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![DonRodie II DonRodie II](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DonRodie II
14
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Posted - 2012.07.19 23:03:00 -
[1] - Quote
?????????????????? |
![Randrii Randrii](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Randrii
Seituoda Taskforce Command Caldari State
121
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Posted - 2012.07.19 23:06:00 -
[2] - Quote
DonRodie II wrote:?????????????????? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
![DonRodie II DonRodie II](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DonRodie II
14
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Posted - 2012.07.19 23:09:00 -
[3] - Quote
lol |
![Anatoly Gasputin Anatoly Gasputin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Anatoly Gasputin
Doomheim
40
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Posted - 2012.07.19 23:12:00 -
[4] - Quote
Prone is no go. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![Laheon Laheon](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.19 23:13:00 -
[5] - Quote
No need to go prone. Lore-wise, trying to stand up from prone in quite a heavy suit of armor... |
![Sandromin Hes Sandromin Hes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.07.19 23:25:00 -
[6] - Quote
yup |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.19 23:28:00 -
[7] - Quote
Laheon wrote:No need to go prone. Lore-wise, trying to stand up from prone in quite a heavy suit of armor...
Yeah but the suits of armor are probably motor-assisted, right? And the clones are super-soldiers?
It isn't a lore reason, it's a gameplay one. Prone slows gameplay down a hell of a lot. When you let people go prone, you may laying down somewhere and pixel hunting the way the game is played by a lot of folks. And it that makes people more reluctant to expose themselves and move around and more inclined to camp themselves. Compare Battlefield 3 (on the PC anyway) to Dust. There's a whole segment of people hiding in bushes picking people off that Dust is missing compared to BF3, and frankly I think it's better for it. |
![Longshot Ravenwood Longshot Ravenwood](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.19 23:32:00 -
[8] - Quote
If you need to prone, walk up to any merc with a red mark over their head. They may be able to help you. |
![Laheon Laheon](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.19 23:34:00 -
[9] - Quote
Fivetimes Infinity wrote: It isn't a lore reason, it's a gameplay one. Prone slows gameplay down a hell of a lot. When you let people go prone, you may laying down somewhere and pixel hunting the way the game is played by a lot of folks. And it that makes people more reluctant to expose themselves and move around and more inclined to camp themselves. Compare Battlefield 3 (on the PC anyway) to Dust. There's a whole segment of people hiding in bushes picking people off that Dust is missing compared to BF3, and frankly I think it's better for it.
I can't agree more. The number of matches I've played with people sitting back at spawn trying to snipe (on the attackers side) while the defenders just started spawn camping us...
Slow gameplay = bad! |
![Maken Tosch Maken Tosch](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Maken Tosch
263
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Posted - 2012.07.19 23:38:00 -
[10] - Quote
Laheon wrote:No need to go prone. Lore-wise, trying to stand up from prone in quite a heavy suit of armor...
If you limit the option to a scout dropsuit. Any heavier than that and you might as well be bench pressing 200 lbs. to get up. |
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![Anatoly Gasputin Anatoly Gasputin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Anatoly Gasputin
Doomheim
40
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Posted - 2012.07.19 23:48:00 -
[11] - Quote
If it would be implemented only on the scout suits, wouldn't it give them an unfair advantage? They can just dolphin dive and their hit box would get smaller, well unless firing straight down. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![night-times night-times](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
night-times
Ahrendee Mercenaries Legacy Rising
46
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Posted - 2012.07.19 23:51:00 -
[12] - Quote
these comments are pathetic
tl;dr: make it like mag, call it a day.
tl;dr;dr: make it infantry centric instead of everything revolving around vehicles; it reminds me of EVE and not a FPS |
![Anatoly Gasputin Anatoly Gasputin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Anatoly Gasputin
Doomheim
40
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Posted - 2012.07.19 23:54:00 -
[13] - Quote
night-times wrote:these comments are pathetic
tl;dr: make it like mag, call it a day.
tl;dr;dr: make it infantry centric instead of everything revolving around vehicles; it reminds me of EVE and not a FPS
Cranky? Want a cookie? Here, have one. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![gangsta nachos gangsta nachos](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.20 00:15:00 -
[14] - Quote
No for the hundredth time![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Taz-666 Taz-666](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Taz-666
RestlessSpirits
14
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Posted - 2012.07.20 00:31:00 -
[15] - Quote
I'm glad prone isn't available
Nothing worse than half your squad going prone and sniping from the original spawn or cowering in a corner some where instead of trying to caputre the objectives. |
![Omnipotent lilmamaj Omnipotent lilmamaj](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.07.20 02:53:00 -
[16] - Quote
Prone would encourage nooby snipers to be noobs. |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.20 02:58:00 -
[17] - Quote
I made a suggestion on a way to balance the option before, namely have the reticle balloon dramatically while lowering yourself to the ground such that drop-shotting is impossible, but after playing the beta for this long, I just don't see a need for prone in any case. I mean, we're using powered-armor with shield systems and sufficient strength to handle recoil better in any stance, so what purpose would it server? |
![Armatsu Armatsu](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Armatsu
Osmon Surveillance Caldari State
33
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Posted - 2012.07.20 02:59:00 -
[18] - Quote
night-times wrote:these comments are pathetic
tl;dr: make it like mag, call it a day.
tl;dr;dr: make it infantry centric instead of everything revolving around vehicles; it reminds me of EVE and not a FPS
U MAD BRO?
Also it is quite obvious that there are too many vehicles. I just played a match where there were only 4 of us on foot trying to take objectives. Vehicles should be limited to X number per side simply because as it is now people would rather try and get to the top of a tower or camp a spawn than complete objectives. I don't care if you have been killing the same 3 dudes over and over again. Theres 7 more over here at B packing our **** in.
/rant |
![Alaric Rhys Alaric Rhys](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Alaric Rhys
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.20 13:16:00 -
[19] - Quote
night-times wrote:these comments are pathetic
tl;dr: make it like mag, call it a day.
tl;dr;dr: make it infantry centric instead of everything revolving around vehicles; it reminds me of EVE and not a FPS
It reminds you of EvE? You don't say... |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 14:58:00 -
[20] - Quote
Two ways prone can be implemented that I know of:
1. It's awkward to enter and leave prone state. This feels clunky, and in DUST, would feel even moreso. It also slows down gameplay, which isn't what I want from the game.
2. It's easy and fluid. This also means it's easy to exploit, which is just as bad as slowing the pace of the game, if not worse.
Come up with a third option, and I'll back you up. But until there is a way to make prone NOT ruin the fun of the game, I'm against it. |
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