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101. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Goric Rumis wrote: Garrett Blacknova wrote: You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. I've been wanting this for a while. It would be great if we could sacr...
- by Goric Rumis - at 2013.03.07 20:10:00
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102. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilitie...
- by Goric Rumis - at 2013.03.07 17:38:00
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103. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. I've been wanting this for a while. It would be great if we could sacrifice the grenade slot to instead add a piece of h...
- by Goric Rumis - at 2013.03.07 17:05:00
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104. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Goric, do you ever have any bad ideas? +1 Aww, thanks! Thrillhouse Van Houten wrote: I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel." The notion ...
- by Goric Rumis - at 2013.03.07 06:27:00
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105. democracy is not fair - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: If a vote is put out for the following question: "Should tanks be buffed or nerfed?" All tankers will say "buffed" and all infantry will say "nerfed". Now, assuming everyone responds, the results will not be fair. I'm in...
- by Goric Rumis - at 2013.03.07 06:14:00
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106. [Request] Tractor Beams - in Feedback/Requests [original thread]
I would rather make this a vehicle turret support function. Granted, tractor beams probably don't follow traditional Newtonian models, but somehow it makes more sense to me that you'd need something bigger than a logi suit to run the tractor beam.
- by Goric Rumis - at 2013.03.04 22:22:00
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107. Tactical insertion - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Look for Drop Uplinks on the market, they're equipment. EDIT: Some advice, practice hiding them, most of us aren't above camping red drop uplinks we find for easy kills. Also, when you spawn from them, you'll be facing the...
- by Goric Rumis - at 2013.03.01 00:10:00
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108. Tactical insertion - in Feedback/Requests [original thread]
When things start to get heated, sometimes you need to get in just the right position. Sometimes, especially when the fight gets really hard, you need to get in deep. Maybe you don't even have protection, but that just makes it more exciting, righ...
- by Goric Rumis - at 2013.02.28 23:43:00
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109. Reflect skill bonus in item fittings - in Feedback/Requests [original thread]
I'd say we should see both the original and modified numbers, e.g.: CPU 50 (45) That way you can see the baseline when you're discussing an item with someone who has different skill levels. If this is implemented, then it could potentially be i...
- by Goric Rumis - at 2013.02.28 21:01:00
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110. An issue with free LAVs - in Feedback/Requests [original thread]
Jax Saurian wrote: and as I said many times over in the right hands the LAV can be a useful tool but won't be seen as such since it is free and can be discarded if we brought back free dropships people will see them only as disposable transpor...
- by Goric Rumis - at 2013.02.28 20:50:00
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111. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
I think the idea is to have expendable ammo eventually, just like you have it in EVE, where you have to buy and equip and keep ammo stocked. But I think for the time being it would be nice just to have a supply of free ammo, just like hand-held we...
- by Goric Rumis - at 2013.02.28 20:13:00
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112. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: usrevenge2 wrote: dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible to have to rely on them...
- by Goric Rumis - at 2013.02.27 22:42:00
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113. New Player: A Week Into the Beta... - in Feedback/Requests [original thread]
Shotglass Boys wrote: We made another character designed to be a medic and played a few hours (we usually take turns playing a map or two), but found most people just respawn instantly and people with armor damage just ran off when we tried to ...
- by Goric Rumis - at 2013.02.21 00:06:00
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114. Shield, Armor, Hull - in Feedback/Requests [original thread]
Let's have hull. Only other suggestion is that hull can't be repaired (unlike armor).
- by Goric Rumis - at 2013.02.20 23:49:00
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115. Bows. - in Feedback/Requests [original thread]
Been discussed a few times before, it's kinda gimmicky and doesn't really add anything to the gameplay. Here's one thread about it. https://forums.dust514.com/default.aspx?g=posts&t=38018
- by Goric Rumis - at 2013.02.20 23:39:00
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116. The new starter kit on PSN market - in Feedback/Requests [original thread]
Going back to the Starter Pack... Having gotten it free via PS+, I would never have spent $10 on it. Then again, I already have an Exile BPO from the closed beta, which is probably the most valuable part of the pack. I also have the Skinweave BPO'...
- by Goric Rumis - at 2013.02.20 23:25:00
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117. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
You left out the most interesting part of the calculation: determining when an active booster is a better investment than a passive booster. active booster only passive == 24000 SP + 40800 SP = 64800 SP approx daily == 453600 approx weekly passi...
- by Goric Rumis - at 2013.01.11 00:01:00
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118. Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: Edu Ashbourne wrote: Maken Tosch wrote: I use them a lot. https://forums.dust514.com/default.aspx?g=posts&t=44769&find=unread TL;DR They are effective but only in the hands of dedicated pros (which is not t...
- by Goric Rumis - at 2012.12.14 19:16:00
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119. Fitting management suggestion - in Feedback/Requests [original thread]
WHz DS9899 wrote: He's basically saying how to build our own ****, and I like it, because it should be cheaper than actually buying it outright. And, this could be used for customizating weapons in the future, actually, this is most likely how ...
- by Goric Rumis - at 2012.12.14 18:37:00
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120. Fitting management suggestion - in Feedback/Requests [original thread]
There are some annoying quirks about the way fitting management works now, and I thought this might be a good solution. The idea is that completed fittings become "assembled" inventory items. Roughly equivalent to ships in EVE, after you've taken...
- by Goric Rumis - at 2012.12.14 00:52:00
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