small % fail? I don't know about a chance to fail, but having a limiting turn radius would definitely help. O...
- by Goric Rumis - at 2014.01.07 04:49:00
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35. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Take out the anti-infantry usage (it's too easy for it to get bad) and it seems to me you're making pretty uncontroversial points. The first two have support from both vehicle and swarm users as far as I've seen. There's another thread somewhere ...
- by Goric Rumis - at 2014.01.07 04:48:00
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36. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
I agree that CCP is headed in the right direction with the Gallente Research Facility. But it can't just be new maps that take these factors into consideration. The older maps need to be re-worked to operate with similar principles. Until all the ...
- by Goric Rumis - at 2014.01.06 23:20:00
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37. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
This is the best of your posts and does a great job of outlining a solid, consistent philosophy for vehicle weaponry that makes a lot of sense. Well done!
- by Goric Rumis - at 2014.01.06 16:26:00
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38. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
A response to Stinker Butt's response , which had some good comments: Stinker Butt wrote: I've been playing this game since early in closed beta, and we average a new map about every 4-5 months. So waiting for new maps to be made and old to b...
- by Goric Rumis - at 2014.01.03 19:45:00
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39. Tanks for listening - in Feedback/Requests [original thread]
Stinker, I'm going to disagree with you on several points, although I respect your reasoning. Also, I wish you would have posted in my thread so we could keep the map conversation in the same place. I will double-post this response there in the ...
- by Goric Rumis - at 2014.01.03 19:44:00
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40. Tanks for listening - in Feedback/Requests [original thread]
First and most importantly, the number one balancing factor--period--is map design . Return AV weapons to 1.6 stats. Let's leave these alone and see how other changes impact their performance. In any case, I would never return AV grenades to t...
- by Goric Rumis - at 2014.01.03 17:43:00
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