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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.20 23:55:00 -
[1] - Quote
Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the mode mid-fight impractical.
While in this mode, the HMG's accuracy rises, and it vents heat much more efficiently, allowing for more accurate, sustained fire. But, during this time the heavy becomes unable to move, and its arc of fire is limited to 45 degrees in front of it. The HMG heavy would become vulnerable to flanking and to snipers, but would be able to cover an area from infantry reasonably well.
Might be an interesting thing from a tactical and a gameplay standpoint. |
Anatoly Gasputin
Doomheim
40
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Posted - 2012.07.21 00:17:00 -
[2] - Quote
Being not able to move would be terrible
How about slower RoF? |
Icy Tiger
496
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Posted - 2012.07.21 00:46:00 -
[3] - Quote
It could function as a sort of bipod. I really like this idea. Maybe give it more damage against vehicles while in this mode as well, and a higer overheat as you said. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 01:14:00 -
[4] - Quote
Anatoly Gasputin wrote:Being not able to move would be terrible How about slower RoF? I second this.
Have a "fire mode" toggle between sustained fire and free fire. Sustained fire gives you less recoil/spread and slower overheats, but does so by limiting the fire rate. Free fire should work as it does now. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.21 01:24:00 -
[5] - Quote
Fivetimes Infinity wrote:Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the mode mid-fight impractical.
While in this mode, the HMG's accuracy rises, and it vents heat much more efficiently, allowing for more accurate, sustained fire. But, during this time the heavy becomes unable to move, and its arc of fire is limited to 45 degrees in front of it. The HMG heavy would become vulnerable to flanking and to snipers, but would be able to cover an area from infantry reasonably well.
Might be an interesting thing from a tactical and a gameplay standpoint.
So sort of like a bipod that takes several seconds to set up and take down and cools your barrel?
Only if it takes equally long to take down as set up would I support it. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.21 02:05:00 -
[6] - Quote
I like this idea and they could just have the aim button set it up |
Anatoly Gasputin
Doomheim
40
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Posted - 2012.07.21 02:08:00 -
[7] - Quote
You guys can't be serious about suggesting that the slowest class in the beta should stand still when it can't even keep up with the rest of the squad? Seriously?
Heavies with HMG will be turned into target practice, I'm one of those so no thank you. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.21 03:05:00 -
[8] - Quote
J'Jor Da'Wg wrote:So sort of like a bipod that takes several seconds to set up and take down and cools your barrel?
Only if it takes equally long to take down as set up would I support it.
Yeah, except I didn't want to describe it as using a bipod as I don't think that'd make much sense for Dust. But basically going for something like a recreation of the being able to setup as a machine gunner in whichever FPS game you'd like, as it's hardly an original idea.
Anatoly Gasputin wrote:Being not able to move would be terrible How about slower RoF?
It'd be situational. You'd use it to cover an avenue of approach or an objective, but you wouldn't just do it any old place as, yeah, someone would just come up and shoot you in the head.
And that's really the goal with it. Give HMGs a situational ability that lets them become more distinct from shotguns and assault rifles. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.21 03:08:00 -
[9] - Quote
Anatoly Gasputin wrote:You guys can't be serious about suggesting that the slowest class in the beta should stand still when it can't even keep up with the rest of the squad? Seriously? Heavies with HMG will be turned into target practice, I'm one of those so no thank you.
It's something you'd use when it's appropriate. If you're moving in on an objective with a squad, maybe you pick a relatively concealed location, setup, and cover a probable avenue of approach the enemy might take to push your team mates back. Ironically, it would actually help alleviate some concerns about heavy speed, as the better accuracy and ability to sustain fire would let you engage targets effectively from further away.
If it wasn't clear in the original post, it'd be an optional mode you'd be able to deploy. You would not be forced to become immobile to shoot, you'd simply be able to do so when you felt it was tactically more appropriate. |
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