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161. [SUGGESTED FIX Thread] vehicle rep spam/WP farm - in Feedback/Requests [original thread]
Mira Adari wrote: Also, what about damage done by bumping against objects in the field? That is damage done by legitimate playing, and it should be rewarded to repair that. Except, of course, that current farming is done without friendly fire...
- by Goric Rumis - at 2012.10.03 17:41:00
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162. New function to the marketplace - in Feedback/Requests [original thread]
This will come into play once the DUST marketplace is connected with the player-driven EVE marketplace. Everything will be bought and sold by players.
- by Goric Rumis - at 2012.09.27 22:40:00
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163. a lets be "invulerble" for 2 seconds when spawning in "default ... - in Feedback/Requests [original thread]
R2 DezNuts wrote: I would prefer to spawn 2,000 feet up with inertial dampers activated. Plenty of time for the console to catch up as you fall. I like this idea, but as I thought about it I realized you wouldn't be able to move, and it woul...
- by Goric Rumis - at 2012.09.27 22:30:00
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164. Minmatar improvised blowtorch: "Heat cutter" melee weapon. - in Feedback/Requests [original thread]
Typo Name wrote: I like your idea, so allow me to bounce another off of it- The appearance reminds me of repair tools (also minmatar). Perhaps there could be a type of repair tool that switches to the plasma cutter when you target an enemy? ...
- by Goric Rumis - at 2012.09.27 22:24:00
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165. [request]Bow or Xbow(crossbow) - in Feedback/Requests [original thread]
A railgun is basically a futuristic crossbow. You're just using magnetism to propel the bolt instead of spring-action, which means you can get it up to much higher speeds. If you tune down the power of the magnets enough, you would be able to make...
- by Goric Rumis - at 2012.09.27 19:48:00
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166. Installation deployables - in Feedback/Requests [original thread]
flegmat tropku wrote: Increasing the rate of fire, no. Such modification would require new power sources to be introduced which in turn would be size of a vehicle at least, given that the cannons are so massive and require a lot of energy. We...
- by Goric Rumis - at 2012.09.27 18:08:00
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167. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
I just had some new ideas about deployable equipment yesterday, and it inspired an idea: In order to hack deployables, you not only need a hacking module, you need the skill to deploy the equipment in the first place. This would increase special...
- by Goric Rumis - at 2012.09.27 17:41:00
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168. Installation deployables - in Feedback/Requests [original thread]
I really like the idea of being able to place deployables on installations. A piece of equipment could be set on an installation to slow down someone hacking it, improve or decrease the efficacy of an installation, etc. This would be extremely spe...
- by Goric Rumis - at 2012.09.27 07:34:00
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169. Operator equipment - in Feedback/Requests [original thread]
In the vein of pilot suits, although what really inspired this was the idea of getting an operator bonus to null cannon damage against an MCC (as opposed to upgraded null cannons, which in Skirmish 2.0 just start out as neutral anyway). There's e...
- by Goric Rumis - at 2012.09.27 06:43:00
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170. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
SYST3M 0V3RL0AD wrote: Probably did, haven't seen any UVT posts. Not sure why you bring that up though. Our group of guys use UVT constantly. We'll all likely pay for it just because it's important to us(if the price is reasonable). Maybe you m...
- by Goric Rumis - at 2012.09.25 00:33:00
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171. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
I could get behind those changes. However, I'd still question whether it serves the purpose of making orders if this means it's always a better idea to set a defend order on a vehicle rather than setting an objective to capture or destroy. These s...
- by Goric Rumis - at 2012.09.25 00:17:00
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172. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
SYST3M 0V3RL0AD wrote: Then again, UVT exists , costs real money and lot of people actually use it. It's cheap now, yes, but those same people intend to get it regardless of price. If people haven't bothered to use a work around to keep real $ ...
- by Goric Rumis - at 2012.09.24 22:46:00
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173. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I find what you call an exploit an adaptation to get things done faster and more efficient Please explain. EDIT: I'm not trying to be difficult, I'm just interested in knowing how you think this improves gameplay. Rig...
- by Goric Rumis - at 2012.09.24 22:22:00
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174. My take on Swarms and Dropships - in Feedback/Requests [original thread]
As an AV, I totally agree. Dropships were kind of weak to AV before the hotfix, and now it's worse. But what needs to happen most is a tactical buff on dropships, meaning specialized countermeasures. I'd like dropships to be relatively safe when t...
- by Goric Rumis - at 2012.09.24 22:20:00
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175. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
It qualifies as an exploit from the perspective that you're using the LAV for a benefit for which it isn't intended, diverting players from more meaningful interaction. The bonus is meant to reward strategic play, not to reward people for dropping...
- by Goric Rumis - at 2012.09.24 21:45:00
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176. [REQUEST] drop uplink avaible for the whole team - in Feedback/Requests [original thread]
I think you only get WP for squad use. That might be where the idea comes from.
- by Goric Rumis - at 2012.09.24 21:19:00
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177. [Request] Intercept Enemy Communications - in Feedback/Requests [original thread]
The problem, as some have mentioned before, is that it will just drive people to use third-party communications software. This would only be possible in corp combat or other organized circumstances, but that's the only time it would really matter ...
- by Goric Rumis - at 2012.09.24 21:03:00
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178. PVE / Drone Battles Features - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Player contracts to fix a problem would imply that there's a problem players are having to fix. Creating problems for EVE players so that Dust players have more content wouldn't go over well. Okay, then phrase it in ...
- by Goric Rumis - at 2012.09.24 20:13:00
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179. PVE / Drone Battles Features - in Feedback/Requests [original thread]
NPCs should hinder production, so rather than getting a mission from some NPC mission-giver you're actually getting a player contract to fix a problem. Or, you know, doing it yourself so you can fix your own problem.
- by Goric Rumis - at 2012.09.22 00:16:00
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180. Request: Space battles - in Feedback/Requests [original thread]
Having actively-piloted space fighters directly involved in EVE battles would be a non-starter. Having boarding parties to steal cargo, on the other hand, might be feasible. This is different enough from the oft-suggested idea of stealing or disa...
- by Goric Rumis - at 2012.09.22 00:13:00
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