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1541. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: So sort of like a bipod that takes several seconds to set up and take down and cools your barrel? Only if it takes equally long to take down as set up would I support it. Yeah, except I didn't want to describe it as using...
- by Fivetimes Infinity - at 2012.07.21 03:05:00
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1542. DUST 514 Ideas - in Feedback/Requests [original thread]
Both of these things would be incredibly ambitious to pull off. I like the idea of fighting on ships and space stations, taking out subsystems and whatever, but integrating that with EVE I think might be expecting a bit much. Certainly well beyond...
- by Fivetimes Infinity - at 2012.07.21 03:00:00
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1543. Feedback: Graphics and Lighting - in Feedback/Requests [original thread]
Draw distance for vehicles is a problem, I agree with that. I don't like that I can't see a dropship off in the distance, or that sometimes enemy tanks speeding toward you suddenly pop in. Vehicles need to be drawn from further out once they elimi...
- by Fivetimes Infinity - at 2012.07.21 02:53:00
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1544. a replacement for REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
People using remote explosives as grenades which are far better than grenades will no longer get the same usage out of remote explosives in the future, this is true. I think an option they could go for is to give turrets a high resistance to incom...
- by Fivetimes Infinity - at 2012.07.21 02:52:00
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1545. Opinions on small missile turrets. - in General Discussions [original thread]
Laheon wrote: Blasters have the largest blast radius? No. They're meant to be high ROF, low damage. They're the SMG of the vehicle world, whereas railguns are the sniper rifles. Hand weapon analogies just complicates things. Blasters are sup...
- by Fivetimes Infinity - at 2012.07.21 00:09:00
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1546. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
gangsta nachos wrote: This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you go...
- by Fivetimes Infinity - at 2012.07.20 23:58:00
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1547. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the mode mid-fight impractical. ...
- by Fivetimes Infinity - at 2012.07.20 23:55:00
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1548. [bug]Soldier model - in Technical Support/Bugs [original thread]
It's dependent on how many people are on your screen. When you have to render more guys, the models drop to lower-poly versions to preserve framerate. It's very common in that basically every game uses this to some extent, although it is kind of j...
- by Fivetimes Infinity - at 2012.07.20 23:37:00
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1549. Not just another "moan" about sniper's please no flamming, only co... - in Feedback/Requests [original thread]
Games with a lot of open areas need to be incredibly careful with sniping, as it can easily result in extremely frustrating gameplay for everyone else. Sniping really should not be able to easily take down people from range. Sniping should be more...
- by Fivetimes Infinity - at 2012.07.20 18:42:00
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1550. [Discussion] Whether to weather - in Feedback/Requests [original thread]
I would rather weather effects be relatively minor. I kind of don't like the idea of gameplay being seriously affected because of something arbitrary, like a snowstorm or whatever. I'd prefer if weather was there for atmosphere and style more than...
- by Fivetimes Infinity - at 2012.07.20 18:32:00
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1551. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Asno Masamang wrote: I think I have died to two Forge Guns at close range... Please note that I don't use heavy or assault suits. Well, how many times have you been in a fight with someone using a forge gun at close range? How many times ha...
- by Fivetimes Infinity - at 2012.07.20 18:29:00
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1552. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Regarding forge guns I actually wonder if they aren't too good at killing infantry. They're less reliable than an assault rifle usually, but them being a one-hit-kill still makes them fairly dangerous. Considering that the swarm launcher was nerfe...
- by Fivetimes Infinity - at 2012.07.20 15:17:00
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1553. How to fix Remote Explosives - in General Discussions [original thread]
Kaeralli Sturmovos wrote: sometimes **** needs to be said without pulling those punches....people are stupid that way Actually it makes people not take what you're saying seriously, as you come across as immature and highly emotional.
- by Fivetimes Infinity - at 2012.07.20 14:06:00
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1554. Drop suit scanners. - in Feedback/Requests [original thread]
I seem to remember during an interview a CCP guy saying that eventually they wanted skills/gear to allow for scanning that could reveal load-outs on the scan target. Either way it seems like a decent addition to the scout/sniper repertoire.
- by Fivetimes Infinity - at 2012.07.19 23:35:00
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1555. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Taxis for actual corporation-hired merc companies seems reasonable. As in, if you want to attack a planet you should maybe have to actually bring ships to the planet and press a button before the Dust side opens up the planet to the attacking comp...
- by Fivetimes Infinity - at 2012.07.19 23:33:00
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1556. Prone - in General Discussions [original thread]
Laheon wrote: No need to go prone. Lore-wise, trying to stand up from prone in quite a heavy suit of armor... Yeah but the suits of armor are probably motor-assisted, right? And the clones are super-soldiers? It isn't a lore reason, it's a...
- by Fivetimes Infinity - at 2012.07.19 23:28:00
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1557. Kill Feed/ Kill cam - in General Discussions [original thread]
When you're waiting for respawn a dismissable window could overlay the map showing who killed you, his stats, and other stuff.
- by Fivetimes Infinity - at 2012.07.19 23:26:00
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1558. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
http://i.imgur.com/YnolA.jpg Change the 7 AUR-costing dropsuit colour-variants to cost additional ISK instead. Add sub-slots to weapon and dropsuit fitting areas wherein permanent colour schemes can be fitted at no power/CPU cost. The only stip...
- by Fivetimes Infinity - at 2012.07.19 22:02:00
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1559. Heavy Suit Adjustments. - in Feedback/Requests [original thread]
Remote explosives are going to be rebalanced next build, so hopefully there won't be any need to worry about scouts blowing you up without any trouble as a heavy in the future. Anyway, the heavy's armor is pretty massive and I think that in itsel...
- by Fivetimes Infinity - at 2012.07.19 21:47:00
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1560. what does dropsuit command do - in Feedback/Requests [original thread]
The trouble hitting people is due to the game's very dodgy hit detection. In particular the fast-moving scout suits are basically unkillable when they strafe back and forth.
- by Fivetimes Infinity - at 2012.07.19 21:41:00
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